Scarecrow
2

|

10
10
36
36
0
2
30
60

2

2


  • Natural Weapon(s):
  • Claw (2d4)


  • Passive Abilities:
  • False Appearance

  • Abilities:
  • Terrifying Glare

  • Attack Abilities:
  • Frightening Attack


Perched on a wooden strut, the gangly figure appears unmistakably as a bird-deterrent manikin. Despite its seemingly rudimentary nature, the farmer, tending to the field, staunchly attests to the scarecrow's simple yet effective role in fending off hungry birds seeking an easy meal.

At harvest time, when death revisits the twilit world and summer's blossoms bow their withered heads, eerie scarecrows loom in silent vigil over empty fields. With immortal patience, these stoic sentinels hold their posts through wind, storm, and flood, bound to their master's command, eager to terrify prey with its sackcloth visage and rend victims with its razor-sharp claws.

Spirit-Powered Constructs. A scarecrow is animated by the bound spirit of a slain evil creature, granting it purpose and mobility. It is this uncanny presence from beyond death that allows a scarecrow to inspire fear in those it gazes upon. Hags and witches often bind scarecrows with the spirits of demons, but any evil spirit will do. Although aspects of the spirit's personality might surface, a scarecrow's spirit doesn't recall the memories it had as a creature, and its will is focused solely on serving its creator. If its creator dies, the spirit inhabiting a scarecrow either continues to follow its last commands, seeks revenge for its creator's death, or destroys itself.

Environment:

d100
Mod
ADV/DIS

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To access the dice log to keep track of your rolls

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To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information