Beastlings
Creature Sub Type

Beastlings are animalistic creatures that walk upright but are typically more intelligent than their Beast counterpart.

They could have come from a cruel joke by a God, or a terrible Wizard experiment gone wrong. Whole communities, or cities of Beastlings could exist in campaign.

They do not look Humanoid, and look like a large animal which walks upright. This could mean that other creatures of the campaign world treat them as a Beast, the GM could decide to have DIS on Influence Skill Rolls vs a non-Beastling.

Attached Items
# Type Name
1 Creature Minotaur Berserker
2 Creature Savage Satyr
3 Creature Satyr Young Blood
4 Passive Ability Beastling Origins
5 Creature Savage Soul Snatcher
6
Deprecated: str_replace(): Passing null to parameter #3 ($subject) of type array|string is deprecated in /var/www/html/includes/functions.php on line 3206
Na
7 Passive Ability Batfolk Origins
8 Passive Ability Mammothfolk Origins
9 Creature Grizzly Slave Soldier
10 Passive Ability Avianfolk Origins
11 Creature Savage Trapper
12 Passive Ability Snakefolk Origins
13 Passive Ability Grasswalker Origins
14 Creature Savage Centaur
15 Passive Ability Arachnofolks Origins
16 Passive Ability Grizzlyfolk Origins
17 Creature Savage Tusk
18
Deprecated: str_replace(): Passing null to parameter #3 ($subject) of type array|string is deprecated in /var/www/html/includes/functions.php on line 3206
Na
d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information