The Duelist is not a soldier, nor a brawler. You are a blade in motion—a tactician of inches, a predator of single combat. You don’t fight in the chaos. You carve order into it, one foe at a time.
Duelists wear the lightest armor, but carry the heaviest threat. Their technique isn’t built around endurance, but dominance—fast, cutting engagements that end before retaliation is even considered. You move faster than reason, striking weak points, pressuring feints, and punishing hesitation with steel.
Every movement is part of a pattern designed to isolate the most dangerous target. You force one-on-one clashes even in group battles. Footwork, blade angle, and timing become your weapons long before your sword does.
Duelists aren’t born—they’re chosen. Initiates train in dueling halls with mirrored floors and crimson sand, where fights are watched by silence and judged by the angle of the wound. You're taught how to duel not for honor—but for outcome. There are no points. There is only who still stands.
You practice tempo control: force an opponent to act, bait their instinct, then punish the result. You don’t just learn to strike—you learn when not to. And when the time comes, one perfect blow can end a battle that never began.
A Duelist doesn’t retreat. You advance in lines the enemy cannot cross, not because of magic or armor, but because every foot closer brings them closer to death. You don’t block—you interrupt. You don’t dodge—you disappear. Your defense is your offense—elegant, inevitable, and sharp.
You don’t need the crowd to know you’ve won. The one you faced does.