Skrag Sharpshooter
Skrags
200 lbs
10

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97 / 97
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60
2
5

Leather Jerkin
Crossbow Bolt Case
Light Crossbow
 
Light Crossbow

  • Inventory Equipped:
  • Crossbow Bolt Case
    1 gp
  • Leather Jerkin
    45 gp
  • Light Crossbow
    25 gp

  • Inventory Unequipped:
  • 20 Crossbow Bolt
    0.05 gp
  • Crossbow Bolt Case
    1 gp
  • Warp Potion
    30 gp


  • Natural Weapon(s):
  • Bite (d1)


  • Passive Abilities:
  • Advanced Armor Training - Light
    2000 gp

  • Quick Abilities:
  • Subtle Stride
    500 gp
  • Agile Dodge
    500 gp
  • Fleet of Foot
    1000 gp

  • Attack Abilities:
  • Piercing Shot
    400 gp
  • Shrapnel Shot
    1000 gp

"Run, run, you no go far, far.

.. now die, die," the Skrag whispers from the shadows, its crossbow aimed steadily at one of the adventurers, yellowed teeth bared in a vicious grin.

Skrag Sharpshooter
When a Skrag Scavenger is severely injured or disabled, they are stripped of their belongings and relegated to the role of Skrag Sharpshooter. Armed with an old crossbow, their new task is to shoot down fleeing prey, leaving the scavengers to pick off the remains.

Desperate Rat
Skrag Sharpshooters are marked by their worn appearance and the old, often rusted crossbows they wield. Their fur is matted and scarred, and they bear the marks of their injuries or disabilities. Despite their reduced status, their eyes still gleam with a predatory intensity.

Role and Behavior[/badge
Skrag Sharpshooters take up positions at a distance, using their crossbows to harry and slow down prey. They are not as mobile as their scavenger counterparts but make up for it with their ranged attacks. Their role is crucial in ensuring that no prey escapes, providing cover and support for the more aggressive Skrags.

Environments:

Skrags
Creature Sub Type

Appearance

Skrags are humanoid rat-men, a grotesque blend of human and rodent features. Standing between four and six feet tall, their bodies are covered in patchy, matted fur of varying shades of brown and gray. Their elongated snouts, sharp teeth, and beady eyes give them a perpetually hungry and cunning look. With wiry, nimble limbs ending in clawed hands and feet, Skrags are well-suited for climbing and scavenging. A long, hairless tail trails behind them, often used for balance and manipulation of objects.

Origins and Evolution

Once a noble race of Ratfolk, the Skrags have devolved into their current state due to their addiction to a mysterious drug called "Warp.

" This substance has not only altered their minds but also their bodies, transforming them into diseased and twisted parodies of their former selves. Prolonged exposure to Warp has granted them a peculiar resistance to necrotic energies but left them vulnerable to holy or radiant powers.

Habitat and Behavior

Scavengers of the Desolate

Skrags are drawn to places of death and decay, such as graveyards, fallen battlefields, and abandoned barracks. These locations offer ample opportunities for scavenging shiny objects and remnants of value. Their obsession with anything that glimmers drives them to steal from even the most dangerous foes, including orcs, ogres, and occasionally, dragon hoards.

Nomadic Tunnels

Skrags inhabit complex tunnel systems and underground warrens, which they constantly expand and fiercely defend. These labyrinthine homes allow them to move swiftly and unseen, making it difficult for enemies to track or catch them.

Social Structure and Hierarchy

Wealth Equals Power

In Skrag society, the accumulation of shiny objects is the primary measure of status. The individual with the most wealth is considered the King of the Skrags.

However, this position is often short-lived, as other Skrags will stop at nothing—including theft and murder—to increase their own wealth and usurp the throne.

Anarchy and Competition

Skrag society is chaotic and cutthroat. Alliances are temporary and based solely on mutual benefit. The constant competition for wealth and power keeps the Skrags in a state of perpetual tension, where betrayal and backstabbing are commonplace.

  • Damage Type Immunity:
  • Necrotic
  • Poison

  • Damage Type Vulnerability:
  • Radiant

  • Immune to Status Effect:
  • Poisoned

  • Skill Roll ADV:
  • Sneak

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information