Nasten, The Prince of Fire and Brimstone
Devils
400,000 lbs
43

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1580 / 1580
24
24
50
150
2
15
5

  • Abilities:
  • Bloody Binds
  • Summon Slaves of Rage
  • Legendary Defenses

  • Attack Abilities:
  • Enraged Barrage
    30000 gp


  • Monster Bits:
  • 24000 Fiendish Essence
    1.5 gp

Flames coil from his skull-shaped helm, casting light on armor melded with screaming faces. His throne cracks beneath him, rivers of boiling blood cascading behind. The red orb in his chest pulses—alive, watching.

Nasten, The Prince of Fire and Brimstone

Demon Lord of Eternal Conflict and Unrelenting War

Nasten stands towering over others, a hulking mass of demonic power, his form encased in jagged black armor, adorned with the grim visages of the many warriors who dared challenge him and failed. These horrific faces, warped and eternally frozen in a scream of terror and rage, seem to writhe and twist with every step he takes. His eyes, if one dares to look beneath the shadowed skull of his helm, burn with a fiery malevolence that mirrors the unending wrath of his realm.

His demonic skull-like face, a hollow abyss surrounded by flame, is perpetually alight with consuming fire. The flames rise in waves, fueled by his boundless hatred, licking at the edges of his blackened helm. The heat emanates from him in a palpable aura, oppressive and scorching, like the very soul of fire incarnate.

At the center of his chest, a singular red orb pulses with ancient energy, a symbol of the primordial flame. Legends whisper that this orb holds the very essence of fire’s birth—an ember that predates even the oldest of the planes. It is said that those who dare stare too long at the orb may be consumed by it, drawn into an inferno that burns away their very being.

Domain of Fire and Brimstone

Nasten's realm, the Land of Fire and Brimstone, is a place of ceaseless turmoil, where fire storms rage across endless volcanic landscapes and rivers of boiling blood course beneath the shattered earth. Towering mountains made of blackened stone erupt with frequent tremors and geysers of molten lava, each one a reminder of the power that churns beneath. The skies are perpetually alight with hellish orange and red hues, reflecting the unholy fires that light the horizon.

Here, the laws of death are suspended. The endless battles fought between fiends and demons alike are brutal and unyielding, but none are ever allowed to truly die. The land itself restores each fallen warrior to their original form, reforged by the fires of the abyss, ready for yet another battle. There is no escape from the cycle of war in Nasten's domain. Every being, whether demon or fiend, is bound to fight for eternity—because in Nasten's kingdom, bloodshed is the only currency.

The Throne of Skulls

At the heart of Nasten's domain sits his Throne of Skulls—a grotesque seat of power formed from the skulls of those who dared oppose him. These skulls, once belonging to warriors of might and renown, have been melded together by the relentless fires of Nasten's fury. They form a seat of such dark majesty that even the bravest would tremble in its shadow. Behind the throne, rivers of boiling blood cascade from towering cliffs, their heat rising in a thick steam that clouds the air with the stench of iron and sulfur.

This throne is not just a seat, but a symbol of his rule—a constant reminder that no one is beyond his reach. No demon or fiend escapes the endless cycle of death and rebirth without first paying homage to the prince of fire. The throne is also the focus of his power, allowing him to summon forth legions from the abyss to do his bidding at any moment, feeding the insatiable hunger for war that defines his existence.

The Warmongering Beast

In Nasten's realm, peace is a forgotten concept. The Land of Fire and Brimstone is a proving ground for his legions, a place where only the strongest survive. His influence permeates every creature born of this realm, shaping them into nothing more than brutal warriors driven by an insatiable thirst for battle. These demons and fiends, once individuals, are now little more than bloodthirsty beasts, obsessed with fighting and shedding the blood of their enemies.

The fires of the land, ever-burning and fueled by rage, ignite the spirits of those who live here, turning them into mindless combatants whose sole purpose is to wage war. Even the landscape reflects this, as the very ground beneath their feet is scarred by endless battles and the bodies of fallen warriors—only to rise again, reborn and ready for another conflict.

Hatred of the Dwarves

Nasten’s contempt is most pronounced toward the Dwarves, creatures who embody everything he despises. Created from the same stone as the mountains themselves, the Dwarves represent the quiet strength of endurance, the light of creation that Nasten so loathes. Their unshakable connection to the earth, to the mountains, and their ability to forge great works of creation stand in stark contrast to Nasten’s unyielding love for destruction and war.

In his hatred for the Dwarves, Nasten sought to create a race that would mirror their strength, but twisted through the flames of his domain. Thus, the Dark Dwarves were born—beings of molten rock and brimstone, hardened by the fires that consume Nasten's realm. These dark dwarves, forged in the depths of the abyss, are cruel, unrelenting, and fiercely loyal to their prince. They are his tools, his weapons in the eternal war against the forces of creation.

Nasten's Philosophy: Blood and War Forever

To Nasten, the concept of peace is nothing but a fleeting illusion—a lie propagated by those weak enough to believe in its promise. War is the only true form of existence, and bloodshed is the currency that fuels the very core of life. The endless cycles of conflict, death, and rebirth are not a curse—they are a gift, an eternal dance of destruction where only the strongest will ever prevail.

“Only through blood do we become truly strong. Only through war do we become truly free.”

Nasten, The Prince of Fire and Brimstone

This philosophy drives Nasten to lead his realm with a relentless and fiery determination. His ambition is simple: to feed the flames of conflict, to keep his warriors ever-hungry for battle, and to ensure that his reign of fire and brimstone is eternal. The screams of the fallen, the clash of weapons, and the roar of fury—these are the sounds of his kingdom, his symphony of fire.

Environment:

Devils
Creature Sub Type

😈🔥 Devils: Sovereigns of Tyranny and Deceit

Devils are the infernal architects of domination, fiends whose very essence is woven from cruelty, order, and an insatiable hunger for control. 🖤 Born from the corrupted souls of mortals and forged in the crucible of The Abyss, they are the embodiment of calculated malevolence, wielding their authority with a finesse that chills the soul. From the lowliest imp to the mightiest archdevil, they exist to subjugate, manipulate, and oppress, their crimson eyes gleaming with the promise of tyranny. In any campaign, devils are master manipulators, their every word and deed a step toward bending the world to their iron will.

🛡️ Infernal Sovereigns: Masters of Domination

Devils revel in the art of control, their fiendish delight derived from crushing the weak and bending the strong to their service. 🏰 Their rule is a masterclass in power, blending ruthless retribution with seductive promises of order. Whether commanding legions in the depths of The Abyss or infiltrating mortal realms as shadowy overlords, they enforce their will with precision, punishing defiance with torments that echo through eternity. Encounters with devils are battles of wits and wills, their every gesture laced with the threat of subjugation.

Game Masters can shape devils to fit their world’s tone—perhaps as tyrannical warlords ruling blasted hellscapes, or subtle puppetmasters pulling the strings of mortal empires. Their hierarchies, from scheming lemures to imperious pit fiends, offer endless opportunities for intrigue, betrayal, and epic confrontations.

🌑 The Infernal Evolution: From Souls to Fiends

Devils arise from mortal souls cast into The Abyss, those who in life wielded order with malice or twisted laws to feed their greed. 🕳️ Judges who sentenced the innocent, tyrants who crushed dissent, or schemers who cloaked their ambition in legality—all are fodder for the infernal forge. Within The Abyss’s torturous depths, these souls are stripped of humanity, reshaped into fiends whose forms reflect their sins: barbed devils for the cruel, erinyes for the vengeful, or horned devils for the warlike. Emerging as power-hungry entities, they climb the infernal ladder, their malevolence honed by centuries of torment.

GMs can tailor this transformation to their cosmology—perhaps souls are judged by a dark deity, or The Abyss itself is a sentient force that sculpts devils to its whims. The evolution offers rich storytelling, with devils retaining faint echoes of their mortal lives as flaws or obsessions that heroes might exploit.

📜 Sinister Pacts: Bargains Sealed in Blood

The most cunning devils wield the power to forge infernal contracts, binding mortal souls in exchange for fleeting boons—wealth, power, or forbidden pleasures. ✍️ These pacts, scribed in blood and sealed in The Abyss’s fires, are traps of exquisite cruelty, promising glory but delivering servitude. A mortal who signs is ensnared, their soul tethered to the devil’s will, doomed to serve as a thrall or be reborn as a fiend upon death. The devil’s cunning ensures the contract’s terms are ironclad, twisting even the cleverest mortal’s hopes into chains.

Game Masters can use pacts as campaign centerpieces, with heroes seeking to break a contract, outwit a devil’s legalese, or rescue a soul from damnation. The stakes—personal or cosmic—make every deal a narrative hook, from a village’s ruin to a kingdom’s fall.

🗡️ Whisperers in the Shadows: Architects of Deceit

Devils are the ultimate manipulators, their honeyed words and shadowy plots weaving doom for the unwary. 🧠 They lurk unseen, posing as advisors, lovers, or gods, their disguises flawless until their schemes bear fruit. From sowing discord in royal courts to corrupting heroes with whispered temptations, they orchestrate chaos while cloaked in order. Their plans span lifetimes, each move calculated to tighten their grip on mortal realms, ensuring tyranny’s triumph.

GMs can craft devils as the hidden hand behind any calamity—a war sparked by a devil’s counsel, a cult led by a fiend in mortal guise, or a hero’s fall orchestrated by a single whispered lie. Their deceit makes them versatile villains, their influence a creeping dread that players must unravel.

🌌 Harbingers of Tyranny

Devils are more than monsters; they are the shadow of oppression given form, their every act a testament to the allure and horror of absolute control. 😈 In any world, they adapt to the setting’s flavor—ruling infernal citadels in a high-fantasy realm, or brokering deals in a gritty urban sprawl. In lands like Zin, where ancient sins fester, devils might whisper from the ruins of fallen temples, their contracts binding souls to a cycle of despair. They are the ultimate test of heroism, challenging players to outwit their cunning, resist their temptations, and shatter their dominion.

To face a devil is to battle a mind that sees mortals as pawns, a will that bends reality to its desires. Heroes who prevail may free souls from infernal chains or topple tyrannies, but the devil’s laughter lingers, a reminder that evil is patient, and The Abyss is never far away. 🔥

  • Special Senses:
  • Fiendsight: +60

  • Damage Type Immunity:
  • Poison

  • Immune to Status Effect:
  • Poisoned

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Item Information