The small window, a jagged diamond of stained glass, glows blood-red. Its warped lead frame, speckled with verdigris, traps glinting motes of dust that swirl in beams of fractured, ruby light.
The object is immovable, securely bolted to its surroundings, or too large to be moved. It may only be destroyed or harvested.
The object or window allows light to pass through, thus allowing the campaign sunlight or sun state light given, to match a indoor encounter or location.
This object or inventory will provide no environmental cover.