Herald of Fools
180 lbs
20
1388.44

171 / 171
15
15
40
24
60
60
3
5

Embroidered Hat
Clothes, Entertainer’s
Shoes, Leather
Halberd
 
Halberd

  • Inventory Equipped:
  • Halberd
    5.28 20 gp
  • Clothes, Entertainer’s
    3 gp
  • Shoes, Leather
    1 gp
  • Embroidered Hat
    10 gp


  • Passive Abilities:
  • Perfect Grace
    5000 gp
  • Endless Footwork
    -5000 gp
  • Quick Footing
    5 7500 gp

  • Quick Abilities:
  • Lethal Jape
    31.41
  • Wave the Banner

  • Attack Abilities:
  • Banner Swing
    24.65 17500 gp
  • Cleave
  • Trip Attack
    1.63 150 gp
  • Lacerating Strike
    1.67
  • Rebuff
    150 gp

  • Reaction Abilities:
  • Weighted Step
    20

  • Opportunity Attack Abilities:
  • Axe Return
    500 gp


  • Monster Bits:
  • 42 Fiendish Essence
    1.5 gp

Silk shoes scrape stone in a constant, precise rhythm. A jester’s hood droops over a pale, painted face, and a banner pole spins through one hand—filigreed blade flashing as the cloth snaps like a stage curtain. The troupe’s colors stain the air with laughter turned sharp. If the dance falters, the herald’s body sags and grays, dying the instant the music in their limbs stops.

Heralds of fools lead troupes of fiendish revelers in service to the enigmatic Lord of Fools, a clown or jester entity who is a curious mix of levity and cruelty (though always with a sense of irony). The heralds are agile and graceful, every movement a dance, spinning their banner poles in intricate displays that can swiftly turn from entertainment to death.

Secret.

Heralds of fools are wonderful dancers, and they must never stop dancing, or they quickly perish

Environments:

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Effect 1 Effect 2 Ambience Music