The creatures Soul has been defiled by a fiendish scar which marks them as the enemy of a powerful
Fiend. This
Fiend always knows the creatures location, but cannot see or hear them. The
Fiend can cast
Psychic Sending at will to this creature, and the
Target receives the
Message Exchange even if on a different
Plane.
This Fiend has
ADV on
Attack Rolls against the
Target, and deals an additional
Psychic damage whenever it deals damage to this creature.
If Target sees the
Fiend, it has to make a
DC
Soul
Contesting Roll or be
Frightened until the start of its next
Turn, and repeats the
Contesting Roll at the start of each
Turn.
You feel the fiendish scar burning on your soul, marking you as the enemy of a powerful Fiend. The Fiend always knows your location, sending chilling psychic messages across planes.