Fire Giant Pyromancer
Fire Giants
8,000 lbs
24

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216 / 216
24 / 24
17
19
40
240
2
10

Earrings, Gold
Bracelet, Platinum
Clothes, Robe
Quarterstaff
 

  • Inventory Unequipped:
  • 12 Dream Dust
    5 gp
  • Ruby Dust
    1500 gp


  • Natural Armor:
  • Natural Armor +2
    0 gp


  • Natural Weapon(s):
  • Slam (10) (3d10)


  • Passive Abilities:
  • No Fingers Required
    500 gp
  • Siege Monster
    3500 gp
  • Equipment Size: Huge
  • Extra Damage - Fire (d6)
    3000 gp
  • Weapon Size: Huge

  • Abilities:
  • Fire Breath Weapon (15) (7d6)

  • Quick Abilities:
  • Fire Ray

  • Attack Abilities:
  • Fire Attack (2d6)
    1600 gp
  • Toppling Attack
    150 gp
  • Leaping Strike
    300 gp

  • Free Abilities:
  • Fire Retalitation (2d6)

  • At Will Spell(s):
  • Fire Bolt
    0
  • Fireball
    3

  • Innate Spell per Long Rest:
  • Wall of Fire
    4


  • Spellcasting |
  • | Elemental Burst Fire Bolt
  • | Burning Hands Elemental Sphere Hellish Rebuke Magmin Grasp
  • | Bloodflame Scatter Draining Star Flame Jet Heat Metal Hurl Flame
  • | Lava Splash Magma Jet
  • | Lava Eruption Oil Rain
  • | Blacklight Burst
  • | Hellfire Blast


  • Monster Bits:
  • 2 Fire Giant Finger
    50 gp

You glimpse it atop blackened stone, flame coiling from its palms. Charred robes cling to its frame, stitched with glowing thread. Molten cracks split its arms, leaking heat as it raises a hand to cast.

Fire Giant Pyromancers channel volcanic energy through ancient forge-magic, shaping flame as others shape metal. Unlike traditional smiths, they wield fire in its raw form—casting searing bolts, igniting weapons, or smelting ore mid-battle. Often reclusive, they are both feared and revered for their control over living flame.

Fire Giants
Creature Sub Type

Fire Giants are master smiths, rivaling dwarves in craftsmanship. Their society is built around forges, with status earned through skill at metalwork. Leaders are chosen not by blood, but by forging legendary creations. Their halls echo with hammerfall, and their armor, tools, and weapons are both beautiful and brutally effective.

You see them past the molten gates—ash-streaked skin, hair like burnt wire, hands blackened from forgework. Their armor glows at the seams, etched with runes, each step ringing heavy on the stone floor.

  • At Will Spell(s):
  • Fire Bolt
    0
  • Fireball
    3

  • Innate Spell per Long Rest:
  • Wall of Fire
    4

  • Special Senses:
  • Nightsight: +120

  • Damage Type Resistances(s):
  • Fire

  • Immune to Status Effect:
  • Freezing
  • Frozen

  • Natural Armor:
  • Natural Armor +2
    0 gp

  • Natural Weapon(s):
  • Slam (10) (3d10)

  • Monster Bits:
  • 2 Fire Giant Finger
    50 gp

  • Extra Attack: +1

  • Passive Abilities:
  • No Fingers Required
    500 gp
  • Siege Monster
    3500 gp

  • Abilities:
  • Fire Breath Weapon (15) (7d6)

  • Attack Abilities:
  • Fire Attack (2d6)
    1600 gp

  • Free Abilities:
  • Fire Retalitation (2d6)

  • Skill Tier 2:
  • Domir Language Skill

  • Skill Tier 3:
  • Empathy

  • Skill Tier 5:
  • Attention
  • Enchanting
  • Excavating
  • Frighten
  • Heavy Armor Skill
  • Initiative
  • Inspection
  • Natural Weapon Skill
  • Navigation
  • One-Handed Melee Weapon Skill
  • Psyche
  • Shield Armor Skill
  • Smithing
  • Two-Handed Melee Weapon Skill
  • Willpower

  • Skill Tier 7:
  • Fortitude

d100
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Item Information