Psyche
Defensive Skill

Your spend Skill Points to increase the chance you resist Mind altering Contesting Rolls.

  • Passive Abilities:
  • Overmind
    5000 gp

  • Quick Abilities:
  • Lucid Focus
  • Mindwall Discipline

  • Free Abilities:
  • Charmbreaker Mind

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music