Royal Guard Recruit
Royal Guards
300 gp / day
200 lbs
20

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76 / 76
14
18
30
3
5
4

Helmet
Half Plate
Bracers, Iron
Clothes, Uniform
Cloak, Cloth
Greaves, Iron
Boots, Iron
Longsword
 
Medium Shield

  • Inventory Equipped:
  • Boots, Iron
    8 gp
  • Bracers, Iron
    15 gp
  • Cloak, Cloth
    1 gp
  • Greaves, Iron
    2 gp
  • Half Plate
    450 gp | Magical AC +1
  • Helmet
    40 gp
  • Longsword
  • Medium Shield
    10 gp | Magical AC +1
  • Clothes, Uniform
    1 gp

  • Inventory Unequipped:
  • Dimensional Shackles
    3000 gp
  • 2 Healing Potion, Adept
    30 gp
  • Signal Whistle
    3 gp


  • Passive Abilities:
  • Magical AC +1
    1000 gp
  • Weapon Enchantment +1
    1000 gp
  • Advanced Armor Training - Heavy
    6000 gp
  • Advanced Armor Training - Shields
    2000 gp

  • Quick Abilities:
  • Plate Training
    1000 gp

  • Attack Abilities:
  • Pommel Strike
    150 gp
  • Arcing Slash
    500 gp
  • Lacerating Strike
    400 gp

  • Reaction Abilities:
  • Unshakable Defense
    3000 gp
  • Interposing Block
    1500 gp
  • Critical Absorption
    2000 gp

You see polished plate still too clean, a purple tabard hanging stiff over the chest. His shield bears no scars, sword grip still smooth. The helm fits awkwardly, visor cracked just enough to show uncertain eyes.

Royal Guard Recruits are newly inducted soldiers undergoing rigorous training in palace defense, etiquette, and discipline. Outfitted in standard plate with a purple tabard, they shadow veterans during ceremonies and drills. Though inexperienced, their selection reflects high potential, noble ties, or exceptional service in city or military guard units.

Royal Guards
Creature Sub Type

Royal Guards protect monarchs, royal family members, and sacred spaces within palaces or citadels. Selected for loyalty, discipline, and combat skill, they wear ornate armor and follow strict ceremonial protocols. Beyond ceremony, they serve as elite fighters, bodyguards, and last-resort defenders should the royal line come under direct threat.

Clothes, Uniform
 

  • Inventory Equipped:
  • Clothes, Uniform
    1 gp

  • Inventory Unequipped:
  • Dimensional Shackles
    3000 gp
  • 2 Healing Potion, Adept
    30 gp
  • Signal Whistle
    3 gp

  • Extra Attack: +2

  • Skill Tier 2:
  • Common Language Skill

  • Skill Tier 5:
  • Attention
  • Empathy
  • Frighten
  • History
  • Influence
  • Initiative
  • Inspection
  • Navigation

  • The attack when rolled is considered to be unhindered, and does not count against your total attacks done this turn while in combat.

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information