Contact Other Plane
5 |
Spell

You mentally contact a demigod, the Spirit of a long-dead sage, or some other mysterious entity from another Plane.

Contacting this extraplanar Mind can strain or even break your Mind.

When you cast this Spell, make a Psyche.

On a failure, you take 6d6 Psychic damage and the GM rolls on Long-Term Madness Table as you try to peer into the Mind of a great entity or god.

On a successful Contesting Roll, you can ask the entity up to five questions. You must ask your questions before the Spell ends.

The GM answers each question with one word, such as "yes," "no," "maybe," "never," "irrelevant," or "unclear" (if the entity doesn't know the answer to the question). If a one-word answer would be misleading, the GM might instead offer a short phrase as an answer.

Nothing about this spell feels right. The words don’t sound like language. Each syllable seems to propel an unseen energy from your mouth to pierce the boundaries between life and death, world and plane, reality and… whatever else is out there. This force drills farther out through the multiverse toward the being with which you would speak. You wonder what it must be like to be contacted in this way. Could this be a mistake? But then it is too late.

I Cast Contact Other Plane
In the perilous minute that follows, I weave a dissonant symphony of otherworldly melodies and syllables, risking my sanity. As the last note lingers, a being materializes, echoing my form. The enigmatic guardian utters a solitary command: "Ask." Brief answers follow, shrouded in the brevity of cryptic wisdom.

  • Spell Info:
  • Spell Sphere(s): Arcane
  • Spell Circle: Circle of Divination
  • Components: 
  • Casting Time: 

  • Parameters:
  • Range:
  • Duration: 1 minutes

  • Contesting Roll:
  • vs.

d100
Mod
ADV/DIS

-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information