Warlock - Tier 3
Warlock - Tier 3 (Subtype)
180 lbs
25
6892.35

91 / 91
25 / 25
12
14
30
14
80
120
60
300
60
180
3
5

Gloves of Swimming and Climbing
Robe of Eyes
Cloak of Arachnida
Ring of Mind Shielding
Ring of Protection
Boots of Levitation
Dagger of Venom
 

  • Inventory Equipped:
  • Robe of Eyes
    294 26400 gp
  • Boots of Levitation
    0.38 500 gp
  • Dagger of Venom
    6.63 38502 gp
  • Cloak of Arachnida
    75.5 4150 gp
  • Gloves of Swimming and Climbing
    136 24500 gp
  • Ring of Mind Shielding
    0.65 15500 gp
  • Ring of Protection
    20 1500 gp


  • Passive Abilities:
  • DIS to Status Effect: Blinded
    -3000 gp
  • Nightsight: +120
    24 2400 gp
  • Truesight: +90
    270 27000 gp
  • Extra Weapon Damage - Poison (2d6)
    10.1 37500 gp
  • Weapon Enchantment +1
    1000 gp
  • Damage Type Resistance: Poison
    27.5 2750 gp
  • Going Vertical
    48 1000 gp
  • Climbing Speed: +30
    48 7500 gp
  • Swimming Speed: 40
    88 17000 gp
  • Mind Fortress
    5000 gp
  • Soul Preserver
    10000 gp
  • Contesting Roll Mod: +1
    500 gp
  • Magical AC +1
    10 1000 gp
  • Gift
    1000 gp 1

  • Abilities:
  • Chosen
    5000 gp 21

  • Quick Abilities:
  • Fang Dance
    720

  • Attack Abilities:
  • Piercing Lunge
    14.4 500 gp
  • Piercing Strike
    1.67

  • Reaction Abilities:
  • Concealed Weapon
    -300 1000 gp

  • Opportunity Attack Abilities:
  • Reflex Slice
    500 gp

  • At Will Spell(s):
  • Airborne Levitation
    52 2
  • Invisibility, Minor
    8.5 2


  • Spellcasting |
  • Spells Prepared:
  • | Acid Splash Blade Blast Elemental Burst Eye Blot Grim Hand Infestation Onslaught Poison Spray
  • | Anchoring Spines Acid Stream Blood Pact Arcane Barrier Arcane Riposte Armor of Frost Cause Fear Charm Undead Dead-end Disguise Self
  • | Knock Lock Mirror Image Portal Whisper Ray of Enfeeblement Spider Climb Summon Dust Mephit Summon Skeletal Minions Truth Delirium Web Weave
  • | Ghostly Armor Murder of Crows Remove Curse Ironspike Chains Fireball Rain of Terror Silver Lance Slow Foes Summon Minor Elemental Thunderous Blast Tongues Vampiric Touch
  • | Quick Invisibility Wall of Fire Whirlwind Vortex Wretched Wilt Summon Arcane Eye Summon Faithful Hound Stone Hail Sculpted Explosion Repeating Ice Lance Meteor Orbit Mage Mantle
  • | Wall of Force Summon Greater Elemental Scrying Reaping Field Modify Memory
  • | Soul Trap Summon Major Fey Thought Dungeon True Seeing Wall of Flesh Plane Shift Self Mass Suggestion Hide the Path Frostbite Explosion
  • | Summon Greater Spectral Sword Stunning Gaze Sequester Polar Vortex Instill Vulnerable Group Teleport


  • Monster Bits:
  • 30 Humanoid Blood
    0.15 gp
  • 81 Animal Bone
    0.03 gp
  • 54 Animal Fat
    0.5 gp
  • 186 Animal Meat
    0.05 gp
  • 27 Soft Skin
    0.05 gp

Your pact ignites, skin prickling as shadowy tendrils coil from an unseen void, whispering ancient bargains into your veins. Crimson glyphs pulse along your arms, etching promises of forbidden power that twist flesh and ignite unholy hunger in your eyes. The air thickens with sulfurous chill, binding you to eldritch masters beyond the stars.

Warlock - Tier 3 (Subtype)
Creature Sub Type
3571.52

🕯️💀 Warlock: Tier 3 Soulclaimer

A Tier 3 Warlock is an elite pact-caster whose curses, patron gifts, and occult pressure make it one of the defining magical threats in an encounter. At this tier, the warlock does more than weaken enemies—it actively engineers downfall through affliction, marked souls, and patron-backed control.

📜🩸 Pact and Foundation

Tier 3 Warlocks are deeply shaped by their bargain, having served, fed, obeyed, or endured enough that the patron’s influence is now inseparable from their identity. Whether the source is infernal, abyssal, fey, cosmic, or some other dark power, the pact has matured into a force that defines how the warlock moves, casts, and judges value.

👁️🕸️ Appearance and Bearing

These creatures usually appear unmistakably touched by external power. Their eyes may reflect impossible depth, their voice may carry unnatural command, and their bodies often bear pact scars, sigils, ritual brands, or subtle inhuman alterations tied to their patron’s nature. Their clothing and gear frequently include relics, tokens, seals, chains, rings, books, or charms that serve as anchors of the bargain.

🔮☠️ Combat Style

A Tier 3 Warlock fights through layered curses, focused magical punishment, and the ability to make one target’s failure spread through the encounter. It may mark a priority enemy, erode its defenses, restrict its effectiveness, and then deliver patron-backed force when the target is most compromised. Its magic is not broad in the wizard’s sense or explosive in the sorcerer’s sense. It is precise, punitive, and built to ruin.

🧠🗝️ Tactical Ability

Its tactical ability is advanced within affliction play, target collapse, and supernatural pressure. A Tier 3 Warlock understands which enemy should be marked first, how to exploit spiritual weakness, and when a curse will matter more than direct damage. It is not a distant battlefield planner, but within its chosen range of influence it often becomes the practical controller of who weakens, who panics, and who dies first.

🕯️⛓️ Curses and Patron Gifts

At this tier, curses and patron gifts become major encounter strengths. Tier 3 Warlocks can place potent hexes, sustain debilitating afflictions, and draw on patron-bestowed abilities that enhance spell force, resilience, perception, movement, or soul-marking capacity. Their gifts feel less like occasional favors and more like active channels of a dark compact still collecting its due.

🛡️🌑 Defense and Endurance

Tier 3 Warlocks are difficult to neutralize because they force enemies to fight while spiritually burdened, weakened, or marked for punishment. They are still not built for open frontline punishment, but they preserve themselves through range, control, fear, patron-backed defenses, and the ability to make aggression against them costly in hidden ways. Their endurance lies in sustained supernatural leverage.

🏚️👥 Common Roles

These creatures are commonly found as elite cult authorities, pact executioners, soul-harvesters, occult lieutenants, favored emissaries of dark powers, curse specialists, or hidden architects of suffering operating behind stronger visible forces. In many encounters, they are not secondary spellcasters. They are centerpiece debilitation threats whose presence makes the enemy side worse at everything that matters.

👑🖤 Place in a Group

A Tier 3 Warlock often serves as the group’s occult pressure core and target-breaker. Even when another figure commands openly, the warlock may determine who gets marked, who gets softened, and where patron power is concentrated. Allies rely on it to turn dangerous opponents into failing ones before direct force finishes the work.

📈🕯️ Tier Meaning

Tier 3 represents a warlock that has grown into a major pact-driven force. The core warlock traits—bargained power, curses, patron gifts, soul-marking, and focused magical pressure—have matured into true encounter influence through affliction and collapse control. This is no longer just a seasoned pactbrand. It is an elite soulclaimer capable of deciding battles by ensuring the enemy fails from within.


  • Spellcasting |
  • Spells Prepared:
  • | Acid Splash Blade Blast Elemental Burst Eye Blot Grim Hand Infestation Onslaught Poison Spray
  • | Anchoring Spines Acid Stream Blood Pact Arcane Barrier Arcane Riposte Armor of Frost Cause Fear Charm Undead Dead-end Disguise Self
  • | Knock Lock Mirror Image Portal Whisper Ray of Enfeeblement Spider Climb Summon Dust Mephit Summon Skeletal Minions Truth Delirium Web Weave
  • | Ghostly Armor Murder of Crows Remove Curse Ironspike Chains Fireball Rain of Terror Silver Lance Slow Foes Summon Minor Elemental Thunderous Blast Tongues Vampiric Touch
  • | Quick Invisibility Wall of Fire Whirlwind Vortex Wretched Wilt Summon Arcane Eye Summon Faithful Hound Stone Hail Sculpted Explosion Repeating Ice Lance Meteor Orbit Mage Mantle
  • | Wall of Force Summon Greater Elemental Scrying Reaping Field Modify Memory
  • | Soul Trap Summon Major Fey Thought Dungeon True Seeing Wall of Flesh Plane Shift Self Mass Suggestion Hide the Path Frostbite Explosion
  • | Summon Greater Spectral Sword Stunning Gaze Sequester Polar Vortex Instill Vulnerable Group Teleport

  • Curses Known:
  • Curse of Anger
    -1.54 1
  • Curse of Weakness
    1
  • Curse of Babel
    1
  • Curse of Gluttony
    15.4 1
  • Curse of Greed
    -50 1
  • Curse of Incited Wrath
    16.5 2
  • Curse of Sloth
    18.7 2
  • Cursed Arsenal
    -480 2
  • The Unseen Stalker
    2
  • Limp Wand
    3
  • Heartless
    -50 3
  • Cannibal Compulsion
    4
  • Eldritch Horrors
    4
  • Kinslayer
    10 Minutes 4
  • Rapid Aging
    4
  • Curse of Misfortune
    -1245 5
  • Curse of Everbleeding
    36.96 6
  • Marked Soul
    6
  • Fatal Strength
    25 7
  • Curse of Sacrifice
    0 1

  • Speed:
  • Walking Speed: +30
  • Hovering Speed: +60

  • Special Senses:
  • Nightsight: +60
  • Spellsight: +60

  • Damage Type Resistance:
  • Necrotic

Gloves of Swimming and Climbing
Robe of Eyes
Cloak of Arachnida
Ring of Mind Shielding
Ring of Protection
Boots of Levitation
Dagger of Venom
 

  • Inventory Equipped:
  • Robe of Eyes
    294 26400 gp
  • Boots of Levitation
    0.38 500 gp
  • Dagger of Venom
    6.63 38502 gp
  • Cloak of Arachnida
    75.5 4150 gp
  • Gloves of Swimming and Climbing
    136 24500 gp
  • Ring of Mind Shielding
    0.65 15500 gp
  • Ring of Protection
    20 1500 gp

  • Extra Attack: +2

  • Passive Abilities:
  • Gift
    1000 gp 1

  • Abilities:
  • Chosen
    5000 gp 21

  • Skill Tier 7:
  • Attention
  • Balance
  • Bending Weapon Skill
  • Empathy
  • Fortitude
    47.23
  • Frighten
    33.68
  • Influence
  • Initiative
  • Inspection
  • Magic
  • Navigation
  • One-Handed Melee Weapon Skill
  • Psyche
  • Sneak
  • Willpower

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music