Four sturdy legs stamp the earth, hooves cracked and moss-covered. His equine body is broad and scarred, fur streaked with leaf litter. A humanoid torso rises above, crowned by antlers and tangled hair, skin etched with living runes.
Centaur Druids serve as guardians of ancient groves, blending nature magic with raw physical might. Their equine bodies grant swift travel, while their antlered visages and vine-carved staffs mark them as wardens of balance, often speaking with beasts, shaping terrain, and invoking primal forces to protect sacred land from harm.
Beastlings are animalistic creatures that walk upright but are typically more intelligent than their
Beast counterpart.
They could have come from a cruel joke by a God, or a terrible Wizard experiment gone wrong. Whole communities, or cities of
Beastlings could exist in campaign.
They do not look Humanoid, and look like a large animal which walks upright. This could mean that other creatures of the campaign world treat them as a
Beast, the
GM could decide to have
DIS on
Influence
Skill Rolls vs a non-Beastling.