You mentally contact a demigod, the Spirit of a long-dead sage, or some other mysterious entity from another
Plane. Contacting this extraplanar
Mind can strain or even break your
Mind. When you cast this
Spell, make a
Psyche. On a failure, you take 6d6
Psychic damage and the
GM rolls on
Long-Term Madness Table as you try to peer into the
Mind of a great entity or god. On a successful
Contesting Roll, you can ask the entity up to five questions. You must ask your questions before the
Spell ends. The
GM answers each question with one word, such as "yes," "no," "maybe," "never," "irrelevant," or "unclear" (if the entity doesn't know the answer to the question). If a one-word answer would be misleading, the
GM might instead offer a short phrase as an answer.
You close your eyes as radiant glyphs orbit your head. A shimmering portal forms before you, beams of iridescent light stretch outward, and ethereal colors swirl within, bridging your world to the other plane.