Beastlings
Creature Sub Type

Beastlings are animalistic creatures that walk upright but are typically more intelligent than their Beast counterpart.

They could have come from a cruel joke by a God, or a terrible Wizard experiment gone wrong. Whole communities, or cities of Beastlings could exist in campaign.

They do not look Humanoid, and look like a large animal which walks upright. This could mean that other creatures of the campaign world treat them as a Beast, the GM could decide to have DIS on Influence Skill Rolls vs a non-Beastling.

Attached Items
# Type Name
1 Creature Centaur Woodsman
2 Creature Minotaur Berserker
3 Creature Savage Satyr
4 Creature Satyr Young Blood
5 Passive Ability Beastling Origins
6 Passive Ability Hedgehogfolk Origins
7 Passive Ability Scorpionfolk Origins
8 Creature Savage Soul Snatcher
9 Na
10 Creature Centaur Druid
11 Passive Ability Lionfolk Origins
12 Passive Ability Batfolk Origins
13 Passive Ability Mammothfolk Origins
14 Creature Grizzly Slave Soldier
15 Passive Ability Avianfolk Origins
16 Creature Savage Trapper
17 Passive Ability Snakefolk Origins
18 Passive Ability Roo-Folk Origins
19 Passive Ability Grasswalker Origins
20 Creature Savage Centaur
21 Creature Satyr Archer
22 Passive Ability Arachnofolks Origins
23 Creature Avianfolk Aeromancer
24 Passive Ability Grizzlyfolk Origins
25 Creature Savage Tusk
26 Na
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information