You mentally contact a demigod, the 
 Spirit of a long-dead sage, or some other mysterious entity from another 
 Plane. Contacting this extraplanar 
 Mind can strain or even break your 
 Mind. When you cast this 
 Spell, make a  
 Psyche. On a failure, you take 6d6 
 Psychic damage and the 
 GM rolls on 
 Long-Term Madness Table as you try to peer into the 
 Mind of a great entity or god. On a successful 
 Contesting Roll, you can ask the entity up to five questions. You must ask your questions before the 
 Spell ends. The 
 GM answers each question with one word, such as "yes," "no," "maybe," "never," "irrelevant," or "unclear" (if the entity doesn't know the answer to the question). If a one-word answer would be misleading, the 
 GM might instead offer a short phrase as an answer.
You close your eyes as radiant glyphs orbit your head. A shimmering portal forms before you, beams of iridescent light stretch outward, and ethereal colors swirl within, bridging your world to the other plane.