Contact Other Plane
5 |
Spell

You mentally contact a demigod, the Spirit of a long-dead sage, or some other mysterious entity from another Plane. Contacting this extraplanar Mind can strain or even break your Mind. When you cast this Spell, make a Psyche. On a failure, you take 6d6 Psychic damage and the GM rolls on Long-Term Madness Table as you try to peer into the Mind of a great entity or god. On a successful Contesting Roll, you can ask the entity up to five questions. You must ask your questions before the Spell ends. The GM answers each question with one word, such as "yes," "no," "maybe," "never," "irrelevant," or "unclear" (if the entity doesn't know the answer to the question). If a one-word answer would be misleading, the GM might instead offer a short phrase as an answer.

You close your eyes as radiant glyphs orbit your head. A shimmering portal forms before you, beams of iridescent light stretch outward, and ethereal colors swirl within, bridging your world to the other plane.

  • Spell Info:
  • Spell Sphere(s): Arcane
  • Spell Circle: Circle of Divination
  • Components: 
  • Casting Time: 

  • Parameters:
  • Range:
  • Duration: 1 minutes

  • Contesting Roll:
  • vs.

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information