Insidious Insomnia
10 Minutes 4 |
Curse

The Target has great difficulty falling asleep, causing a slow but steady erosion of its Mind and Body as mental and physical Exhausted take their toll.

The Target has ADV on Contesting Rolls against Slumberwave effects, but it must succeed on a Contesting Roll against the curse’s DC in order to obtain restful Slumberwave. If the Contesting Roll is failed, the Target is unable to Slumberwave for 24 hours and is Exhausted. Further days of missed sleep, the target takes 1 stack of maimed for each additional day of missed sleep.

If the Target successfully goes to Slumberwave but is awakened before Sleeping at least 8 hours, such as by a nighttime Attack, it must succeed on a Contesting Roll to get back to Slumberwave. If this Contesting Roll is failed, the Target is treated as if it had not slept at all.

A potion, poison, or drug that induces sleep or unconsciousness can be used to obtain sleep; however, the target’s has Contesting Roll against Slumberwave effects applies against such effects.

If the substance is a drug, the target takes a DIS on Contesting Rolls to avoid becoming addicted to it.

You struggle to find sleep, your body restless and mind frayed. Each night, the curse forces you to fight for rest, leaving you exhausted and weakened. Even with sleep aids, the battle against insomnia persists, slowly eroding your strength and sanity.

  • Spell Info:
  • Spell Sphere(s): Arcane
  • Spell Circle: Circle of Charm
  • Components: 
  • Casting Time:  10 Minutes

  • Parameters:
  • Range:
  • Duration:

  • Contesting Roll:
  • vs.

  • Consumes Ability Charge:
  • Gift
    Warlock 1

  • Contesting Roll ADV vs Status Effect:
  • Sleeping

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information