A creature with Tremorsense can pinpoint the location of creatures and moving objects within a specific
Range, provided that the creature with
Tremorsense and anything it’s detecting are both in contact with the same surface (such as the ground, a wall, or a ceiling) or the same liquid.
Tremorsense can’t detect creatures or objects in the air, and
Tremorsense doesn’t count as a form of sight.
It is worth to note that Caster cannot see beyond their
Tremorsense
Range, and are effectively blind while in
Pitch Black or
Magical Darkness. All ranged weapon and
Spell
Attacks against them have
ADV; the
Caster has
DIS on ranged
Attack Rolls; and the
Caster also have
DIS on
Attention rolls since they cannot see past their
Tremorsense
Range. The
Caster needs additional senses to see in
Pitch Black, or
Magical Darkness beyond their
Tremorsense
Range.