Animate Flesh Golem
Full Ability

You animate a large creature, nearby metal or stone, fuses into it, holding joints together, it is now a Flesh Golem Ready to obey your Command Foes.

These Summons have NO duration.

Animating a colossal creature, nearby metal and stone meld into it, binding joints seamlessly. Now a flesh golem, it stands ready to heed your commands. The monstrous creation defies sanity, a puppet of muscle and magic. Examining it reveals the hand of a calm intelligence, orchestrating a macabre quilt of flesh from many individuals. Ritual precision defines the stitching, transforming disparate parts into a unified, inhuman-human entity. This living amalgamation, a testament to the melding of necromancy and craftsmanship, awaits your bidding with an unsettling blend of obedience and the eerie artistry of its unholy construction.

  • Spell Info:
  • Spell Level: 6
  • Spell Sphere(s): Arcane
  • Spell Circle: Circle of Necromancy
  • Components: 
  • Casting Time: 

  • Parameters:
  • Range:

  • Ability only works against creature type:
  • Humanoid

  • Consumes 5 Ability Charges:
  • Mastery
    Wizard 1

  • Change 's Mana: -7

  • Summon:
  • Flesh Golem

  • Summon Type:
  • Animated Summon

Attached Items
Ability is not attached to any item.
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information