Grove of the Void
Grove of the Void

The Grove of the Void

The Grove of the Void embraces the alien, incomprehensible forces that seep through the thinning barriers between worlds. These druids do not serve nature in its familiar form, but instead act as conduits and cultivators of the strange, the impossible, and the forgotten. They call not to trees or beasts, but to planar anomalies, ancient aberrations, and realms twisted by void logic. Their sacred duty is to prepare the world for the blooming of alien influence and the awakening of lifeforms beyond mortal reckoning.

Tenders of the Fractured Veil

Druids of the Grove of the Void are devoted to thinning the veil between planes, nurturing the weak spots where strange energies leak into the material world. They seek out fault-lines in reality—cracks in space, haunted dream-sites, or locations scarred by ancient summoning—and use them as fertile ground to plant alien seedpods and summon aberrant entities. Their presence causes local wildlife to behave strangely, and they are often trailed by flickering lights, reversed shadows, or dissonant whispers.

In Zin, a sect of these druids tend the Waking Maw, a canyon that breathes and pulses with transdimensional tides. Once a prison for a long-banished cosmic entity, the Maw now serves as a nursery for its larval kin. The druids act as midwives and caretakers to these mind-born spawn, all while protecting the rift from those who would seal it forever.

Cultivators of Aberrant Life

Where other druids grow trees or coax blossoms from soil, these druids cultivate writhing creepers, fungal cysts, and translucent flora that respond to psychic influence. Their groves thrum with odd pulses and drip with ichor, harboring creatures that defy known taxonomy. They view mutation as a blessing, often altering beasts—or themselves—through symbiosis with planar organisms. Their magic reshapes flesh, spawns duplicates, and reconfigures lifeforms to suit the needs of the void.

Harbingers of Blooming Madness

The Grove of the Void maintains that madness is not decay, but transformation. These druids see altered perception as a path to understanding higher truths. They spread spores of thoughtbloom fungi, inflict mind-altering visions on trespassers, and study those who survive with new insight. Through long exposure to madness, they learn to resist it and, in time, to wield it as a weapon.

Guardians of the Outer Seed

Scattered across the world are alien seeds—void-forged eggs or anchors from forgotten dimensions. The Grove of the Void acts as their caretakers, ensuring these seeds hatch, root, or unfold according to prophecy. They protect these relics from scholars, mages, and priests alike, believing their emergence is necessary for the world’s evolution. Rituals are conducted beneath eclipses or dream-wrought skies, unlocking new stages in the seed’s growth.

Speakers to the Unnamed

The Grove of the Void speaks with entities whose names cannot be spoken and whose motives cannot be known. They commune through signs, dreams, and physical transformation. These druids learn alien tongues, decipher planar glyphs, and sometimes allow their bodies to be temporarily possessed or rewritten in order to convey prophecy. The wisdom they receive is incomprehensible to others, yet guides their every decision with unsettling certainty.

Architects of Collapse and Bloom

Rather than preserving the existing natural order, these druids seek its replacement. They do not destroy wantonly but carefully orchestrate the decay of ecosystems, civilizations, and old magic so that new, alien forms of life may take root. They seed forests with warped seedlings, infect ley lines with planar rot, and accelerate entropy to ready the world for the coming change.

Eternal Becoming

Druids of the Grove of the Void do not die as others do. Upon death, their bodies dissolve into fluid or scatter as dust across planes. Some leave behind a husk that incubates a new creature entirely. Others are reborn as aberrant entities, forever bound to a higher realm’s hunger. It is said that the highest among them ascend into void gardens—endless, dreaming places where alien life grows in patterns only they understand.


  • Spells Known:
  • Grasping Feelers
    0 1
  • Aberrant Symbiosis
    1 5
  • Elder Mutation
    1 8
  • Reality Slough
    2 12
  • Collapse the Veil
    2 24
  • Eclipse Bloom
    2 28
  • Thoughtgarden Manifest
    3 32
  • Unbind the True Form
    4 36

  • Passive Abilities:
  • Fluent Abolian
    1
  • Void Grove Spells - 1st Level
    1
  • Void Grove Spells - 2nd Level
    5
  • Void Grove Spells - 3rd Level
    9
  • Void Grove Spells - 4th Level
    13
  • Void Grove Spells - 5th Level
    17

  • Full Abilities:
  • Unnatural Bloom
    20

  • Abilities:
  • Aberration's Roar
    16

  • Quick Abilities:
  • The Blooming Eye
    40

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information