Conclave of the Construct

The Conclave of the Construct specializes in the hunting, forging, and commanding of arcane machinery. These hunters do not track beasts of flesh and blood—instead, they pursue rogue golems, derelict war machines, and ancient automatons left to rust in forgotten vaults.

The Forging Bond

Construct hunters build more than weapons—they build relationships with their creations. Through intricate glyphwork, alchemical welding, and arcane circuitry, they craft sentient constructs to serve as allies, scouts, or even bodyguards. Every construct is a personal project, imbued with personality and purpose.

Mechanized Warfare

Firearms, launchers, and reinforced limbs are commonplace in this conclave’s arsenal. Some hunters wield hand-crafted muskets that burn with runes, while others integrate mechanical enhancements into their armor or bodies. Each is trained in precision, maintaining and customizing gear in the field.

Engineers of Order

The Conclave of the Construct is often summoned to deactivate rogue golems, recover lost automata, or suppress clockwork uprisings. In times of peace, they become inventors and repairmasters—installing defenses for cities, building siege weaponry, and crafting guardians for temples and keeps.

The Pulse of Iron

Veteran members can hear the “pulse” of the constructs they encounter, sensing faults, obedience, or rebellion. To outsiders, their tools seem cold, lifeless. But to these hunters, gears speak, pistons breathe, and loyal sparks burn brighter than any beast’s heart.


  • Passive Abilities:
  • Steel Whisper
    500 gp 5
  • Tinker’s Instinct
    2500 gp 5
  • Static Sheath
    2000 gp 10
  • Metal Plating
    2000 gp 15
  • Simple-Minded Beings
    5000 gp 20
  • Shock Harness
    4000 gp 25

  • Full Abilities:
  • Construct Wrangler
    5
  • Create Small Construct
    5
  • Maintenance Protocol
    5
  • Construct Brand
    12
  • Create Medium Construct
    15
  • Create Large Construct
    25
  • Sovereign Protocol
    40

  • Abilities:
  • Bulletstorm
    8
  • Repair Pulse
    12
  • Command Override
    28

  • Quick Abilities:
  • Shock Grapple
    24
  • Twin Core Pulse
    32

  • Attack Abilities:
  • Arcshot
    1000 gp 5
  • Repulsor Blast
    2000 gp 16
  • Gravity Bolt
    3000 gp 20
  • Overcharge Cannon
    10000 gp 36

  • Free Abilities:
  • Kinetic Feedback
    20

  • Skill Tier 3:
  • Firearms Weapon Skill
  • Machining

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information