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FateTide Tell Your Story
Fire Giant Pyromancer
Huge
Fire Giants
8,000 lbs
Controller Role
24
2609.43

Body
Mind
Soul
Vitality
216 / 216
Mana
24 / 24
Armor
17
19
Luck
Walking Speed
40
Jumping Speed
28
Nightsight
240
Unhindered Attacks
2
Reach
10
Damage Type Resistance
Immune Status Effect
ST 2 | 4 SP | d5
ST 3 | 7 SP | d6
ST 5 | 13 SP | d8
ST 6 | 16 SP | d9
ST 7 | 19 SP | d10
Language Fluent

Earrings, Gold
Bracelet, Platinum
Clothes, Robe
Quarterstaff
 

  • Inventory Unequipped Inventory Unequipped:
  • 12 Dream Dust
    5 gp
  • Ruby Dust
    1500 gp


  • Natural Armor Natural Armor:
  • Natural Armor +2
    32 0 gp


  • Natural Weapon Natural Weapon(s):
  • Slam (10) (3d10)
    357.56


  • Passive Ability Passive Abilities:
  • No Fingers Required
    500 gp
  • Siege Monster
    500 3500 gp
  • Equipment Size: Huge
  • Extra Damage - Fire (d6)
    4.69 3000 gp
  • Weapon Size: Huge

  • Ability Abilities:
  • Fire Breath Weapon (15) (7d6)

  • Quick Ability Quick Abilities:
  • Fire Ray
    15.75
  • Vault Step
    15 Requires Skill Tier 2 One-Handed Melee Weapon SkillRequires Skill Tier 2 Two-Handed Melee Weapon Skill
  • Shoulder Throw
    19.69 Requires Skill Tier 4 Natural Weapon Skill

  • Attack Ability Attack Abilities:
  • Fire Attack (2d6)
    12.78 1600 gp
  • Toppling Attack
    2.26 150 gp Requires Skill Tier 1 One-Handed Melee Weapon SkillRequires Skill Tier 1 Two-Handed Melee Weapon Skill
  • Palm Burst
    100 gp Requires Skill Tier 2 Natural Weapon Skill
  • Leaping Strike
    15 300 gp Requires Skill Tier 3 One-Handed Melee Weapon SkillRequires Skill Tier 3 Two-Handed Melee Weapon Skill
  • Iron Grip
    11.51 500 gp Requires Skill Tier 3 Natural Weapon Skill
  • Gale Spin
    1000 gp Requires Skill Tier 5 One-Handed Melee Weapon SkillRequires Skill Tier 5 Two-Handed Melee Weapon Skill

  • Free Ability Free Abilities:
  • Fire Retalation (2d6)
    12.09

  • Reaction Ability Reaction Abilities:
  • Whirling Guard
    300 Requires Skill Tier 4 One-Handed Melee Weapon SkillRequires Skill Tier 4 Two-Handed Melee Weapon Skill

  • Opportunity Attack Ability Opportunity Attack Abilities:
  • Counter Jab
    1000 gp Requires Skill Tier 5 Natural Weapon Skill

  • At Will Spell At Will Spell:
  • Fire Bolt
    20 2ap 0 Circle of Evocation
  • Fireball
    5.01 2ap 3 Circle of Evocation

  • Innate Spell Per Long Rest Innate Spell per Long Rest:
  • Wall of Fire
    2ap 4 Circle of Evocation

  • Body Spellcasting |
  • Spell Prepared 1 Spells Prepared:
  • Spell Level | Elemental Burst Fire Bolt
  • Spell Level 1 | Burning Hands Elemental Sphere Hellish Rebuke Magmin Grasp
  • Spell Level 2 | Bloodflame Scatter Draining Star Flame Jet Heat Metal Hurl Flame
  • Spell Level 3 | Lava Splash Magma Jet
  • Spell Level 4 | Lava Eruption Oil Rain
  • Spell Level 5 | Blacklight Burst
  • Spell Level 6 | Hellfire Blast


  • Monster Bit Monster Bits:
  • 2 Fire Giant Finger
    50 gp

You glimpse it atop blackened stone, flame coiling from its palms. Charred robes cling to its frame, stitched with glowing thread. Molten cracks split its arms, leaking heat as it raises a hand to cast.

Fire Giant Pyromancers channel volcanic energy through ancient forge-magic, shaping flame as others shape metal. Unlike traditional smiths, they wield fire in its raw form—casting searing bolts, igniting weapons, or smelting ore mid-battle. Often reclusive, they are both feared and revered for their control over living flame.

Fire Giants
Creature Sub Type
Creature Sub Type
732.72

Fire Giants are master smiths, rivaling dwarves in craftsmanship. Their society is built around forges, with status earned through skill at metalwork. Leaders are chosen not by blood, but by forging legendary creations. Their halls echo with hammerfall, and their armor, tools, and weapons are both beautiful and brutally effective.

You see them past the molten gates—ash-streaked skin, hair like burnt wire, hands blackened from forgework. Their armor glows at the seams, etched with runes, each step ringing heavy on the stone floor.

  • At Will Spell At Will Spell:
  • Fire Bolt
    20 2ap 0 Circle of Evocation
  • Fireball
    5.01 2ap 3 Circle of Evocation

  • Innate Spell Per Long Rest Innate Spell per Long Rest:
  • Wall of Fire
    2ap 4 Circle of Evocation

  • Senses Special Senses:
  • Nightsight Nightsight: +120

  • Damage Type Resistance Damage Type Resistance:
  • Fire Fire

  • Immune Status Effect Immune to Status Effect:
  • Freezing Freezing
  • Frozen Frozen
    -622.5

  • Natural Armor Natural Armor:
  • Natural Armor +2
    32 0 gp

  • Natural Weapon Natural Weapon(s):
  • Slam (10) (3d10)
    357.56

  • Monster Bit Monster Bits:
  • 2 Fire Giant Finger
    50 gp

  • Extra Attack Extra Attack: +1

  • Passive Ability Passive Abilities:
  • No Fingers Required
    500 gp
  • Siege Monster
    500 3500 gp

  • Ability Abilities:
  • Fire Breath Weapon (15) (7d6)

  • Attack Ability Attack Abilities:
  • Fire Attack (2d6)
    12.78 1600 gp

  • Free Ability Free Abilities:
  • Fire Retalation (2d6)
    12.09

  • ST 2 | 4 SP | d5 Skill Tier 2:
  • Domir Domir Language Skill

  • ST 3 | 7 SP | d6 Skill Tier 3:
  • Empathy Empathy

  • ST 5 | 13 SP | d8 Skill Tier 5:
  • Attention Attention
  • Enchanting Enchanting
  • Excavating Excavating
  • Frighten Frighten
    33.68
  • Heavy Armor Skill Heavy Armor Skill
  • Initiative Initiative
  • Inspection Inspection
  • Natural Weapon Skill Natural Weapon Skill
  • Navigation Navigation
  • One-Handed Melee Weapon Skill One-Handed Melee Weapon Skill
  • Psyche Psyche
  • Shield Armor Skill Shield Armor Skill
  • Smithing Smithing
  • Two-Handed Melee Weapon Skill Two-Handed Melee Weapon Skill
  • Willpower Willpower

  • ST 7 | 19 SP | d10 Skill Tier 7:
  • Fortitude Fortitude
    47.23

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
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Item Information