Savage Tusk
Beastlings
400 lbs
11
585.5

85 / 85
14
14
65
30
1
5

  • Natural Weapon(s):
  • Tusk (2d6)
    99.58
  • Claw (d4)
    56.92


  • Passive Abilities:
  • Hard to Kill
    3000 gp
  • Beastling Empathy
    500 gp 1

  • Attack Abilities:
  • Pounce Attack
    2.74 150 gp
  • Palm Burst
    100 gp
  • Iron Grip
    11.51 500 gp


  • Monster Bits:
  • 48 Humanoid Blood
    0.15 gp
  • 120 Animal Bone
    0.03 gp
  • 80 Animal Fat
    0.5 gp
  • 280 Animal Meat
    0.05 gp
  • 40 Soft Skin
    0.05 gp

You watch as a wereboar cloaked in heavy armor bursts from the bushes, shield raised and sword gleaming, its tusks protruding menacingly beneath a snarling visage.

Environments:

Beastlings
Creature Sub Type
56.5

Beastlings are animalistic creatures that walk upright but are typically more intelligent than their Beast counterpart.

They could have come from a cruel joke by a God, or a terrible Wizard experiment gone wrong. Whole communities, or cities of Beastlings could exist in campaign.

They do not look Humanoid, and look like a large animal which walks upright. This could mean that other creatures of the campaign world treat them as a Beast, the GM could decide to have DIS on Influence Skill Rolls vs a non-Beastling.

  • Speed:
  • Walking Speed: +30

  • Natural Weapon(s):
  • Claw (d4)
    56.92

  • Passive Abilities:
  • Beastling Empathy
    500 gp 1

  • Skill Tier 2:
  • Natural Weapon Skill

  • Random Name Table Male
  • Names - Beastling - Male - First Name

  • Random Name Table Female
  • Names - Beastling - Female - First Name

  • Random Name Table Last Name
  • Names - Beastling - Last Name

d100
Mod
ADV/DIS
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To edit characters or creatures.

Effect 1 Effect 2 Ambience Music