Beastlings
Creature Sub Type

Beastlings are animalistic creatures that walk upright but are typically more intelligent than their Beast counterpart.

They could have come from a cruel joke by a God, or a terrible Wizard experiment gone wrong. Whole communities, or cities of Beastlings could exist in campaign.

They do not look Humanoid, and look like a large animal which walks upright. This could mean that other creatures of the campaign world treat them as a Beast, the GM could decide to have DIS on Influence Skill Rolls vs a non-Beastling.

Attached Items
# Type Name
1 Creature Minotaur Berserker
2 Creature Savage Satyr
3 Creature Satyr Young Blood
4 Passive Ability Beastling Origins
5 Passive Ability Hedgehogfolk Origins
6 Passive Ability Scorpionfolk Origins
7 Creature Savage Soul Snatcher
8
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Na
9 Passive Ability Batfolk Origins
10 Passive Ability Mammothfolk Origins
11 Creature Grizzly Slave Soldier
12 Passive Ability Avianfolk Origins
13 Creature Savage Trapper
14 Passive Ability Snakefolk Origins
15 Passive Ability Roo-Folk Origins
16 Passive Ability Grasswalker Origins
17 Creature Savage Centaur
18 Passive Ability Arachnofolks Origins
19 Creature Avianfolk Aeromancer
20 Passive Ability Grizzlyfolk Origins
21 Creature Savage Tusk
22
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Na
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information