Warning: Undefined array key "v_dice" in /var/www/html/options/game/build_player_character_inc.php on line 114

Warning: Trying to access array offset on null in /var/www/html/options/game/build_player_character_inc.php on line 114

Warning: Undefined array key "body" in /var/www/html/options/game/build_player_character_inc.php on line 114

Warning: Trying to access array offset on null in /var/www/html/options/game/build_player_character_inc.php on line 114

Warning: Undefined array key "v_dice" in /var/www/html/options/game/build_player_character_inc.php on line 115

Warning: Trying to access array offset on null in /var/www/html/options/game/build_player_character_inc.php on line 115

Warning: Undefined array key "body" in /var/www/html/options/game/build_player_character_inc.php on line 115

Warning: Trying to access array offset on null in /var/www/html/options/game/build_player_character_inc.php on line 115

Warning: Undefined array key "v_dice" in /var/www/html/options/game/build_player_character_inc.php on line 116

Warning: Trying to access array offset on null in /var/www/html/options/game/build_player_character_inc.php on line 116

Warning: Undefined array key "body" in /var/www/html/options/game/build_player_character_inc.php on line 116

Warning: Trying to access array offset on null in /var/www/html/options/game/build_player_character_inc.php on line 116
Commoner, Wood Elf, Woman | FateTide
Commoner, Wood Elf, Woman
Commoners
Wood Elves
115 lbs

|
|

0 / 0
10
10
0
5

A wood elf woman’s graceful hands wield a staff carved with spiraling leaves, its tip glowing emerald. Her bare feet tread soft earth, hair shimmering gold, as the staff pulses with warm, verdant energy.

Commoners include peasants, serfs, slaves, servants, pilgrims, merchants, artisans, and hermits.


Warning: Undefined array key "v_dice" in /var/www/html/options/game/build_player_character_inc.php on line 114

Warning: Trying to access array offset on null in /var/www/html/options/game/build_player_character_inc.php on line 114

Warning: Undefined array key "body" in /var/www/html/options/game/build_player_character_inc.php on line 114

Warning: Trying to access array offset on null in /var/www/html/options/game/build_player_character_inc.php on line 114

Warning: Undefined array key "v_dice" in /var/www/html/options/game/build_player_character_inc.php on line 115

Warning: Trying to access array offset on null in /var/www/html/options/game/build_player_character_inc.php on line 115

Warning: Undefined array key "body" in /var/www/html/options/game/build_player_character_inc.php on line 115

Warning: Trying to access array offset on null in /var/www/html/options/game/build_player_character_inc.php on line 115

Warning: Undefined array key "v_dice" in /var/www/html/options/game/build_player_character_inc.php on line 116

Warning: Trying to access array offset on null in /var/www/html/options/game/build_player_character_inc.php on line 116

Warning: Undefined array key "body" in /var/www/html/options/game/build_player_character_inc.php on line 116

Warning: Trying to access array offset on null in /var/www/html/options/game/build_player_character_inc.php on line 116
Commoners
Creature Sub Type
100 gp

🌾👷 Commoners: Pillars of the Land

Commoners are Zin’s humble backbone, a diverse tapestry of peasants, serfs, slaves, servants, pilgrims, merchants, artisans, and hermits whose toil sustains the world. 🌍 Often illiterate and bound to the land, their lives are shaped by labor and resilience, yet their ingenuity and spirit fuel the heartbeat of society. From fields to forges, they carve out existence in the shadow of greater powers, their quiet strength a cornerstone of Zin’s realms.

🌱 Roots of Toil: Humble Beginnings

Commoners arise from the soil of Zin’s history, their origins tied to ancient agrarian tribes or those subjugated by warlords and kings. 🏡 Bound by necessity, they work the land or serve elites, their lives dictated by survival. Game Masters can cast them as descendants of forgotten clans or survivors of conquest, their struggles driving quests for freedom or justice.

🦴 Simple Form: Hardy and Varied

Commoners vary widely—sun-weathered farmers, calloused artisans, or gaunt pilgrims—united by rugged endurance. 🛠️ Clad in coarse wool or patched leathers, they bear tools like scythes, hammers, or peddler’s packs. Their weathered faces and strong hands reflect lives of labor. GMs can describe their earthy resilience, with dirt-streaked brows or fervent eyes, grounding their presence in Zin’s gritty reality.

⚒️ Versatile Labor: Masters of Craft

Commoners excel in practical skills—farming, smithing, weaving, or trading—honed through necessity. 🌾 While most are illiterate, their oral traditions and clever hands preserve knowledge of crops, tools, or markets. Some hermits or pilgrims wield spiritual insight, guiding communities. GMs can highlight their resourcefulness, with players enlisting a merchant’s savvy or a serf’s hidden talents to solve problems.

🏞️ Domains of Duty: Villages and Markets

Commoners dwell in rural hamlets, bustling market towns, or noble estates, their homes humble but vital. 🏘️ Fields stretch around mud-walled villages, while artisans’ workshops or merchants’ stalls hum with activity. GMs can craft these settings as vibrant hubs, where players navigate peasant revolts, trade disputes, or hermit’s prophecies, tying commoners to the world’s pulse.

⚔️ Confronting Commoners: Strength in Numbers

Facing commoners pits players against desperate resolve or cunning survival. 🛡️ Armed with pitchforks or improvised weapons, they overwhelm through sheer numbers or guile. Diplomacy—offering aid or respect—can turn them into allies. GMs can stage encounters as tense standoffs, with players quelling riots or earning trust through shared toil.

🌌 Pulse of Enduring Spirit

Commoners are Zin’s quiet tide, their sweat and stories sustaining the world’s foundation. 🌿 From plowing fields to crafting wares, they embody resilience, their lives a testament to unyielding spirit. Whether toiling for lords or seeking salvation, they challenge heroes to honor their struggles, weaving tales of humble defiance that echo through Zin’s ages.

  • Essences:
  • Body: 0
  • Mind: 0
  • Soul: 0

Clothes, Peasant
 

  • Inventory Equipped:
  • Clothes, Peasant
    0.1 gp

  • Skill Tier 1:
  • Common Language Skill

Wood Elves
Creature Sub Type

🌲🧝 Wood Elves: Sentinels of the Verdant Veil

Wood Elves, known as the Asrai, are Zin’s reclusive guardians of the forest, their ageless forms blessed by Titans to endure centuries in harmony with nature. 🌿 Lithe and attuned to the woodlands, they move with unparalleled grace, their senses honed to resist fey enchantments and hunt with deadly precision. Fiercely protective of their sacred groves, they shun the outside world, emerging only to unleash devastating force against those who threaten their home. In ancient woods, the Asrai weave a legacy of vigilance, their lives entwined with the forest’s eternal rhythm.

🌟 Roots of Eternity: Born of Titan’s Grace

The Asrai trace their origins to a schism with their High Elf kin, choosing the embrace of Deep Woods over the High Elf courts. 🕉️ Blessed by Titans—or perhaps the forest’s spirits—they gained ageless vitality and magical affinity, binding their souls to the woodlands. Their pact with forest's spirits, forged through ancient sacrifices, ensures their survival but demands unwavering loyalty. Game Masters can tie their origins to a forgotten Titan’s gift or a fey bargain, casting Wood Elves as exiles or chosen protectors in campaigns of nature’s defense.

🦴 Sylvan Grace: Form and Function

Tall and lithe, Wood Elves mirror their High Elf kin but are marked by a wilder essence—flowing hair in earthy hues, eyes that gleam like starlit pools, and skin kissed by forest shades. 🏹 Their attire, woven from leaves and hides, blends seamlessly with their groves, adorned with symbols of Isha. Their agility and keen senses—sharp enough to spot a deer through mist—make them peerless hunters. GMs can describe their silent grace or glowing eyes, evoking an aura of otherworldly elegance.

🌱 Guardians of the Green: Fierce Protectors

The Asrai live in nomadic kinbands, small groups bound by shared ideals, dwelling in tree-woven halls or hidden glades. 🌳 Isolationist by nature, they shun outsiders, using illusions and traps to deter trespassers. When threats arise—be it orc axes or human greed—they unleash volleys of arrows and summon forest spirits to defend their realm. GMs can craft their reclusiveness as a challenge, with players earning trust through respect for nature or facing their wrath as intruders.

🪄 Forest Magic: Weavers of the Wild

Wood Elves wield innate magic, attuning to the forest to move tracklessly, see through beasts’ eyes, or commune with animals. 🦌 Their spells summon vines to ensnare foes, call winds to disorient, or awaken treants to crush enemies. As they grow, their powers deepen, rendering them invisible to trackers or merging their senses with the wild. GMs can use their magic to create dynamic battles, where the forest itself turns against foes, or as a bargaining chip for alliances.

🏰 The Asrai’s Realm: Sanctuaries of Athel Loren

Wood Elf enclaves, lare enchanted realms of towering oaks, glowing moss, and worldroot pathways. 🕸️ Hidden halls, woven from living trees or carved into hills, pulse with fey magic, guarded by waystones and Dryads. These groves are both home and fortress, where no outsider treads uninvited. GMs can design them as mystical havens, filled with illusionary paths or spirit allies, challenging players to navigate or protect sacred sites.

⚔️ Confronting the Asrai: Dance with the Forest

Facing Wood Elves tests cunning and respect, as their archery and magic make them elusive foes. 🗡️ Fire or defiling spells disrupt their forest bond, but proving harmony with nature can turn them into allies. Their kinbands—Wardancers, Glade Riders, or Spellsingers—strike with coordinated precision. GMs can craft encounters as ambushes in tangled woods or diplomatic trials, where players must honor the Asrai’s ways to avoid their wrath.

🌌 Whisper of the Eternal Grove

Wood Elves are Zin’s silent wardens, their lives a melody sung with the forest’s ancient heart. 🌲 Bound by Titan’s grace and fey pacts, they guard the Deep Wood with a ferocity born of love, their arrows a hymn to nature’s sanctity. Whether thwarting invaders or guiding heroes through verdant paths, they challenge all to honor the wild’s balance. In their shadowed glades, the Asrai weave tales of vigilance and sacrifice, inviting the worthy to join their timeless dance beneath the canopy’s embrace.

  • Speed:
  • Walking Speed: +35

  • Persistant/Permanent Status Effect:
  • Ageless

  • Contesting Roll ADV vs Status Effect:
  • Charmed

  • Skill Tier 1:
  • Common Language Skill

  • Skill Tier 3:
  • Attention

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information