Corpse Archer
Skeletons
190 lbs
13

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82 / 82
13
15
30
120
1
5

Leather Jerkin
Quiver
Longbow
 
Longbow

  • Inventory Equipped:
  • Leather Jerkin
    45 gp
  • Quiver
    1 gp
  • Longbow
    50 gp

  • Inventory Unequipped:
  • 20 Arrow
    0.05 gp


  • Passive Abilities:
  • Advanced Armor Training - Light
    2000 gp

  • Quick Abilities:
  • Subtle Stride
    500 gp
  • Agile Dodge
    500 gp
  • Fleet of Foot
    1000 gp

  • Attack Abilities:
  • Pinning Attack
    150 gp
  • Tricky Arrow
    64000 gp


  • Monster Bits:
  • 38 Animal Bone
    0.03 gp
  • 10 Necrotic Essence
    2 gp
  • 38 Rotten Flesh
    0.05 gp

The archer stands gaunt and hollow, its skeletal frame wrapped in spectral threads. A cracked, noble crest adorns its tattered quiver, and its translucent bow hums faintly as it draws, waiting for orders.

Environments:

Skeletons
Creature Sub Type

💀🌑 Skeletons: Echoes of the Grave

Skeletons are the chilling remnants of mortality, animated by dark sorcery into tireless harbingers of doom. 🦴 Their bony frames rattle with unnatural life, emerging from crypts and battlefields to serve as unflinching minions of the undead. Devoid of flesh and feeling, they embody the cold inevitability of death, their hollow sockets glaring with silent malice. In Zin’s shadowed tombs and forsaken ruins, skeletons stand as eternal sentinels, a grim testament to the necromantic arts that bind them.

🕳️ Origins: Awakened by Darkness

Skeletons rise through vile necromancy, summoned by spellcasters who weave shadows into bone, or stirred by ambient evil in death-soaked lands. 🧙‍♂️ Ancient battlefields, cursed crypts, or sites of massacre birth these horrors, their forms clattering forth with mechanical precision. Echoing their past lives in faint mimicry, they serve as tools for greater evils. GMs can customize their awakening—perhaps tied to a lich’s ritual or a haunted artifact—infusing campaigns with lore of forgotten wars or profane pacts.

🛡️ Obedient Servants: Bound to Command

These undead lackeys obey without question, executing orders with literal, unyielding fidelity. ⚙️ From wielding rusted blades and donning tattered armor to manning siege engines or scaling walls, they perform as instructed, though their rigidity can backfire in fluid chaos. Masters must phrase commands precisely, lest a skeleton’s blind adherence sow unintended havoc. GMs can exploit this for humor or horror, turning a vague order into a comedic blunder or a deadly mishap amid battle.

🔄 Habitual Behaviors: Ghosts of Routine

Uncontrolled skeletons lapse into eerie loops, reenacting fragments of their mortal lives like spectral automatons. 🕰️ A skeletal miner chips endlessly at stone, a guard patrols a vanished gate, or nobles whirl in a silent ballroom dance. These behaviors offer glimpses into lost histories, haunting and poignant. GMs can use them as narrative hooks—perhaps a skeleton’s routine reveals a hidden treasure or clues to an ancient curse, drawing players into deeper mysteries.

⚔️ Relentless Pursuers: Harvesters of Life

Upon sensing the living, skeletons surge with merciless intent, their necromantic drive compelling them to slay without pause. 🗡️ Devoid of fear or self-preservation, they press attacks with clattering fury, their bony weapons striking until shattered. Their emotionless onslaught makes them ideal fodder for dark lords, overwhelming foes through sheer persistence. GMs can swarm players with waves of skeletons, turning encounters into grueling sieges where strategy trumps brute force.

🏰 The Skeleton’s Haunt: Tombs of Terror

Skeletal lairs are grim bastions—crumbling crypts, fog-shrouded graveyards, or bone-littered battlefields humming with dark energy. 🕸️ Traps of spiked pits or collapsing ceilings guard their domains, while ambient necromancy might spontaneously raise more undead. GMs can craft these as eerie dungeons, filled with rattling patrols and hidden lore, where players must navigate silence broken only by the clack of bones.

🗝️ Confronting Skeletons: Shattering the Undead

Battling skeletons demands precision, as their resilience shrugs off piercing blows but crumbles under bludgeoning force. 🔨 Holy water, radiant magic, or turning undead scatters them, while exploiting their obedience—luring them into traps or confusing commands—offers clever victories. GMs can layer encounters with environmental hazards, like holy ground that weakens them or puzzles tied to their habitual echoes.

🌌 Apex of Necromantic Dread

Skeletons are the unyielding spine of undeath, their clattering hordes a symphony of terror in Zin’s shadowed realms. 💀 As obedient thralls or habitual specters, they weave dread into every tomb and battlefield, challenging heroes to confront the veil between life and oblivion. Whether swarming in service to a greater evil or haunting as echoes of the past, skeletons embody the relentless grip of death. Only the resolute can shatter their bones and silence their eternal march, restoring peace to the restless dead. 🖤

  • Special Senses:
  • Nightsight: +60

  • Damage Type Vulnerability:
  • Bludgeoning

d100
Mod
ADV/DIS
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Effect 1 Effect 2 Ambience Music

Item Information