Trainer: Bard - Tier 1
Trainer: Bard - Tier 1 (Subtype)
Trainers
160 lbs
5
317.34

0 / 0
0 / 7
0
0
+30
1

Leather Jerkin
Clothes, Entertainer’s
Pants, Cloth
 

  • Inventory Equipped:
  • Leather Jerkin
    32 45 gp
  • Lute
    20.61 35 gp
  • Clothes, Entertainer’s
    3 gp
  • Pants, Cloth
    0.8 gp


  • Monster Bits:
  • 9 Humanoid Blood
    0.15 gp
  • 24 Animal Bone
    0.03 gp
  • 16 Animal Fat
    0.5 gp
  • 56 Animal Meat
    0.05 gp
  • 8 Soft Skin
    0.05 gp

  • Creature Type Monster Bits:
  • 0.06 Humanoid Blood
    0.15 gp
  • 0.15 Animal Bone
    0.03 gp
  • 0.1 Animal Fat
    0.5 gp
  • 0.35 Animal Meat
    0.05 gp
  • 0.05 Soft Skin
    0.05 gp

The bard's lute hums against your callused fingertips, strings vibrating with a warm, resonant thrum that echoes faint melodies in your veins. Its polished oak body, etched with swirling vine runes, gleams under torchlight, while ivory frets invite plucking to summon illusory sparks dancing in the air. A subtle enchantment pulses within, sharpening your voice to pierce crowds or soothe savage beasts with honeyed tones.

Trainer: Bard - Tier 1 (Subtype)
Creature Sub Type
42.5

Bard trainers at this tier teach rhythm, diction, posture, and stage confidence. Their lessons cover simple instruments, memorization, audience reading, and the use of song or story to lift morale, spread news, and hold attention in taverns, courts, camps, or village squares.

  • Trainer
  • Trainers are expert mentors who use their own skills to coach player characters—for gold, rare components, favors, or other payment—helping them raise skills and unlock potential tied to their abilities and class. Parties often visit them between expeditions to come back better prepared.

  • Skill Tier 2:
  • Music
  • Willpower
  • Archery Weapon Skill
  • One-Handed Melee Weapon Skill
  • Bending Weapon Skill
  • Light Armor Skill
  • Cymbals Skill
  • Drums Skill
  • Influence
  • Flutes Skill
  • Harps Skill
  • Horns Skill
  • Keyboards Skill
  • Pipes Skill
  • Stringed, Bow Skill
  • Stringed, Plucked Skill
  • Zithers Skill

Trainers
Creature Sub Type

Trainers are veteran experts and legendary mentors who dedicate their lives to forging stronger adventurers. 🏋️ For a price — whether heaps of gold, rare magical components, ancient relics, or personal favors — they train Player Characters to elevate their skills, master new techniques, and unlock hidden potential based on each individual’s existing abilities and class. Combat veterans drill warriors in advanced fighting styles, master mages teach complex spells and arcane theory, and cunning specialists coach rogues and bards in stealth, deception, and social mastery.

Most Trainers operate from established training halls, private academies, or exclusive guild dojos in cities, while others travel between adventuring hubs or set up temporary camps near dungeons and strongholds. Though they no longer risk their lives in the field, they take significant financial and reputational risks by investing their time in promising heroes. Many belong to respected orders or guilds that protect their reputation and ensure payment is delivered.

The best Trainers don’t just teach — they challenge. Their rigorous programs often include dangerous trials, personal quests, or tests of character that push students to their limits, turning training into its own form of adventure. Wise parties seek out these mentors between major expeditions to return stronger, faster, and better prepared for the dangers ahead. A good relationship with a Trainer can be one of the most valuable investments an adventurer ever makes

  • Trainer
  • Trainers are expert mentors who use their own skills to coach player characters—for gold, rare components, favors, or other payment—helping them raise skills and unlock potential tied to their abilities and class. Parties often visit them between expeditions to come back better prepared.

d100
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Effect 1 Effect 2 Ambience Music