Fire Giant Pyromancer
Fire Giants
8,000 lbs
24

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216 / 216
24 / 24
17
19
40
240
1
10

Quarterstaff
 


  • Natural Armor:
  • Natural Armor +2
    0 gp


  • Natural Weapon(s):
  • Slam (10) (3d10)


  • Passive Abilities:
  • Extra Weapon Damage - Fire (2d6)
    1000 gp
  • No Fingers Required
    500 gp
  • Siege Monster
    3500 gp

  • Abilities:
  • Fire Breath Weapon (15) (7d6)

  • Quick Abilities:
  • Fire Ray

  • Attack Abilities:
  • Fire Attack (2d6)
    1600 gp

  • Free Abilities:
  • Fire Retalitation (2d6)

  • At Will Spell(s):
  • Fire Bolt
    0
  • Fireball
    3

  • Innate Spell per Long Rest:
  • Wall of Fire
    4


  • Spellcasting |
  • | Elemental Burst Fire Bolt
  • | Burning Hands Elemental Sphere Hellish Rebuke Magmin Grasp
  • | Bloodflame Scatter Draining Star Flame Jet Heat Metal Hurl Flame
  • | Lava Splash Magma Jet
  • | Lava Eruption Oil Rain
  • | Blacklight Burst
  • | Hellfire Blast

You glimpse it atop blackened stone, flame coiling from its palms. Charred robes cling to its frame, stitched with glowing thread. Molten cracks split its arms, leaking heat as it raises a hand to cast.

Fire Giants
Creature Sub Type

Fire Giants are master smiths, rivaling dwarves in craftsmanship. Their society is built around forges, with status earned through skill at metalwork. Leaders are chosen not by blood, but by forging legendary creations. Their halls echo with hammerfall, and their armor, tools, and weapons are both beautiful and brutally effective.

You see them past the molten gates—ash-streaked skin, hair like burnt wire, hands blackened from forgework. Their armor glows at the seams, etched with runes, each step ringing heavy on the stone floor.

  • At Will Spell(s):
  • Fire Bolt
    0
  • Fireball
    3

  • Innate Spell per Long Rest:
  • Wall of Fire
    4

  • Special Senses:
  • Nightsight: +120

  • Damage Type Resistances(s):
  • Fire

  • Immune to Status Effect:
  • Freezing
  • Frozen

  • Natural Armor:
  • Natural Armor +2
    0 gp

  • Natural Weapon(s):
  • Slam (10) (3d10)

  • Passive Abilities:
  • Extra Weapon Damage - Fire (2d6)
    1000 gp
  • No Fingers Required
    500 gp
  • Siege Monster
    3500 gp

  • Abilities:
  • Fire Breath Weapon (15) (7d6)

  • Attack Abilities:
  • Fire Attack (2d6)
    1600 gp

  • Free Abilities:
  • Fire Retalitation (2d6)

  • Skill Tier 2:
  • Domir Language Skill

  • Skill Tier 3:
  • Empathy

  • Skill Tier 5:
  • Attention
  • Enchanting
  • Excavating
  • Frighten
  • Heavy Armor Skill
  • Initiative
  • Inspection
  • Natural Weapon Skill
  • Navigation
  • One-Handed Melee Weapon Skill
  • Psyche
  • Shield Armor Skill
  • Smithing
  • Two-Handed Melee Weapon Skill
  • Willpower

  • Skill Tier 7:
  • Fortitude

d100
Mod
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Effect 1 Effect 2 Ambience Music

Item Information