Savage Trapper
Savage Trapper
Beastlings
200 lbs
10

|

32 / 32
12
15
35
30
1

  • Natural Armor:
  • Natural Armor +3
    0 gp


  • Natural Weapon(s):
  • Ram (10ft) (2d6)


  • Passive Abilities:
  • Apt Jumper
  • Keen Hearing


  • Inventory Equipped:
  • Net
    1 gp

  • Inventory Unequipped:
  • Trident
    5 gp


  • Monster Bits:
  • 12 Animal Blood
    0.1 gp
  • 60 Animal Meat
    0.05 gp
  • 30 Animal Fat
    0.5 gp
  • 30 Animal Bone
    0.03 gp

You watch a net fly overhead, its source a savage-looking Satyr with an evil grin, ready to ensnare you.

Beastlings
Creature Sub Type

Beastlings are animalistic creatures that walk upright but are typically more intelligent than their Beast counterpart.

They could have come from a cruel joke by a God, or a terrible Wizard experiment gone wrong. Whole communities, or cities of Beastlings could exist in campaign.

They do not look Humanoid, and look like a large animal which walks upright. This could mean that other creatures of the campaign world treat them as a Beast, the GM could decide to have DIS on Influence Skill Rolls vs a non-Beastling.

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information