You infect your  Target with an
 Target with an  Arcane disease. At any time after you cast this
 Arcane disease. At any time after you cast this  Spell, as long as you are on the same
 Spell, as long as you are on the same  Plane of existence as the
 Plane of existence as the  Target, the
 Target, the  Caster can use
 Caster can use  and
 and   Necrotic damage, automatically, to the
 Necrotic damage, automatically, to the  Target. If this damage would reduce the
 Target. If this damage would reduce the  Target to 0
 Target to 0  Vitalitys, you can choose to leave it with 1
 Vitalitys, you can choose to leave it with 1  Vitality. Otherwise, the
 Vitality. Otherwise, the  Spell ends. The
 Spell ends. The  Spell ends when you die.
 Spell ends when you die.
 Casting
 Casting  Remove Curse,
 Remove Curse,  Restoration, Major, or
 Restoration, Major, or  Major Heal on the
 Major Heal on the  Target allows the
 Target allows the  Target to make a Repeat a Defensive roll. Otherwise the disease can only be cured by
 Target to make a Repeat a Defensive roll. Otherwise the disease can only be cured by  Wish Fulfillment.
 Wish Fulfillment.
You must have a piece of the target's  Body as a material component to cast this
 Body as a material component to cast this  Spell.
 Spell.
You raise your hand, dark glyphs etch into the air, tendrils of shadow coil around the target. A black haze envelops them, veins pulsate with necrotic energy as the arcane disease settles deep within.
 Spell Info:
 Spell Info: Arcane
 Arcane							 Circle of Necromancy
 Circle of Necromancy		
 
	
		 
		
 Parameters:
 Parameters: 
			
 Contesting Roll:
					Contesting Roll:				
							 vs.
 vs.  
				
					
				
 Status Effect Parameters:
 Status Effect Parameters: Applied to
 Applied to  after
 after  FAILED:
 FAILED: Diseased
							 
								Diseased							
						 
											
										 
											
										 
											
										 
											
										 
											
										 
											
										 
											
										