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FateTide Tell Your Story
Piercer Slug
Medium - Size
225 lbs
1
275.1

Body
Mind
Soul
Vitality
16 / 16
Armor
11
15
Luck
Walking Speed
5
Jumping Speed
10
Climbing Speed
5
Nightsight
60
Blindsight
30
Unhindered Attacks
1
Reach
5
Status Effect Permanent
ST 1 | 1 SP | d4
ST 3 | 7 SP | d6
Skill Roll Adv

  • Natural Armor Natural Armor:
  • Natural Armor +4
    64 0 gp


  • Natural Weapon Natural Weapon(s):
  • Bite (d6)
    53.13


  • Passive Ability Passive Abilities:
  • False Appearance
    800 gp


  • Monster Bit Monster Bits:
  • 66 Chimeric Organ
    1 gp
  • 30 Hard Skin
    0.1 gp

Its slimy body, adorned with dripping spines, hangs from cave ceilings with eerie intent. Unblinking eyes, attuned to vibrations, seek potential prey below.

Clinging to the ceilings of caverns and large subterranean passages, piercers blend in perfectly with natural rock, dropping in silence to impale unsuspecting foes on the ground below.

A piercer is the larval form of a roper, and the two creatures often attack in tandem. A rock-like shell encases a piercer's body, giving it the look and texture of a stalactite. That shell protects a soft, slug-like upper body that lets the piercer move across cavern walls and ceilings to position itself for prey. With its eye and mouth closed, the piercer is difficult to distinguish from ordinary rock formations.

Patient Hunters

Piercers can see, but they can also respond to noise and heat, waiting for living creatures to pass beneath them, then falling to attack. A piercer that misses its chance to kill must make its slow way back to the ceiling. A fallen piercer excretes a foul-smelling slime when attacked, making most predators think twice about eating it.

Piercers gather in colonies to maximize the effectiveness of their attacks, dropping simultaneously to increase the odds of striking prey. After a piercer successfully slays a creature, the others slowly creep toward the corpse to join in the feast.

Environment: Underground

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
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Effect 1
30%
Effect 2
30%
Ambience
30%
Music
30%

Item Information