Guard Recruit, Tier 3
Guards, Tier 3
300 gp / day
200 lbs
20
1773.93

76 / 76
10
23
30
18
3
5
4

Helmet
Half Plate
Bracers, Iron
Clothes, Uniform
Cloak, Cloth
Greaves, Iron
Boots, Iron
Longsword
 
Medium Shield

  • Inventory Equipped:
  • Boots, Iron
    150 8 gp
  • Bracers, Iron
    300 15 gp
  • Cloak, Cloth
    1 gp
  • Greaves, Iron
    150 2 gp
  • Half Plate
    67.84 450 gp | Magical AC +1
  • Helmet
    40 gp
  • Longsword
    4.01 15 gp | Weapon Enchantment +1
  • Medium Shield
    39.88 10 gp | Magical AC +1
  • Clothes, Uniform
    1 gp

  • Inventory Unequipped:
  • Dimensional Shackles
    3000 gp
  • 2 Healing Potion, Adept
    -15 30 gp
  • Signal Whistle
    3 gp


  • Passive Abilities:
  • Magical AC +1
    10 1000 gp
  • Weapon Enchantment +1
    1000 gp

  • Quick Abilities:
  • Plate Training
    1000 gp

  • Attack Abilities:
  • Pommel Strike
    4.89
  • Short Draw
    400 gp
  • Arcing Slash
  • Measured Cut
    500 gp
  • Lacerating Strike
    1.67

  • Reaction Abilities:
  • Unshakable Defense
    3000 gp
  • Lock Blades
    30 1000 gp
  • Critical Absorption
    7.3 2000 gp

You see polished plate still too clean, a purple tabard hanging stiff over the chest. His shield bears no scars, sword grip still smooth. The helm fits awkwardly, visor cracked just enough to show uncertain eyes.

Royal Guard Recruits are newly inducted soldiers undergoing rigorous training in palace defense, etiquette, and discipline. Outfitted in standard plate with a purple tabard, they shadow veterans during ceremonies and drills. Though inexperienced, their selection reflects high potential, noble ties, or exceptional service in city or military guard units.

Guards, Tier 3
Creature Sub Type
322.54

Royal Guards protect monarchs, royal family members, and sacred spaces within palaces or citadels. Selected for loyalty, discipline, and combat skill, they wear ornate armor and follow strict ceremonial protocols. Beyond ceremony, they serve as elite fighters, bodyguards, and last-resort defenders should the royal line come under direct threat.

Clothes, Uniform
 

  • Inventory Equipped:
  • Clothes, Uniform
    1 gp

  • Inventory Unequipped:
  • Dimensional Shackles
    3000 gp
  • 2 Healing Potion, Adept
    -15 30 gp
  • Signal Whistle
    3 gp

  • Extra Attack: +2

  • Skill Tier 2:
  • Common Language Skill

  • Skill Tier 5:
  • Attention
  • Empathy
  • Frighten
    33.68
  • History
  • Influence
  • Initiative
  • Inspection
  • Navigation

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music