Savage Tusk
Savage Tusk
Beastlings
400 lbs
11

|

85 / 85
14
14
35
1

  • Natural Weapon(s):
  • Tusk (2d6)


  • Passive Abilities:
  • Hard to Kill

  • Attack Abilities:
  • Pounce Attack



  • Monster Bits:
  • 24 Animal Blood
    0.1 gp
  • 120 Animal Meat
    0.05 gp
  • 60 Animal Fat
    0.5 gp
  • 60 Animal Bone
    0.03 gp

You watch as a wereboar cloaked in heavy armor bursts from the bushes, shield raised and sword gleaming, its tusks protruding menacingly beneath a snarling visage.

Environments:

Beastlings
Creature Sub Type

Beastlings are animalistic creatures that walk upright but are typically more intelligent than their Beast counterpart.

They could have come from a cruel joke by a God, or a terrible Wizard experiment gone wrong. Whole communities, or cities of Beastlings could exist in campaign.

They do not look Humanoid, and look like a large animal which walks upright. This could mean that other creatures of the campaign world treat them as a Beast, the GM could decide to have DIS on Influence Skill Rolls vs a non-Beastling.

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information