The Target has great difficulty falling asleep, causing a slow but steady erosion of its
Mind and
Body as mental and physical
Exhausted take their toll. The
Target has
ADV on
Contesting Rolls against
Slumberwave effects, but it must succeed on a
Contesting Roll against the curse’s
DC in order to obtain restful
Slumberwave. If the
Contesting Roll is failed, the
Target is unable to
Slumberwave for 24 hours and is
Exhausted. Further days of missed sleep, the target takes 1 stack of maimed for each additional day of missed sleep.
If the Target successfully goes to
Slumberwave but is awakened before
Sleeping at least 8 hours, such as by a nighttime
Attack, it must succeed on a
Contesting Roll to get back to
Slumberwave. If this
Contesting Roll is failed, the
Target is treated as if it had not slept at all.
A potion, poison, or drug that induces sleep or unconsciousness can be used to obtain sleep; however, the target’s has Contesting Roll against
Slumberwave effects applies against such effects.
If the substance is a drug, the target takes a DIS on Contesting Rolls to avoid becoming addicted to it.
You struggle to find sleep, your body restless and mind frayed. Each night, the curse forces you to fight for rest, leaving you exhausted and weakened. Even with sleep aids, the battle against insomnia persists, slowly eroding your strength and sanity.