Charm Person
1 |
Spell

You attempt to charm a Humanoid you can see within Range. It must make a Willpower, and does so with ADV if you or your companions are fighting it.

If it fails the Contesting Roll, it is Charmed by you until the Spell ends or until you or your companions do anything harmful to it. The Charmed creature regards you as a friendly acquaintance.

When the Spell ends, the creature could know it was Charmed by you if its actions are considered abnormal upon Self reflection.

This spell carries inherent risk, yet situations demand its use. With a forced smile, you lock eyes with your target, channeling thoughts of an old friend. The juxtaposition of a friendly facade with the underlying magical intent adds an intriguing layer of complexity to this risky yet necessary enchantment.

I Cast Charm Person
The ephemeral satisfaction outweighs their inevitable awakening. With gentle words and agreeable nods, my hands weave arcane gestures, seemingly amiable to the unsuspecting target. "Hello, friend," I say, their recognition a fleeting illusion. I guide them with casual commands, relishing the moment when they wave—a puppet in my enchanting masquerade.

  • Spell Info:
  • Spell Sphere(s): Arcane
  • Spell Circle: Circle of Charm
  • Components: 
  • Casting Time: 

  • Parameters:
  • Range:
  • Duration: 1 hours

  • N/A:
  • vs.
  • Spell Upcastable : Yes | 1 Additional Target(s) per Mana Upcasted

  • Ability only works against creature type:
  • Humanoid

  • Status Effect Parameters:

d100
Mod
ADV/DIS

-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information