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The Grinning Sinner
Large
Beastlings
320 lbs
Leader Role
18
960.37

Body
Mind
Soul
Vitality
152 / 152
Mana
16 / 16
Armor
14
14
Luck
Walking Speed
30
Jumping Speed
18
Unhindered Attacks
1
Reach
5
Damage Type Resistance
ST 2 | 4 SP | d5
ST 5 | 13 SP | d8
Skill Roll Adv

  • Natural Weapon Natural Weapon(s):
  • Claw (d4)
    56.92


  • Passive Ability Passive Abilities:
  • Beastling Empathy
    500 gp 1

  • Quick Ability Quick Abilities:
  • Shoulder Throw
    19.69 Requires Skill Tier 4 Natural Weapon Skill

  • Attack Ability Attack Abilities:
  • Palm Burst
    100 gp Requires Skill Tier 2 Natural Weapon Skill
  • Iron Grip
    11.51 500 gp Requires Skill Tier 3 Natural Weapon Skill

  • Opportunity Attack Ability Opportunity Attack Abilities:
  • Counter Jab
    1000 gp Requires Skill Tier 5 Natural Weapon Skill

  • Lair Lair:
  • The Grinning Sinner's Lair


  • Monster Bit Monster Bits:
  • 19 Humanoid Blood
    0.15 gp
  • 48 Animal Bone
    0.03 gp
  • 32 Animal Fat
    0.5 gp
  • 112 Animal Meat
    0.05 gp
  • 16 Soft Skin
    0.05 gp

Scales ripple with energy siphoned from a sealed spirit's coffin. Bargains carve into your flesh as souls twist in your wake. Doubt in your renown twists the hex against you.

Once the dashing pirate captain Briggsy Kratch, the crocodile-folk now known as the Grinning Sinner made a bargain for power with a spirit known as Snake Eye Jack. The sinner grew discontent with the power he was gifted and tricked Jack into a coffin before sealing him inside. Now the Grinning Sinner siphons his trapped patron’s cursed power and makes bargains of his own to snare the souls of the desperate and foolish.

Secret.

The Grinning Sinner holds his prowess and reputation as a fearsome and successful pirate captain above all; causing him to doubt his renown can turn his hexed magic against him.

Environments: Coast Swamp

Beastlings
Creature Sub Type
Creature Sub Type
56.5

Beastlings Beastlings are animalistic creatures that walk upright but are typically more intelligent than their Beast Beast counterpart.

They could have come from a cruel joke by a God, or a terrible Wizard Wizard experiment gone wrong. Whole communities, or cities of Beastlings Beastlings could exist in campaign.

They do not look Humanoid Humanoid, and look like a large animal which walks upright. This could mean that other creatures of the campaign world treat them as a Beast Beast, the GM GM could decide to have DIS DIS on Influence Influence Skill Roll Skill Rolls vs a non-Beastling.

  • Speed Types Speed:
  • Walking Speed Walking Speed: +30

  • Natural Weapon Natural Weapon(s):
  • Claw (d4)
    56.92

  • Passive Ability Passive Abilities:
  • Beastling Empathy
    500 gp 1

  • ST 2 | 4 SP | d5 Skill Tier 2:
  • Natural Weapon Skill Natural Weapon Skill

  • Random Name Table Male Random Name Table Male
  • Names - Beastling - Male - First Name

  • Random Name Table Female Random Name Table Female
  • Names - Beastling - Female - First Name

  • Random Name Table Last Name Random Name Table Last Name
  • Names - Beastling - Last Name

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
ADV/DIS
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Effect 1
20%
Effect 2
20%
Ambience
20%
Music
20%

Item Information