Beastlings
Creature Sub Type
56.5

Beastlings are animalistic creatures that walk upright but are typically more intelligent than their Beast counterpart.

They could have come from a cruel joke by a God, or a terrible Wizard experiment gone wrong. Whole communities, or cities of Beastlings could exist in campaign.

They do not look Humanoid, and look like a large animal which walks upright. This could mean that other creatures of the campaign world treat them as a Beast, the GM could decide to have DIS on Influence Skill Rolls vs a non-Beastling.

  • Speed:
  • Walking Speed: +30

  • Natural Weapon(s):
  • Claw (d4)
    56.92

  • Passive Abilities:
  • Beastling Empathy
    500 gp 1

  • Skill Tier 2:
  • Natural Weapon Skill

  • Random Name Table Male
  • Names - Beastling - Male - First Name

  • Random Name Table Female
  • Names - Beastling - Female - First Name

  • Random Name Table Last Name
  • Names - Beastling - Last Name

Attached Items
# Type Name
1 Passive Ability Batfolk Origins
2 Passive Ability Beastling Origins
3 Passive Ability Dinofolk Origins
4 Passive Ability Dogfolk Origins
5 Passive Ability Grasswalker Origins
6 Creature Grizzly Slave Soldier
7 Passive Ability Grizzlyfolk Origins
8 Passive Ability Hedgehogfolk Origins
9 Passive Ability Lionfolk Origins
10 Passive Ability Lizardfolk Origins
11 Passive Ability Mammothfolk Origins
12 Creature Petunia Quickburrow
13 Passive Ability Roo-Folk Origins
14 Creature Savage Tusk
15 Passive Ability Scorpionfolk Origins
16 Passive Ability Snakefolk Origins
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music