Rat Abomination
Skrags
4,000 lbs
12

|
|

150 / 150
16
18
25
30
20
0
10
4

  • Natural Armor:
  • Natural Armor +2
    0 gp


  • Natural Weapon(s):
  • Bite (2d10)
  • Claw (2d8)
  • Slam (3d6)


  • Passive Abilities:
  • Keen Senses
    1500 gp
  • Skrags Experimental Flued
    10000 gp

  • Free Abilities:
  • Frightful Presence

  • Reaction Abilities:
  • Ratling Death Explosion

The creature before you is a grotesque patchwork of fur, scales, and twisted limbs, its bloated stomach dragging along the ground. Jagged tusks protrude from its gaping maw, and green-black tubes pulse across its massive back.

Origin and Creation
The Rat Abomination is the horrific culmination of twisted Skrag experiments fueled by the dark powers of the Abyss. Using Warp Potion and unholy magic, the Skrags combined the remains of many creatures—most notably the once formidable Rat-Ogre—into a monstrous, painful hybrid. This patchwork of flesh, bone, and corruption was stitched together through dark sorcery, leaving a nightmarish creature whose very existence is agony.

Physical Appearance
The Rat Abomination is a grotesque fusion of different creatures. Its elongated, serpent-like body drags on the ground, burdened by a bloated stomach that constantly shifts with the movements of starving, trapped Ratlings, its future would-be offspring. Its body bears the mark of countless mutations, with mismatched appendages from different beasts—legs of different creatures fused together—while powerful, rat-like limbs dominate. The head of the abomination is a massive, decayed rat skull, with tusk-like protrusions beneath its gaping maw, pulsing with dark energy. Along its back, various tubes filled with Warp Potion snake across, their green-black liquid the only thing keeping it from spiraling into complete chaos.

Dark Magic Control
The only reason this abomination remains under the control of the Skrags is due to the constant infusion of Warp Potion, which flows through the tubes implanted into its body. This dark liquid, capable of mutating creatures and manipulating their very biology, acts as both a stimulant and binding force, ensuring the creature obeys its creators' will. However, it remains in a constant state of agony, each movement causing untold pain.

Bloated Belly and Trapped Horrors
Perhaps the most disturbing feature of the Rat Abomination is the bloated, grotesque stomach. Packed within are the starved, writhing bodies of Ratling Beast—ferocious, ravenous creatures that wait for the moment of the Abomination's death. Once the beast expires, the Ratlings will burst forth from its belly, eager to tear into whatever life forms they encounter, driven by a primal hunger. The Rat Abomination’s stomach is a ticking time bomb, waiting to unleash more horrors upon the world.

Tactics and Behavior
Despite its immense size and pain, the Rat Abomination moves with terrifying speed and strength, driven by the horrific urge to feed and tear through its surroundings. When cornered or threatened, it lashes out with its multiple mutated limbs and its gaping mouth, seeking to crush and consume anything within its reach. When its time comes to die, the world will be forced to witness the hungry Ratlings tearing free from their twisted prison, adding further chaos to the devastation.

Environment:

Skrags
Creature Sub Type

🐀💰 Skrags: Scavengers of the Shadows

Skrags are grotesque rat-men, twisted descendants of noble Ratfolk now warped by addiction and decay. 🖤 Their wiry, fur-clad forms skitter through Zin’s darkest corners, driven by an insatiable lust for glittering treasures. With cunning minds and clawed limbs, they navigate treacherous tunnels and desolate wastes, stealing from the mighty and betraying their own. In a society ruled by chaos and greed, Skrags are a pestilent blight, their beady eyes ever gleaming with hunger and malice.

🧪 Origins and Evolution: Warped by Addiction

Once proud Ratfolk, Skrags devolved through their obsession with "Warp," a mysterious drug that ravaged their bodies and minds. 🧬 This substance twisted their humanoid forms into rodent-like horrors, granting resistance to necrotic energies but vulnerability to radiant power. Their fall from grace fuels their desperation, a tragic legacy of lost nobility. GMs can tie Warp to a campaign’s dark forces—perhaps a hag’s brew or a demonic taint—making Skrags a cautionary tale of corruption.

🦴 Appearance: Grotesque Rat-Men

Standing four to six feet, Skrags are a nightmarish blend of human and rat, their patchy gray-brown fur matted with filth. 🐾 Elongated snouts, sharp teeth, and glowing beady eyes give them a ravenous look, while nimble claws and hairless tails aid in scavenging and climbing. Their wiry frames belie their agility, slipping through cracks or scaling ruins. GMs can describe their skittering movements or the glint of stolen trinkets to amplify their unsettling presence.

🪦 Scavengers of the Desolate: Dwellers in Decay

Skrags haunt places steeped in death—graveyards, battlefields, or abandoned barracks—where they pilfer shiny relics from the fallen. 🪨 Their greed drives them to steal from orcs, ogres, or even dragon hoards, heedless of danger. This reckless scavenging makes them both pest and threat, their lairs glittering with ill-gotten gains. GMs can craft encounters in ruined sites, where Skrags lurk amid bones, ready to ambush or flee with pilfered loot.

🕳️ Nomadic Tunnels: Warrens of Chaos

Skrags carve sprawling underground warrens, their tunnel networks a maze of narrow passages and hidden bolt-holes. 🕸️ These labyrinths, expanded with obsessive fervor, let them move unseen, evading or ambushing foes. Rigged with crude traps—collapsing shafts or spiked pits—they fiercely defend their domains. GMs can design warrens as claustrophobic dungeons, challenging players with tight spaces and sudden Skrag assaults.

👑 Social Structure: Wealth Equals Power

In Skrag society, status hinges on hoarded wealth—shiny coins, gems, or trinkets define the King of the Skrags. 💎 This title is fleeting, as betrayal, theft, or murder shifts power in a cutthroat cycle. Alliances are fragile, forged only for mutual gain and broken at the first opportunity. GMs can use this chaos for intrigue, with players exploiting Skrag rivalries or navigating deals with a greedy king.

⚔️ Combat Tactics: Cunning and Frenzied

Skrags fight with feral agility, striking from shadows with claws, teeth, or scavenged blades. 🗡️ They swarm in packs, using tunnels to flank or escape, and hurl stolen objects as makeshift missiles. Radiant magic disrupts their necrotic resilience, while their greed can be baited with glittering lures. GMs can craft battles as frenetic chases, with Skrags darting through warrens or overwhelming foes with sheer numbers.

🏞️ The Skrag’s Warren: Hoard of Filth

Skrag lairs are squalid mazes, strewn with bones, refuse, and pilfered treasures. 🗑️ Glimmering coins and baubles pile in corners, guarded by traps or swarms of rats trained as sentinels. The air reeks of decay and Warp’s acrid tang, a testament to their degradation. GMs can design warrens as treacherous heist sites, where players seek a fabled hoard while dodging Skrag ambushes or Warp-induced hazards.

🗝️ Confronting Skrags: Outwitting the Greedy

Battling Skrags demands cunning, as their agility and numbers overwhelm the careless. ⚡ Radiant spells or holy relics shatter their defenses, while luring them with shiny bait can disrupt their unity. Destroying Warp caches may weaken their resolve. GMs can create tense encounters, with players infiltrating warrens to steal treasures or facing a Skrag king’s desperate last stand.

🌌 Apex of Corrupted Greed

Skrags are Zin’s twisted scavengers, their fall from Ratfolk grace a warning of addiction’s cost. 🐀 In death-haunted ruins and treacherous tunnels, they weave chaos with greedy claws, their society a mirror of betrayal and decay. Whether stealing from dragons or backstabbing kin, Skrags challenge heroes to match their cunning. Only the cleverest can navigate their warrens and extinguish their pestilent greed, restoring order to the shadows they infest.

  • Damage Type Immunity:
  • Necrotic
  • Poison

  • Damage Type Vulnerability:
  • Radiant

  • Immune to Status Effect:
  • Poisoned

  • Skill Roll ADV:
  • Sneak

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information