Beastlings are animalistic creatures that walk upright but are typically more intelligent than their
Beast counterpart.
They could have come from a cruel joke by a God, or a terrible
Wizard experiment gone wrong. Whole communities, or cities of
Beastlings could exist in campaign.
They do not look
Humanoid, and look like a large animal which walks upright. This could mean that other creatures of the campaign world treat them as a
Beast, the
GM could decide to have
DIS on
Influence
Skill Rolls vs a non-Beastling.
| # | Type | Name |
|---|---|---|
| 1 | Na | |
| 2 | Na | |
| 3 | Passive Ability | Arachnofolks Origins |
| 4 | Passive Ability | Batfolk Origins |
| 5 | Passive Ability | Beastling Origins |
| 6 | Passive Ability | Grasswalker Origins |
| 7 | Creature | Grizzly Slave Soldier |
| 8 | Passive Ability | Grizzlyfolk Origins |
| 9 | Passive Ability | Hedgehogfolk Origins |
| 10 | Passive Ability | Lionfolk Origins |
| 11 | Passive Ability | Mammothfolk Origins |
| 12 | Passive Ability | Roo-Folk Origins |
| 13 | Creature | Savage Tusk |
| 14 | Passive Ability | Scorpionfolk Origins |
| 15 | Passive Ability | Snakefolk Origins |