While attuned to an orb, you can use an action to peer into the orb's depths and speak its command word. You must then make a DC 15
Soul check. On a successful check, you control the orb for as long as you remain attuned to it. On a failed check, you become
Charmed by the orb for as long as you remain attuned to it.
While you are Charmed by the orb, you can't voluntarily end your attunement to it, and the orb casts
Suggestion on you at will (
Contesting Roll
DC 18), urging you to work toward the evil ends it desires. The
Dragon
Essence within the orb might want many things: the annihilation of a particular people, freedom from the orb, to spread suffering in the world, to advance the worship of Takhisis (Tiamat's name on Krynn), or something else the
GM decides.