Priest - Tier 4
Priest - Tier 4 (Subtype)
180 lbs
35
20498.17

170 / 170
40 / 40
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18
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5
2

Gambeson
Pouch
Component Pouch
Light Shield
 
Mace

  • Inventory Unequipped:
  • Magical Holy Amulet
    40 gp


  • Passive Abilities:
  • Magical AC +1
    10 1000 gp
  • Immune to Status Effect: Banished
    8000 gp
  • Immune to Forced Movement
    100 10000 gp
  • Extra Weapon Damage - Radiant (4d10)
    35.28 8000 gp
  • Weapon Enchantment +3
    10000 gp
  • Your Place is Here
    1000 gp 1
  • Rite
    500 gp 1
  • Divine Conversion
    1000 gp 1
  • Your Time is Not Now
    1000 gp 1
  • Flexible Swimmer
    66 600 gp
  • Advanced Armor Training - Light
    75 2000 gp
  • Advanced Armor Training - Shields
    75 2000 gp

  • Abilities:
  • Minor Divine Calling
    10000 gp 3
  • Spiritual Rejuvenation
    10000 gp 11
  • Master Spiritual Rejuvenation
    30000 gp 35
  • Master Divine Calling
    100000 gp 37
  • Avatar of the Faith
    100000 gp 40

  • Quick Abilities:
  • Agile Centering
    500 gp
  • Fleet of Foot
    24.8 1000 gp
  • Resonant Judgment
    18.07

  • Attack Abilities:
  • Concussive Smash
    3.76 250 gp
  • Shockbash
    250 gp
  • Bruising Blow
    7.41 1600 gp
  • Kneeshatter
    4.82 1000 gp
  • Ribshatter
    15.2 500 gp
  • Pulverize
    2.27 5000 gp


  • Spellcasting |
  • Spells Prepared:
  • | Hand of Radiance Holy Proclamation Touch of Light Divine Guidance Martyr
  • | Rescue Bane Foes Blessing of Resilience Cure Wounds Guiding Bolt Sanctuary Ward Bless Allies Divine Healing Rebuke Blessings Upon You
  • | Mass Rebuke Determined Resolve Expell Alleviating Touch Forceful Query Banish Shadows Suppression Blessed Ground Adept Restore Heroic Aid Divine Aid
  • | Minor Impediment Remove Curse Revivify Protection from Fiends Protection from Undead Mass Healing Word Magic Circle Glyph of Warding Create Food and Water
  • | Celestial Beacon Healing Ray Know Vulnerabilities Radiant Beams Banishment Death Ward Rapture Master Restore
  • | Divine Communion Dispel Evil and Good Hallow Mass Sanctuary Restoration, Major Summon Celestial Benediction
  • | Find the Path Forbiddance Glory Bolt Heroes' Feast Holy Flare Major Heal Summon Planar Ally True Seeing Major Impediment
  • | Divine Word Plane Shift Resurrection
  • | Crown of Glory Holy Aura Sunburst Pulse
  • | Arcane Restriction Excommunication Domain Expansion God Hand Hindsight Mass Heal True Resurrection


  • Monster Bits:
  • 60 Humanoid Blood
    0.15 gp
  • 162 Animal Bone
    0.03 gp
  • 108 Animal Fat
    0.5 gp
  • 372 Animal Meat
    0.05 gp
  • 54 Soft Skin
    0.05 gp

Warm gold spreads through torn flesh as a priest’s blood-bright sigil hangs in the air. White cloth flutters around plated boots, and a steady hand presses light back into your failing breath.

Priest - Tier 4 (Subtype)
Creature Sub Type
18651.11

⛪✨ Priest: Tier 4 Saint

A Tier 4 Priest is a supreme divine support caster whose healing, protection, and spiritual authority place it among the most important sustaining forces in the setting. At this tier, the priest does not merely preserve life—it defines whether allies endure, recover, and continue fighting at all.

🙏📜 Calling and Foundation

Tier 4 Priests represent the highest expression of devoted divine service. They are shaped by decades of sacred duty, doctrinal mastery, miracle work, battlefield ministry, and unwavering faith through catastrophe, loss, and suffering. Their devotion is no longer just personal conviction. It has become a proven vessel for extraordinary divine intervention.

🕯️⛪ Appearance and Bearing

These creatures usually appear as saints of the battlefield, high hierophants, miracle-bearing clerics, supreme temple healers, sacred wardens of holy sites, or revered servants sent where the faithful are most in need. Their garments, symbols, and ritual objects often mark immense rank, holy authority, and long service. Their presence alone can calm panic and steady the wounded.

✨🩹 Combat Style

A Tier 4 Priest fights by sustaining allies on a level that reshapes the entire encounter. It can restore severe injury, reinforce key allies, preserve failing positions, and apply blessings that make a force far harder to break than it has any right to be. Its offensive miracles are still secondary to its purpose, but they carry the authority to punish those who threaten the helpless or profane the sacred.

🧠🛡️ Tactical Ability

Its tactical ability is exceptional within support casting, triage, and battlefield preservation. A Tier 4 Priest reads the flow of injury, morale, pressure, and collapse with remarkable clarity. It knows who must be saved first, where divine protection will matter most, and when healing must be paired with blessing, warding, or spiritual resolve to truly change the outcome.

💠🌟 Divine Grace

At this tier, divine grace becomes encounter-defining. Tier 4 Priests channel healing, protection, blessings, and holy reassurance with such force that allies can continue beyond ordinary limits. Their miracles do not simply mend wounds. They restore strength, renew purpose, and make defeat far harder to secure. A force supported by such a priest often endures long after it should have failed.

🩹💪 Endurance and Resolve

Tier 4 Priests are extraordinarily difficult to break in purpose. They remain active under fear, grief, pressure, and great personal danger, continuing to heal and protect when lesser casters would be forced to retreat. Their endurance is built from absolute devotion, disciplined focus, and the refusal to let suffering go unanswered while breath remains in them.

🏰👥 Common Roles

These creatures are commonly found as supreme temple saints, high miracle-workers, battlefield saviors, final wardens of sacred hospitals, divine protectors of relic sites, or legendary holy ministers called upon in times of plague, war, or spiritual catastrophe. They are rarely minor support figures. In most encounters, they are centerpiece sustainers whose presence can keep an entire force alive.

👑🕊️ Place in a Group

A Tier 4 Priest often serves as the spiritual core and survival center of a group. Even when another figure leads in strategy or arms, the priest is often the one who determines whether the group can endure the cost of the fight. Allies gather around it because it offers healing, certainty, and the belief that death and despair are not yet final.

📈⛪ Tier Meaning

Tier 4 represents the priest at the height of the class fantasy: supreme healing, powerful blessings, master-level protection, unwavering faith, and encounter-defining divine support. This is the final form of the priest role—a saintly presence capable of deciding battles not through destruction, but by making others impossible to easily destroy.


  • Spellcasting |
  • Spells Prepared:
  • | Hand of Radiance Holy Proclamation Touch of Light Divine Guidance Martyr
  • | Rescue Bane Foes Blessing of Resilience Cure Wounds Guiding Bolt Sanctuary Ward Bless Allies Divine Healing Rebuke Blessings Upon You
  • | Mass Rebuke Determined Resolve Expell Alleviating Touch Forceful Query Banish Shadows Suppression Blessed Ground Adept Restore Heroic Aid Divine Aid
  • | Minor Impediment Remove Curse Revivify Protection from Fiends Protection from Undead Mass Healing Word Magic Circle Glyph of Warding Create Food and Water
  • | Celestial Beacon Healing Ray Know Vulnerabilities Radiant Beams Banishment Death Ward Rapture Master Restore
  • | Divine Communion Dispel Evil and Good Hallow Mass Sanctuary Restoration, Major Summon Celestial Benediction
  • | Find the Path Forbiddance Glory Bolt Heroes' Feast Holy Flare Major Heal Summon Planar Ally True Seeing Major Impediment
  • | Divine Word Plane Shift Resurrection
  • | Crown of Glory Holy Aura Sunburst Pulse
  • | Arcane Restriction Excommunication Domain Expansion God Hand Hindsight Mass Heal True Resurrection

  • Speed:
  • Walking Speed: +30

  • Special Senses:
  • Nightsight: +30
  • Truesight: +30

  • Damage Type Resistance:
  • Radiant

  • Damage Type Immunity:
  • Necrotic

  • Skill Roll ADV:
  • Religion
  • Bending Weapon Skill

Gambeson
Pouch
Component Pouch
Light Shield
 
Mace

  • Inventory Unequipped:
  • Magical Holy Amulet
    40 gp

  • Extra Attack: +2

  • Passive Abilities:
  • Your Place is Here
    1000 gp 1
  • Rite
    500 gp 1
  • Divine Conversion
    1000 gp 1
  • Your Time is Not Now
    1000 gp 1

  • Abilities:
  • Minor Divine Calling
    10000 gp 3
  • Spiritual Rejuvenation
    10000 gp 11
  • Master Spiritual Rejuvenation
    30000 gp 35
  • Master Divine Calling
    100000 gp 37
  • Avatar of the Faith
    100000 gp 40

  • Skill Tier 10:
  • Attention
  • Balance
  • Bending Weapon Skill
  • Empathy
  • Enochian Language Skill
  • Fortitude
    47.23
  • Frighten
    33.68
  • Heavy Armor Skill
  • Influence
  • Initiative
  • Inspection
  • Light Armor Skill
  • Medicine
  • Medium Armor Skill
  • Navigation
  • One-Handed Melee Weapon Skill
  • Psyche
  • Religion
  • Shield Armor Skill
  • Sneak
  • Willpower

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