Spy Skirmisher
140 lbs
2

|
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33 / 33
11
11
30
2
5

Crossbow Bolt Case
Hand Crossbow
 
Shortsword

  • Inventory Equipped:
  • Crossbow Bolt Case
    1 gp
  • Hand Crossbow
    75 gp
  • Shortsword
    10 gp

  • Inventory Unequipped:
  • 20 Crossbow Bolt
    0.05 gp
  • Clothes, Costume
    5 gp
  • Cosmetic Tools
    25 gp
  • Ink, 1-ounce bottle
    10 gp
  • Quill Pen
    0.2 gp


  • Attack Abilities:
  • Mobile Shot
    150 gp
  • Flourish
    150 gp
  • Piercing Shot
    400 gp
  • Rapid Shot
    800 gp
  • Piercing Strike
    400 gp

  • Opportunity Attack Abilities:
  • Close Quarters Combat
    300 gp

Navigating the crowd with uncanny ease, the figure's sharp, cunning eyes scan for potential threats. A quick flourish conceals their identity under a cowl, and with swift maneuvers, they vanish into the throng—leaving onlookers befuddled by the mysterious adeptness of this elusive presence within the bustling crowd.

Rulers, nobles, merchants, guildmasters, and other wealthy individuals use spies to gain the upper hand in a world of cutthroat politics. A spy is trained to secretly gather information. Loyal spies would rather die than divulge information that could compromise them or their employers.

Environment:

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information