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Contact Other Plane
2ap 5 | Circle of Divination
Spell

You mentally contact a demigod, the Spirit Spirit of a long-dead sage, or some other mysterious entity from another Plane Plane. Contacting this extraplanar Mind Mind can strain or even break your Mind Mind. When you cast this Spell Spell, make a Psyche Psyche. On a failure, you take 6d6 Psychic Psychic damage and the GM GM rolls on Long-Term Madness Table Long-Term Madness Table as you try to peer into the Mind Mind of a great entity or god. On a successful Contesting Roll Contesting Roll, you can ask the entity up to five questions. You must ask your questions before the Spell Spell ends. The GM GM answers each question with one word, such as "yes," "no," "maybe," "never," "irrelevant," or "unclear" (if the entity doesn't know the answer to the question). If a one-word answer would be misleading, the GM GM might instead offer a short phrase as an answer.

You close your eyes as radiant glyphs orbit your head. A shimmering portal forms before you, beams of iridescent light stretch outward, and ethereal colors swirl within, bridging your world to the other plane.

  • Spell Spell Info:
  • Spell Sphere: Arcane Sphere of Magic Arcane
  • Spell Circle: Circle of Divination Circle of Divination
  • Components:  Spell Component Verbal
  • Casting Time:  Spell Ritual2ap

  • Parameters Parameters:
  • Range: Self
  • Duration: 1 minutes

  • Contesting Roll Contesting Roll:
  • Bending Weapon Skill vs. Psyche

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
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To access the dice log to keep track of your rolls

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To edit characters or creatures.

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Effect 1
30%
Effect 2
30%
Ambience
30%
Music
30%

Item Information