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Fire Giant Cannoneer
Huge
Fire Giants
9,000 lbs
Artillery Role
22
2426.01

Body
Mind
Soul
Vitality
216 / 216
Armor
10
26
Luck
Walking Speed
40
Jumping Speed
28
Nightsight
120
Unhindered Attacks
2
Reach
10
Damage Type Resistance
Immune Status Effect
ST 2 | 4 SP | d5
ST 3 | 7 SP | d6
ST 5 | 13 SP | d8
ST 6 | 16 SP | d9
ST 7 | 19 SP | d10
Skill Roll Adv
Skill Roll Dis
Language Fluent

Helmet
Plate
Bracers, Iron
Greaves, Iron
Boots, Iron
Heavy Flame Cannon
 
Tower Shield

  • Inventory Unequipped Inventory Unequipped:
  • 30 Firearms Mortar Shell
    10 gp


  • Natural Armor Natural Armor:
  • Natural Armor +2
    32 0 gp


  • Natural Weapon Natural Weapon(s):
  • Slam (10) (3d10)
    357.56


  • Passive Ability Passive Abilities:
  • No Fingers Required
    500 gp
  • Siege Monster
    500 3500 gp
  • Equipment Size: Huge
  • Extra Weapon Damage - Fire (2d6)
    9.36 1000 gp
  • Weapon Size: Huge
  • Armor Size: Huge
  • Knightly Presence
    1500 gp Requires Skill Tier 1 Heavy Armor Skill

  • Ability Abilities:
  • Fire Breath Weapon (15) (7d6)

  • Quick Ability Quick Abilities:
  • Shield Wall
    20.5 Requires Skill Tier 3 Shield Armor Skill
  • Shoulder Throw
    19.69 Requires Skill Tier 4 Natural Weapon Skill
  • Solid Armament
    120 1000 gp Requires Skill Tier 5 Heavy Armor Skill

  • Attack Ability Attack Abilities:
  • Fire Attack (2d6)
    12.78 1600 gp
  • Palm Burst
    100 gp Requires Skill Tier 2 Natural Weapon Skill
  • Iron Grip
    11.51 500 gp Requires Skill Tier 3 Natural Weapon Skill

  • Free Ability Free Abilities:
  • Fire Retalation (2d6)
    12.09

  • Reaction Ability Reaction Abilities:
  • Unshakable Defense
    3000 gp Requires Skill Tier 3 Heavy Armor Skill

  • Opportunity Attack Ability Opportunity Attack Abilities:
  • Counter Jab
    1000 gp Requires Skill Tier 5 Natural Weapon Skill

  • At Will Spell At Will Spell:
  • Fire Bolt
    20 2ap 0 Circle of Evocation
  • Fireball
    5.01 2ap 3 Circle of Evocation

  • Innate Spell Per Long Rest Innate Spell per Long Rest:
  • Wall of Fire
    2ap 4 Circle of Evocation


  • Monster Bit Monster Bits:
  • 540 Animal Blood
    0.1 gp
  • 1800 Animal Bone
    0.03 gp
  • 1350 Animal Fat
    0.5 gp
  • 2700 Animal Meat
    0.05 gp
  • 810 Hard Skin
    0.1 gp
  • 2 Fire Giant Finger
    50 gp

You watch as the Fire Giant Cannoneer lumbers forward, soot-blackened armor gleaming, cannon fused to its arm. Smoke coils from vents along its shoulders, and each step sends tremors through the cracked, scorched ground.

Fire Giant Cannoneers are master artillerymen, wielding massive shoulder-mounted cannons that launch molten shot. Clad in heat-tempered armor, they devastate fortifications and enemy ranks alike. Often found guarding volcanic strongholds or leading siege assaults, their precision and raw power make them feared assets on any battlefield.

Fire Giants
Creature Sub Type
Creature Sub Type
732.72

Fire Giants are master smiths, rivaling dwarves in craftsmanship. Their society is built around forges, with status earned through skill at metalwork. Leaders are chosen not by blood, but by forging legendary creations. Their halls echo with hammerfall, and their armor, tools, and weapons are both beautiful and brutally effective.

You see them past the molten gates—ash-streaked skin, hair like burnt wire, hands blackened from forgework. Their armor glows at the seams, etched with runes, each step ringing heavy on the stone floor.

  • At Will Spell At Will Spell:
  • Fire Bolt
    20 2ap 0 Circle of Evocation
  • Fireball
    5.01 2ap 3 Circle of Evocation

  • Innate Spell Per Long Rest Innate Spell per Long Rest:
  • Wall of Fire
    2ap 4 Circle of Evocation

  • Senses Special Senses:
  • Nightsight Nightsight: +120

  • Damage Type Resistance Damage Type Resistance:
  • Fire Fire

  • Immune Status Effect Immune to Status Effect:
  • Freezing Freezing
  • Frozen Frozen
    -622.5

  • Natural Armor Natural Armor:
  • Natural Armor +2
    32 0 gp

  • Natural Weapon Natural Weapon(s):
  • Slam (10) (3d10)
    357.56

  • Monster Bit Monster Bits:
  • 2 Fire Giant Finger
    50 gp

  • Extra Attack Extra Attack: +1

  • Passive Ability Passive Abilities:
  • No Fingers Required
    500 gp
  • Siege Monster
    500 3500 gp

  • Ability Abilities:
  • Fire Breath Weapon (15) (7d6)

  • Attack Ability Attack Abilities:
  • Fire Attack (2d6)
    12.78 1600 gp

  • Free Ability Free Abilities:
  • Fire Retalation (2d6)
    12.09

  • ST 2 | 4 SP | d5 Skill Tier 2:
  • Domir Domir Language Skill

  • ST 3 | 7 SP | d6 Skill Tier 3:
  • Empathy Empathy

  • ST 5 | 13 SP | d8 Skill Tier 5:
  • Attention Attention
  • Enchanting Enchanting
  • Excavating Excavating
  • Frighten Frighten
    33.68
  • Heavy Armor Skill Heavy Armor Skill
  • Initiative Initiative
  • Inspection Inspection
  • Natural Weapon Skill Natural Weapon Skill
  • Navigation Navigation
  • One-Handed Melee Weapon Skill One-Handed Melee Weapon Skill
  • Psyche Psyche
  • Shield Armor Skill Shield Armor Skill
  • Smithing Smithing
  • Two-Handed Melee Weapon Skill Two-Handed Melee Weapon Skill
  • Willpower Willpower

  • ST 7 | 19 SP | d10 Skill Tier 7:
  • Fortitude Fortitude
    47.23

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
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Item Information