Ogre Zombie
Zombies
700 lbs
4

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67 / 67
12
12
30
60
1
5

  • Attack Abilities:
  • Zombie Fever Strike
    500 gp

  • Free Abilities:
  • Undead Fortitude
    1000 gp

A smirk fades as the towering undead looms closer, its left leg dragging limply. Chunks of flesh are missing, revealing rotting musculature and putrid guts. Shredded skin hangs in strips, dripping foul ichor. The ogre's dead eyes roam hungrily for prey, an insatiable appetite forever unquenched.

From somewhere in the darkness, a gurgling moan is heard. A form lurches into view, dragging one foot as it raises bloated arms and broken hands. The zombie advances, driven to kill anyone too slow to escape its grasp.

Dark Servants.

Sinister necromantic magic infuses the remains of the dead, causing them to rise as zombies that do their creator's bidding without fear or hesitation. They move with a jerky, uneven gait, clad in the moldering apparel they wore when put to rest, and carrying the stench of decay.

Most zombies are made from humanoid remains, though the flesh and bones of any formerly living creature can be imbued with a semblance of life. Necromantic magic, usually from spells, animates a zombie. Some zombies rise spontaneously when dark magic saturates an area. Once turned into a zombie, a creature can't be restored to life except by powerful magic, such as a resurrection spell.

A zombie retains no vestiges of its former self, its mind devoid of thought and imagination. A zombie left without orders simply stands in place and rots unless something comes along that it can kill. The magic animating a zombie imbues it with evil, so left without purpose, it attacks any living creature it encounters.

Hideous Forms.

Zombies appear as they did in life, showing the wounds that killed them. However, the magic that creates these vile creatures often takes time to run its course. Dead warriors might rise from a battlefield, eviscerated and bloated after days in the sun. The muddy cadaver of a peasant could claw its way from the ground, riddled with maggots and worms. A zombie might wash ashore or rise from a marsh, swollen and reeking after weeks in the water.

Mindless Soldiers.

Zombies take the most direct route to any foe, unable to comprehend obstacles, tactics, or dangerous terrain. A zombie might stumble into a fast-flowing river to reach foes on a far shore, clawing at the surface as it is battered against rocks and destroyed. To reach a foe below it, a zombie might step out of an open window. Zombies stumble through roaring infernos, into pools of acid, and across fields littered with caltrops without hesitation.

A zombie can follow simple orders and distinguish friends from foes, but its ability to reason is limited to shambling in whatever direction it is pointed, pummeling any enemy in its path. A zombie armed with a weapon uses it, but the zombie won't retrieve a dropped weapon or other tool until told to do so.

Zombies
Creature Sub Type

Zombies are a classic and chilling addition to any campaign. These undead abominations are a staple in the horror genre, and when they shamble onto the scene, players know they're in for a nightmarish challenge.

Origin of Zombies:
In the darkest corners of your world, sinister necromantic magic weaves a ghastly tapestry. It's this dark sorcery that raises the dead to serve as zombies. These vile minions are the twisted puppets of their creator, devoid of fear, hesitation, or any remnant of their former selves.

Unpredictable Creation:
While most zombies are fashioned from the remains of humanoid creatures, the malicious magic can bring any once-living being back to a semblance of life. Sometimes, they rise spontaneously when an area becomes saturated with dark magic. Once turned into a zombie, only the most potent magic can bring them back to the world of the living, such as a powerful resurrection spell.

Dreadful Appearance:
Zombies are a sight to behold, or rather, to be repulsed by. They appear as they did in their final moments, their rotting forms carrying the grotesque wounds that brought about their demise. Warriors might rise from a battlefield, bloated and eviscerated, while peasants claw their way from the ground, infested with maggots and worms. Others may emerge from waterlogged graves or washed ashore, their bodies swollen and reeking after weeks in the water.

Mindless Pursuit:
The unrelenting nature of zombies makes them a relentless foe. They move in the most direct path toward their prey, incapable of understanding obstacles, strategy, or treacherous terrain. A zombie might blindly stumble into a fast-flowing river, clawing at the water's surface as it's battered against rocks, determined to reach foes on the other side. They'll disregard their own safety, walking through fires, wading through acid pools, and mindlessly advancing across fields littered with caltrops.

Simple Obedience:
Zombies possess only rudimentary cognitive abilities. They can follow basic orders and differentiate between allies and adversaries, but that's the extent of their intellect. When armed with a weapon, they use it to menacing effect, but they won't retrieve a dropped weapon or any other tool without explicit command.

In your adventure, when you introduce zombies, the players will find themselves confronting an implacable and gruesome threat. The combination of their relentless pursuit, horrifying appearance, and obedience to dark magic commands will make every encounter with these undead creatures a harrowing experience.

  • Special Senses:
  • Nightsight: +60

  • Attack Abilities:
  • Zombie Fever Strike
    500 gp

  • Free Abilities:
  • Undead Fortitude
    1000 gp

d100
Mod
ADV/DIS
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To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information