Menu

Source Library

Digital supplements and compendia—rules content, adventures and setting material you add to My Library.

Source Browse Library
Adventure Adventures

Standalone adventures—ready to run. Purchase the source in the Library for access.

Adventure All Adventures Free Adventure Free Adventures Paid Adventure Paid Adventures
Discord X Theme Dark Mode Theme Light Mode Toggle Panels on
FateTide Tell Your Story
Centaur Druid
Large
Centaurs
1,200 lbs
Support Role
15
1130.42

Body
Mind
Soul
Vitality
76 / 76
Mana
15 / 15
Armor
13
16
Luck
Walking Speed
40
Jumping Speed
20
Climbing Speed
10
Unhindered Attacks
1
Reach
5
ST 1 | 1 SP | d4
ST 4 | 10 SP | d7
Language Spoken

Staff of the Woodlands
 

  • Inventory Unequipped Inventory Unequipped:
  • Flute
    2 gp


  • Natural Armor Natural Armor:
  • Natural Armor +3
    48 0 gp


  • Natural Weapon Natural Weapon(s):
  • Hooves (2d6)
    142.24
  • Hooves (d6)
    75.89


  • Passive Ability Passive Abilities:
  • Robust Build
    500 gp
  • Weapon Enchantment +2
    5000 gp
  • Weapon Size: Large

  • Quick Ability Quick Abilities:
  • Vault Step
    15 Requires Skill Tier 2 One-Handed Melee Weapon SkillRequires Skill Tier 2 Two-Handed Melee Weapon Skill
  • Shoulder Throw
    19.69 Requires Skill Tier 4 Natural Weapon Skill

  • Attack Ability Attack Abilities:
  • Charging Attack
    250 gp
  • Toppling Attack
    2.26 150 gp Requires Skill Tier 1 One-Handed Melee Weapon SkillRequires Skill Tier 1 Two-Handed Melee Weapon Skill
  • Palm Burst
    100 gp Requires Skill Tier 2 Natural Weapon Skill
  • Leaping Strike
    15 300 gp Requires Skill Tier 3 One-Handed Melee Weapon SkillRequires Skill Tier 3 Two-Handed Melee Weapon Skill
  • Iron Grip
    11.51 500 gp Requires Skill Tier 3 Natural Weapon Skill

  • Reaction Ability Reaction Abilities:
  • Whirling Guard
    300 Requires Skill Tier 4 One-Handed Melee Weapon SkillRequires Skill Tier 4 Two-Handed Melee Weapon Skill

  • At Will Spell At Will Spell(s):
  • Pass Without Trace
    2ap 2 Circle of Abjuration


  • Soul Spellcasting |
  • Spell Prepared 1 Spells Prepared:
  • Spell Level | Druidcraft Feeding Swarm Floral Flourish Grace of Nature Lash of Rose Thorns
  • Spell Level 1 | Anchoring Spines Arctic Arrow Aura of Grasping Thorns Create or Destroy Water Cure Wounds Druidic Forest Camouflage Faerie Fire Infesting Spores Nature's Call Oakskin
  • Spell Level 2 | Bestial Stoning Enhance Ability Freeze Metal Heat Metal Hornet Shot Locate Animals or Plants Moonbeam Needle Storm Quenching Haven Summon Beast
  • Spell Level 3 | Blades of Stone Call Lightning Claw Eruption Cobra Spray Create Food and Water Frost Bolt Mass Healing Word Speak with Plants Summon Shambling Mound Wall of Water


  • Monster Bit Monster Bits:
  • 540 Fey Bark
    1 gp
  • 60 Fey Dust
    4 gp
  • 540 Fey Bark
    1 gp
  • 60 Fey Dust
    4 gp

Four sturdy legs stamp the earth, hooves cracked and moss-covered. His equine body is broad and scarred, fur streaked with leaf litter. A humanoid torso rises above, crowned by antlers and tangled hair, skin etched with living runes.

Centaur Druids serve as guardians of ancient groves, blending nature magic with raw physical might. Their equine bodies grant swift travel, while their antlered visages and vine-carved staffs mark them as wardens of balance, often speaking with beasts, shaping terrain, and invoking primal forces to protect sacred land from harm.

Centaurs
Creature Sub Type
Large
Fey
Creature Sub Type
1,200 lbs 74.5

🐎🛡️ Centaurs: Thunderblood Wardens of the Wild

Centaurs are living momentum—half-humanoid, half-stallion, all muscle and intent. They move like a storm given bones, equal parts noble guardian and charging catastrophe, their presence turning open ground into a battlefield.

🌿🏔️ Origins: Born of Wind and Grass

Old tales claim centaurs rose from the first places the world learned to run—broad plains, high ridgelines, and sunlit valleys where hooves could thunder for miles. Some clans say they were shaped by nature-spirits to patrol the wild borders; others insist they are the heirs of ancient war-herds that refused the yoke.

🐾🧱 Form and Presence

A centaur’s lower body is a massive horse frame—often chestnut, dappled, or iron-dark—corded with power along the haunches and shoulders. Above the withers rises a broad humanoid torso, thick-armed and scar-lined, with a warrior’s balance that makes every motion look effortless. Their hooves strike like hammers; the ground answers with dust, tremor, and the hard drumbeat of approaching danger.

🏹👁️ Senses of the Hunt

Their eyes track motion the way a hawk tracks wind—reading distance, slope, footing, and the smallest shift in a foe’s stance. Ears flick and lock on whispers of steel, creak of leather, and the tiny betrayals of nervous breathing. A centaur rarely looks “surprised”—they look already moving.

🪶⚔️ Arms and War-Banners

Many carry spears, longblades, or recurved bows sized for their reach. Spears are often dressed in bright pennants or clan ribbons—signals for allies, warnings for rivals, and trophies tied on after victories. The banners snap and stream behind them as they run, turning a charge into a living standard.

🗣️🌩️ The Charge: Hoofstorm Violence

When a centaur commits, it’s not a sprint—it’s a decision made at full speed. They lower the spear, lift the war cry, and the world becomes rhythm: hooves pounding, pennants cracking, armor clattering, breath flaring hot in the throat. The impact is brutal and clean—wood splintering, shields buckling, bodies thrown aside like driftwood.

🏕️🤝 Culture and Codes

Centaurs prize territory, freedom, and proven strength. Clans measure respect by endurance, horsemanship-without-horses, and whether you hold your ground when the thunder comes. They can be fierce allies—especially to those who honor boundaries and speak plainly—but they despise cages, chains, and “civilized” conquest.

🦌🌾 Role in the World

To travelers, centaurs are escorts or executioners depending on conduct. To bandits, they’re the sound of consequences. To monsters that stalk open fields, they’re the wall that runs. Wherever the wild has borders, centaurs are often there—watching, circling, and ready to turn the earth itself into a weapon.

  • Speed Types Speed:
  • Walking Speed Walking Speed: +40
  • Climbing Speed Climbing Speed: 0.25*[speed_walking]

  • Natural Weapon Natural Weapon(s):
  • Hooves (d6)
    75.89

  • Monster Bit Monster Bits:
  • 540 Fey Bark
    1 gp
  • 60 Fey Dust
    4 gp

  • Attack Ability Attack Abilities:
  • Charging Attack
    250 gp

  • ST 1 | 1 SP | d4 Skill Tier 1:
  • Archery Weapon Skill Archery Weapon Skill
  • Elvish Elvish Language Skill
  • Natural Weapon Skill Natural Weapon Skill
  • Sylvan Sylvan Language Skill
  • Throwable Weapon Skill Throwable Weapon Skill

  • Random Name Table Male Random Name Table Male
  • Names - Centaurs - Male - First

  • Random Name Table Female Random Name Table Female
  • Names - Centaurs - Female - First

  • Random Name Table Last Name Random Name Table Last Name
  • Names - Centaurs - Last

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

These sliders set site audio only, so you can mix against Discord and other apps (phone volume still caps everything).

Effect 1
30%
Effect 2
30%
Ambience
30%
Music
30%

Item Information