Dying
Status Effect

Once a Player Character, or sometimes, a named NPC, goes to zero HP, they enter a Dying state.

Immediately upon Dying:
→ You gain one stack of Maimed,
→ You become Crippled
→ You also drop anything in your hands as you fall down.

If it is not your Turn yet, you are just considered Crippled, and may still use your Reaction as normal.

While Dying, at the start of your Turn, you make a Body Essence Roll vs. a fixed DC of 10, or a Dying Stratum Roll.

If you roll equal or higher than 10, you Gain a Recovery Stack, and progresses your Recovery State.

If you roll a 9 or lower, you gain a Dying State, and progressing your Dying State.

The sum of your Recovery States minus Dying States is known as your Dying Stratum.

Dying Stratum >= 0: Crippled
Dying Stratum = -1: Crippled, Incapacitated, Unconscious
Dying Stratum = -2: Crippled, Incapacitated, Unconscious
Dying Stratum = -3: Dead

If you Reach 3 Recovery States first, the Dying status effect is removed, and you are just Crippled, until you Reach 1 Vitality.

If you Reach 3 Dying States first, you are Dead.

Each time you take damage while Dying, you gain a Dying State. If you are critical struck while Dying, you gain 2 Dying States.

d100
Mod
ADV/DIS

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To access the dice log to keep track of your rolls

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To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information