You watch as a wereboar cloaked in heavy armor bursts from the bushes, shield raised and sword gleaming, its tusks protruding menacingly beneath a snarling visage.
Environments:
Beastlings are animalistic creatures that walk upright but are typically more intelligent than their Beast counterpart.
They could have come from a cruel joke by a God, or a terrible Wizard experiment gone wrong. Whole communities, or cities of Beastlings could exist in campaign.
They do not look Humanoid, and look like a large animal which walks upright. This could mean that other creatures of the campaign world treat them as a Beast, the GM could decide to have DIS on Influence Skill Rolls vs a non-Beastling.