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Beastlings
Creature Sub Type
Creature Sub Type
2.5

Beastlings Beastlings are animalistic creatures that walk upright but are typically more intelligent than their Beast Beast counterpart.

They could have come from a cruel joke by a God, or a terrible Wizard Wizard experiment gone wrong. Whole communities, or cities of Beastlings Beastlings could exist in campaign.

They do not look Humanoid Humanoid, and look like a large animal which walks upright. This could mean that other creatures of the campaign world treat them as a Beast Beast, the GM GM could decide to have DIS DIS on Influence Influence Skill Roll Skill Rolls vs a non-Beastling.

  • Speed Types Speed:
  • Walking Speed Walking Speed: +30

  • Natural Weapon Natural Weapon(s):
  • Claw (d4)

  • Passive Ability Passive Abilities:
  • Beastling Empathy
    500 gp 1

  • ST 2 | 4 SP | d5 Skill Tier 2:
  • Natural Weapon Skill Natural Weapon Skill

  • Random Name Table Male Random Name Table Male
  • Names - Beastling - Male - First Name

  • Random Name Table Female Random Name Table Female
  • Names - Beastling - Female - First Name

  • Random Name Table Last Name Random Name Table Last Name
  • Names - Beastling - Last Name

Attached Items
# Type Name
1 Passive Ability Batfolk Origins
2 Passive Ability Beastling Origins
3 Passive Ability Dinofolk Origins
4 Passive Ability Dogfolk Origins
5 Passive Ability Grasswalker Origins
6 Passive Ability Grizzlyfolk Origins
7 Passive Ability Hedgehogfolk Origins
8 Passive Ability Lionfolk Origins
9 Passive Ability Lizardfolk Origins
10 Passive Ability Mammothfolk Origins
11 Passive Ability Roo-Folk Origins
12 Passive Ability Scorpionfolk Origins
13 Passive Ability Snakefolk Origins
Creature Creatures With This Creature Sub Type
D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
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To edit characters or creatures.

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Effect 2
20%
Ambience
20%
Music
20%

Item Information