Menu

Source Library

Digital supplements and compendia—rules content, adventures and setting material you add to My Library.

Source Browse Library
Adventure Adventures

Standalone adventures—ready to run. Purchase the source in the Library for access.

Adventure All Adventures Free Adventure Free Adventures Paid Adventure Paid Adventures
Discord X Theme Dark Mode Theme Light Mode Toggle Panels on
FateTide Tell Your Story
Mok The Apostle of The Maw
Large
Ogres
500 lbs
Leader Role
10
38.92


 

  • Inventory Equipped Inventory Equipped:
  • Magical Staff
    7 gp


  • Natural Armor Natural Armor:
  • Natural Armor +4
    64 0 gp


  • Passive Ability Passive Abilities:
  • Maw’s Embrace
  • Healthy Body
    5.73 Requires Skill Tier 3 Fortitude
  • Unyielding Command
    Requires Skill Tier 3 Willpower

  • Ability Abilities:
  • Tossin' Time

  • Reaction Ability Reaction Abilities:
  • Violent Focus
  • Thick Hide Absorption, Adept
    75 Requires Skill Tier 3 Natural Armor Skill

  • At Will Spell At Will Spell:
  • Call Lightning
    18.21 2ap 3 Circle of Conjuration
  • Command Foe
    2ap 1 Circle of Charm
  • Faerie Fire
    -584.6 2ap 1 Circle of Evocation
  • Inflict Wounds
    2ap 1 Circle of Necromancy
  • Lightning Strike
    1ap 3 Circle of Evocation
  • Skeletal Hands
    15.4 2ap 1 Circle of Necromancy

You see Mok, the Apostle of The Maw, towering with a grotesque, misshapen form. His skin is mottled and sickly, eyes glowing with hunger. His clawed hands grasp a monstrous staff, dripping with dark energy.

Introduction

Mok, the Apostle of The Maw, is a legendary ogre whose immense strength and unwavering devotion to the dark deity known as The Maw have earned him both fear and respect among his kind. Mok's mission is to restore the ancient, malevolent influence of The Maw over the ogre tribes and to fulfill the deity's insatiable hunger through devastation and conquest.

Appearance

Mok's appearance is a stark testament to his devotion and power. As an older ogre, his massive frame is marked by the years of battle and service to The Maw. His skin, a deep, weathered gray, is adorned with tribal tattoos of fangs and teeth—symbols of his absolute loyalty to the dark god. These tattoos are more than mere decoration; they are infused with the essence of The Maw, glowing faintly with a sinister energy in the dark.

Role and Influence

Mok is a revered and feared leader among the ogres, holding sway over the remnants of his kind who still follow the dark teachings of The Maw. His primary role is to reinstate the malevolent will of The Maw among the ogres, leading raids and burning villages to satisfy the god's unending appetite for destruction. Mok is tasked with rallying the ogre tribes, igniting their primal instincts, and guiding them back to their ancient, dark ways.

Background and Goals

Once, the ogre tribes thrived under the dark influence of The Maw, but the passage of time and the encroachment of other powers diminished their fervor. Mok’s goal is to reignite the flames of devotion and restore the ogres’ role as harbingers of chaos and destruction. He travels across the land, inciting terror and conducting brutal raids, all in service of The Maw's insatiable hunger.

Legacy

Mok is a living embodiment of The Maw’s hunger, and his name echoes through the tales of terror and destruction he leaves in his wake. His actions are a dark reminder of the old ways, driving fear into the hearts of those who oppose his unyielding quest to restore The Maw’s dominion over the ogre kind.

Environments: Desert Forest Grassland Hill Mountain Swamp Underground

Ogres
Creature Sub Type
Creature Sub Type
6.59

💥 Ogres: Chaotic Behemoths of the Wild

Towering at 9 to 10 feet tall and weighing close to a half-ton, ogres are lumbering titans of destruction. Built like siege engines and fueled by hunger and rage, they roam the wilds with a blend of dumb confidence and reckless violence. Their minds are dull, their bodies terrifyingly powerful, and their idea of diplomacy is smashing things until they stop moving.

😡 Rage-Fueled Tempers

An ogre’s wrath is legendary. A stray insult, mocking tone, or even an accidental glance can ignite their fury like dry straw to fire. When angered, they erupt into destructive tantrums, bellowing, smashing, and crushing everything in sight until there’s nothing left standing—except them.

🪓 Nomadic Marauders

Ogres don’t stay in one place long—not because they’re wanderers by nature, but because they eat everything in reach. Once an area’s been stripped of food (and victims), they lumber off in search of new prey. Their “homes” are caves, hollow trees, or stolen farmhouses. A lonely cabin on the edge of civilization? That’s prime ogre real estate—provided the previous owners are dead.

🤜 Notorious Bullies

These brute bullies often team up with other monsters like goblins, trolls, or orcs, enjoying the perks of being the muscle in any crew. They especially idolize giants, obeying them with wide-eyed loyalty in hopes of approval. Within the ordning (giant-kind’s rigid social ladder), ogres rank low, but they’ll do anything to climb—even if that means fetching, fighting, or flailing at the giants’ command.

🍖 Gruesome Gluttony

Ogres eat everything. And not delicately. Their favorite delicacies include dwarves, halflings, and elves, usually chased down for sport before being eaten raw. If anything is left—bones, skin, gear—they might wear it proudly like a twisted fashion statement. Ogre couture? Think “spine-chic with a skull necklace.”

💰 “Treasure” Hoarders

What do ogres hoard? Junk. Lots of it. A cracked shield, a shiny fork, a boot full of moldy cheese—all priceless in ogre eyes. They especially love shiny objects, even if they don’t understand their value. Offer them a glittering bauble or a weapon sized for their frame, and you just might earn their trust (or at least delay getting eaten).

🧠 Legendary Stupidity

Make no mistake: ogres are dumb. Counting past ten? Only with their fingers. Reading? Forget it. Their language is crude and their worldview simpler than a club to the face. Tricksters beware—ogres might fall for your lies, or they might decide the safest option is to crush first and ask no questions later.

🪵 Primitive Wanderers

Wrapped in filthy pelts and wielding makeshift clubs from uprooted trees, ogres aren’t exactly refined. They drift along the edges of civilization, raiding livestock, pantries, and peasants. Sometimes they travel in small bands, which operate more like chaotic mobs than true tribes. When two bands meet, they might trade members like livestock—or just beat each other senseless.

🎲 Using Ogres in Your Campaign

Ogres bring chaos, brutality, and dark hilarity to any encounter. Whether your party tries to outwit, bargain with, or brawl through them, ogres offer memorable moments filled with tension, absurdity, and danger. A single ogre can cause a mess; a band of them is a rolling catastrophe.

So sharpen your wit, your steel, or both—because ogres are never just a “random encounter.”

They’re a wrecking ball in the shape of a humanoid.

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

These sliders set site audio only, so you can mix against Discord and other apps (phone volume still caps everything).

Effect 1
20%
Effect 2
20%
Ambience
20%
Music
20%

Item Information