Menu

Source Library

Digital supplements and compendia—rules content, adventures and setting material you add to My Library.

Source Browse Library
Adventure Adventures

Standalone adventures—ready to run. Purchase the source in the Library for access.

Adventure All Adventures Free Adventure Free Adventures Paid Adventure Paid Adventures
Discord X Theme Dark Mode Theme Light Mode Toggle Panels on
FateTide Tell Your Story
Beast Brand
Concentration 3ap 1 Hour Full Ability
Full Ability
2,000 gp

Hunter Hunters have been taught a magical brand to bind a Beast Beast's Essence Essence that they have successful tamed.

This branding binds the tamed Beast Beast's Spirit Spirit to the caster's Spirit Spirit.

When the tamed creature dies, it's Body Body vanishes into the Fey Fey, following its master, awaiting its master's call.

The default amount of Summon Summons a creature can have is 3. This can be increased using the Feat Feat Studies in Summoning Studies in Summoning. When creating a new character beyond first level, the GM GM can create your Summon Summons he thinks you have tamed, and attach you to them.

If the Hunter Hunter dies, his Summon Summons in the Fey Fey become unbranded, and wander the Fey Fey. If they are alive, and still in their non-native Plane Plane, they also become unbranded, and could go hostile, but this is up to GMD GMD depending on the Encounter Encounter.

GM GM Note:
While the tamed beast's Spirit Spirit is in the Fey Fey, it can be seen, and targeted by creatures who have Truesight Truesight. Spirit Spirits are very Vulnerable Vulnerable to Suggestion Suggestion and being sent to the afterlife while in the Shadow Ambusher Shadow Ambusher Plane Plane; they technically have 0 Vitality Vitality, and have DIS DIS to all Charmed Charmed effects. The Game Master Game Master can determine these special circumstances if this effects the Encounter Encounter in some way.

You brand a beast.

  • Spell Spell Info:
  • Spell Level: 0
  • Spell Sphere: Primal Sphere of Magic Primal
  • Spell Circle: Circle of Necromancy Circle of Necromancy
  • Components:  Spell Component VerbalSpell Component SomaticSpell Material Item IdSpell Component Material Consumed
  • Casting Time:  Spell Ritual3ap 1 Hour

  • Parameters Parameters:
  • Range: Reach

  • Spell Material Item Id Spell Material Components Spell Component Material Consumed Consumed:
  • Rare chalks and inks infused with precious gems
    50 gp

  • Unenchantable The Ability, Spell, or Effect cannot be enchanted onto an object.

Post-conditions

  • Ability Works Only Against Creature Type Ability only works against creature type:
  • Beast

Attached Items
# Type Name
1 Class Hunter
2 Creature Template Hunter - Tier 1 (Template)
3 Creature Template Hunter - Tier 2 (Template)
4 Creature Template Hunter - Tier 3 (Template)
5 Creature Template Hunter - Tier 4 (Template)
D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

These sliders set site audio only, so you can mix against Discord and other apps (phone volume still caps everything).

Effect 1
30%
Effect 2
30%
Ambience
30%
Music
30%

Item Information