Grizzly Slave Soldier
Beastlings
400 lbs
6
569.9

85 / 85
13
13
60
26
30
2
5

  • Natural Weapon(s):
  • Bite (2d8)
    126.14
  • Claw (2d6)
    142.24
  • Claw (d4)
    56.92


  • Passive Abilities:
  • Slave Seal
    10000 gp
  • Beastling Empathy
    500 gp 1

  • Attack Abilities:
  • Palm Burst
    100 gp


  • Monster Bits:
  • 48 Humanoid Blood
    0.15 gp
  • 120 Animal Bone
    0.03 gp
  • 80 Animal Fat
    0.5 gp
  • 280 Animal Meat
    0.05 gp
  • 40 Soft Skin
    0.05 gp

The chains rattle as it approaches, its once friendly and noble demeanor replaced by a savage look. It charges with reckless abandon, eyes wild and muscles bulging.

Overview

The Grizzly Slave Soldier is a tragic figure in the world of fantasy, a once proud member of the Grizzlyfolk, now reduced to a tool of war by their hated enemies, the Hobgoblins. Captured and enslaved, these mighty beings are forced to fight against their will, their spirits broken but their physical prowess undiminished.

Appearance

Grizzly Slave Soldiers are imposing figures, towering over most other races. Covered in thick fur that comes in shades of white, black, or brown, they bear the marks of their captivity: heavy chains and shackles, scars from cruel whips, and the haunted look of those who have suffered greatly. Despite their captivity, their eyes still burn with a fierce, primal energy, hinting at the indomitable spirit that lies within.

Origins

Hailing from the far northern regions where frost never melts, the Grizzlyfolk are a bear-like beastling race known for their hospitality and strength. However, the relentless raids by Hobgoblins have led to many being captured and enslaved. The Hobgoblins, recognizing the raw power of the Grizzlyfolk, break their spirits and force them into servitude as Slave Soldiers.

Environments:

Beastlings
Creature Sub Type
56.5

Beastlings are animalistic creatures that walk upright but are typically more intelligent than their Beast counterpart.

They could have come from a cruel joke by a God, or a terrible Wizard experiment gone wrong. Whole communities, or cities of Beastlings could exist in campaign.

They do not look Humanoid, and look like a large animal which walks upright. This could mean that other creatures of the campaign world treat them as a Beast, the GM could decide to have DIS on Influence Skill Rolls vs a non-Beastling.

  • Speed:
  • Walking Speed: +30

  • Natural Weapon(s):
  • Claw (d4)
    56.92

  • Passive Abilities:
  • Beastling Empathy
    500 gp 1

  • Skill Tier 2:
  • Natural Weapon Skill

  • Random Name Table Male
  • Names - Beastling - Male - First Name

  • Random Name Table Female
  • Names - Beastling - Female - First Name

  • Random Name Table Last Name
  • Names - Beastling - Last Name

d100
Mod
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Effect 1 Effect 2 Ambience Music