Beastlings are animalistic creatures that walk upright but are typically more intelligent than their
Beast counterpart.
They could have come from a cruel joke by a God, or a terrible Wizard experiment gone wrong. Whole communities, or cities of
Beastlings could exist in campaign.
They do not look Humanoid, and look like a large animal which walks upright. This could mean that other creatures of the campaign world treat them as a
Beast, the
GM could decide to have
DIS on
Influence
Skill Rolls vs a non-Beastling.
# | Type | Name |
---|---|---|
1 | Creature | Centaur Woodsman |
2 | Creature | Minotaur Berserker |
3 | Creature | Savage Satyr |
4 | Creature | Satyr Young Blood |
5 | Passive Ability | Beastling Origins |
6 | Passive Ability | Hedgehogfolk Origins |
7 | Passive Ability | Scorpionfolk Origins |
8 | Creature | Savage Soul Snatcher |
9 | Na | |
10 | Creature | Centaur Druid |
11 | Passive Ability | Lionfolk Origins |
12 | Passive Ability | Batfolk Origins |
13 | Passive Ability | Mammothfolk Origins |
14 | Creature | Grizzly Slave Soldier |
15 | Passive Ability | Avianfolk Origins |
16 | Creature | Savage Trapper |
17 | Passive Ability | Snakefolk Origins |
18 | Passive Ability | Roo-Folk Origins |
19 | Passive Ability | Grasswalker Origins |
20 | Creature | Savage Centaur |
21 | Creature | Satyr Archer |
22 | Passive Ability | Arachnofolks Origins |
23 | Creature | Avianfolk Aeromancer |
24 | Passive Ability | Grizzlyfolk Origins |
25 | Creature | Savage Tusk |
26 | Na |