 Hunters have been taught a magical brand to bind a
 Hunters have been taught a magical brand to bind a  Beast's
 Beast's  Essence that they have successful tamed.
 Essence that they have successful tamed.
This branding binds the tamed  Beast's
 Beast's  Spirit to the caster's
 Spirit to the caster's  Spirit.
 Spirit.
When the tamed creature dies, it's  Body vanishes into the
 Body vanishes into the  Fey, following its master, awaiting its master's call.
 Fey, following its master, awaiting its master's call.
The default amount of  Summons a creature can have is 3.  This can be increased using the
 Summons a creature can have is 3.  This can be increased using the  Feat
 Feat  Studies in Summoning.  When creating a new character beyond first level, the
 Studies in Summoning.  When creating a new character beyond first level, the  GM can create your
 GM can create your  Summons he thinks you have tamed, and attach you to them.
 Summons he thinks you have tamed, and attach you to them.
If the  Hunter dies, his
 Hunter dies, his  Summons in the
 Summons in the  Fey become unbranded, and wander the
 Fey become unbranded, and wander the  Fey.  If they are alive, and still in their non-native
 Fey.  If they are alive, and still in their non-native  Plane, they also become unbranded, and could go hostile, but this is up to
 Plane, they also become unbranded, and could go hostile, but this is up to  GMD depending on the
 GMD depending on the  Encounter.
 Encounter.
 GM Note:
 GM Note: Spirit is in the
 Spirit is in the  Fey, it can be seen, and targeted by creatures who have
 Fey, it can be seen, and targeted by creatures who have  Truesight.
 Truesight.   Spirits are very
 Spirits are very  Vulnerable to
 Vulnerable to  Suggestion and being sent to the afterlife while in the
 Suggestion and being sent to the afterlife while in the  Shadow Ambusher
 Shadow Ambusher  Plane; they technically have 0
 Plane; they technically have 0  Vitality, and have
 Vitality, and have  DIS to all
 DIS to all  Charmed effects.  The
 Charmed effects.  The  Game Master can determine these special circumstances if this effects the
 Game Master can determine these special circumstances if this effects the  Encounter in some way.
 Encounter in some way.You brand a beast.
 Spell Info:
 Spell Info: Primal
 Primal							 Circle of Necromancy
 Circle of Necromancy		


 
	
		
 1 Hour
 1 Hour
		
 Parameters:
 Parameters: 
			
 Ability only works against creature type:
 Ability only works against creature type:
 Spell Material Components 
 Spell Material Components   Consumed:
 Consumed:
 The Ability, Spell, or Effect cannot be enchanted onto an object.
 The Ability, Spell, or Effect cannot be enchanted onto an object.
		| # | Type | Name | 
|---|---|---|
| 1 | Class | Hunter | 
 
											
										 
											
										 
											
										 
											
										 
											
										 
											
										 
											
										