Beastlings
Creature Sub Type

Beastlings are animalistic creatures that walk upright but are typically more intelligent than their Beast counterpart.

They could have come from a cruel joke by a God, or a terrible Wizard experiment gone wrong. Whole communities, or cities of Beastlings could exist in campaign.

They do not look Humanoid, and look like a large animal which walks upright. This could mean that other creatures of the campaign world treat them as a Beast, the GM could decide to have DIS on Influence Skill Rolls vs a non-Beastling.

Attached Items
# Type Name
1 Na
2 Na
3 Passive Ability Batfolk Origins
4 Passive Ability Beastling Origins
5 Passive Ability Grasswalker Origins
6 Creature Grizzly Slave Soldier
7 Passive Ability Grizzlyfolk Origins
8 Passive Ability Hedgehogfolk Origins
9 Passive Ability Lionfolk Origins
10 Passive Ability Mammothfolk Origins
11 Passive Ability Roo-Folk Origins
12 Creature Savage Tusk
13 Passive Ability Scorpionfolk Origins
14 Passive Ability Snakefolk Origins
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music