Beastlings are animalistic creatures that walk upright but are typically more intelligent than their
Beast counterpart.
They could have come from a cruel joke by a God, or a terrible Wizard experiment gone wrong. Whole communities, or cities of
Beastlings could exist in campaign.
They do not look Humanoid, and look like a large animal which walks upright. This could mean that other creatures of the campaign world treat them as a
Beast, the
GM could decide to have
DIS on
Influence
Skill Rolls vs a non-Beastling.
# | Type | Name |
---|---|---|
1 | Creature | Minotaur Berserker |
2 | Creature | Savage Satyr |
3 | Creature | Satyr Young Blood |
4 | Passive Ability | Beastling Origins |
5 | Passive Ability | Hedgehogfolk Origins |
6 | Passive Ability | Scorpionfolk Origins |
7 | Creature | Savage Soul Snatcher |
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Na |
9 | Passive Ability | Batfolk Origins |
10 | Passive Ability | Mammothfolk Origins |
11 | Creature | Grizzly Slave Soldier |
12 | Passive Ability | Avianfolk Origins |
13 | Creature | Savage Trapper |
14 | Passive Ability | Snakefolk Origins |
15 | Passive Ability | Roo-Folk Origins |
16 | Passive Ability | Grasswalker Origins |
17 | Creature | Savage Centaur |
18 | Passive Ability | Arachnofolks Origins |
19 | Creature | Avianfolk Aeromancer |
20 | Passive Ability | Grizzlyfolk Origins |
21 | Creature | Savage Tusk |
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Na |