Centaur Chieftain
Centaurs
1,200 lbs
12
607.54

114 / 114
14
16
40
22
10
1
5

Leather Jerkin
Quiver
Pike
 
Pike

  • Inventory Unequipped:
  • Arrow
    0.05 gp
  • Longbow
    6.33 50 gp
  • 20 Arrow
    0.05 gp


  • Natural Weapon(s):
  • Hooves (2d6)
    142.24
  • Hooves (d6)
    75.89


  • Passive Abilities:
  • Armor Size: Large
  • Weapon Size: Large
  • Equipment Size: Large

  • Quick Abilities:
  • Set for Charge
    10.94

  • Attack Abilities:
  • Charge (30ft) (3d6)
    45.34 4200 gp
  • Charging Attack
    250 gp
  • Phalanx Push
    500 gp
  • Palm Burst
    100 gp
  • Staggerline Hold
    2.96 1000 gp
  • Iron Grip
    11.51 500 gp

  • Free Abilities:
  • Phalanx
    120 500 gp

  • Reaction Abilities:
  • Inspiring Aura
    3.66
  • Repel Charge
    6.93 5000 gp


  • Monster Bits:
  • 540 Fey Bark
    1 gp
  • 60 Fey Dust
    4 gp
  • 540 Fey Bark
    1 gp
  • 60 Fey Dust
    4 gp

Bear-pelt cloaks your torso, coarse fur matted with old blood. Rainbow macaw feathers stream from their iron-shod pike; each shaft vibrates with wind, clattering bone beads against wolf fangs strung along the grip.

Centaur chieftains are the revered leaders of their herds. They drape themselves in the cured hides of mighty beasts—grisly grizzly bears, dire wolves, or sabre-toothed cats—that they slew alone in ritual combat, most often while shielding their mates or foals from harm. From their towering pikes and great yew longbows flutter bright plumes of crimson, turquoise, and gold, feathers taken from rare jungle birds and sky-raptors, each one a badge of rank and a testament to deeds that echo in the tribe’s songs.

Centaurs
Creature Sub Type
1,200 lbs 74.5

🐎🛡️ Centaurs: Thunderblood Wardens of the Wild

Centaurs are living momentum—half-humanoid, half-stallion, all muscle and intent. They move like a storm given bones, equal parts noble guardian and charging catastrophe, their presence turning open ground into a battlefield.

🌿🏔️ Origins: Born of Wind and Grass

Old tales claim centaurs rose from the first places the world learned to run—broad plains, high ridgelines, and sunlit valleys where hooves could thunder for miles. Some clans say they were shaped by nature-spirits to patrol the wild borders; others insist they are the heirs of ancient war-herds that refused the yoke.

🐾🧱 Form and Presence

A centaur’s lower body is a massive horse frame—often chestnut, dappled, or iron-dark—corded with power along the haunches and shoulders. Above the withers rises a broad humanoid torso, thick-armed and scar-lined, with a warrior’s balance that makes every motion look effortless. Their hooves strike like hammers; the ground answers with dust, tremor, and the hard drumbeat of approaching danger.

🏹👁️ Senses of the Hunt

Their eyes track motion the way a hawk tracks wind—reading distance, slope, footing, and the smallest shift in a foe’s stance. Ears flick and lock on whispers of steel, creak of leather, and the tiny betrayals of nervous breathing. A centaur rarely looks “surprised”—they look already moving.

🪶⚔️ Arms and War-Banners

Many carry spears, longblades, or recurved bows sized for their reach. Spears are often dressed in bright pennants or clan ribbons—signals for allies, warnings for rivals, and trophies tied on after victories. The banners snap and stream behind them as they run, turning a charge into a living standard.

🗣️🌩️ The Charge: Hoofstorm Violence

When a centaur commits, it’s not a sprint—it’s a decision made at full speed. They lower the spear, lift the war cry, and the world becomes rhythm: hooves pounding, pennants cracking, armor clattering, breath flaring hot in the throat. The impact is brutal and clean—wood splintering, shields buckling, bodies thrown aside like driftwood.

🏕️🤝 Culture and Codes

Centaurs prize territory, freedom, and proven strength. Clans measure respect by endurance, horsemanship-without-horses, and whether you hold your ground when the thunder comes. They can be fierce allies—especially to those who honor boundaries and speak plainly—but they despise cages, chains, and “civilized” conquest.

🦌🌾 Role in the World

To travelers, centaurs are escorts or executioners depending on conduct. To bandits, they’re the sound of consequences. To monsters that stalk open fields, they’re the wall that runs. Wherever the wild has borders, centaurs are often there—watching, circling, and ready to turn the earth itself into a weapon.

  • Speed:
  • Walking Speed: +40
  • Climbing Speed: 0.25*[speed_walking]

  • Natural Weapon(s):
  • Hooves (d6)
    75.89

  • Monster Bits:
  • 540 Fey Bark
    1 gp
  • 60 Fey Dust
    4 gp

  • Attack Abilities:
  • Charging Attack
    250 gp

  • Skill Tier 1:
  • Archery Weapon Skill
  • Elvish Language Skill
  • Natural Weapon Skill
  • Sylvan Language Skill
  • Throwable Weapon Skill

  • Random Name Table Male
  • Names - Centaurs - Male - First

  • Random Name Table Female
  • Names - Centaurs - Female - First

  • Random Name Table Last Name
  • Names - Centaurs - Last

d100
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