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FateTide Tell Your Story
Wight
Medium - Size
175 lbs
Minion Role
6
807.9

Body
Mind
Soul
Vitality
71 / 71
Armor
12
14
Luck
Walking Speed
30
Jumping Speed
14
Nightsight
60
Unhindered Attacks
2
Reach
5
Damage Mitigation
2
Damage Type Resistance
Damage Type Immunity
Immune Status Effect
Damage Mitigation
ST 2 | 4 SP | d5

Leather Jerkin
Quiver
Longsword
 

  • Inventory Equipped Inventory Equipped:
  • Leather Jerkin
    32 45 gp
  • Longsword
    4.01 15 gp
  • Quiver
    1 gp

  • Inventory Unequipped Inventory Unequipped:
  • 20 Arrow
    0.05 gp
  • Longbow
    6.33 50 gp
  • Arrow
    0.05 gp


  • Natural Weapon Natural Weapon(s):
  • Slam (d1)
    28.39


  • Quick Ability Quick Abilities:
  • Subtle Stride
    500 gp Requires Skill Tier 1 Light Armor Skill

  • Attack Ability Attack Abilities:
  • Life Draining Strike (d6)
    50.15 1200 gp
  • Pommel Strike
    4.89 Requires Skill Tier 1 One-Handed Melee Weapon SkillRequires Skill Tier 1 Two-Handed Melee Weapon Skill
  • Short Draw
    400 gp Requires Skill Tier 1 One-Handed Melee Weapon Skill
  • Palm Burst
    100 gp Requires Skill Tier 2 Natural Weapon Skill


  • Monster Bit Monster Bits:
  • 35 Animal Bone
    0.03 gp
  • 8 Necrotic Essence
    2 gp
  • 35 Rotten Flesh
    0.05 gp

Wrapped in mummified flesh stretched tight over a contorted skeleton, the humanoid emanates a scent of decay and fresh blood. A lipless mouth reveals jagged teeth, issuing an otherworldly growl. Its skeletal limbs terminate in needle-like claws, and burning white-hot eyes intensify as it lunges forward.

The word "wight" meant "person" in days of yore, but the name now refers to evil undead who were once mortals driven by dark desire and great vanity. When death stills such a creature's heart and snuffs its living breath, its spirit cries out to the demon lord Orcus or some vile god of the underworld for a reprieve: undeath in return for eternal war on the living. If a dark power answers the call, the spirit is granted undeath so that it can pursue its own malevolent agenda.

Wights possess the memories and drives of their formerly living selves. They will heed the call of whatever dark entity transformed them into undead, swearing oaths to appease their new lord while retaining their autonomy. Never tiring, a wight can pursue its goals relentlessly and without distraction.

Life Eaters

Neither dead nor alive, a wight exists in a transitional state between one world and the next. The bright spark it possessed in life is gone, and in its place is a yearning to consume that spark in all living things.

When a wight attacks, this life essence glows like white-hot embers to its dark eyes, and the wight's cold touch can drain the spark through flesh, clothing, and armor.

Shadow of the Grave

Wights flee from the world by day, away from the light of the sun, which they hate. They retreat to barrow mounds, crypts, and tombs where they dwell. Their lairs are silent, desolate places, surrounded by dead plants, noticeably blackened, and avoided by bird and beast.

Humanoids slain by a wight can rise as zombies under its control. Motivated by hunger for living souls and driven by the same desire for power that awakened them in undeath, some wights serve as shock troops for evil leaders, including wraiths. As soldiers, they are able to plan but seldom do so, relying on their hunger for destruction to overwhelm any creature that stands before them.

Environments: Desert Swamp Underground Urban

D4
D6
D8
D10
D12
D20
Advantage
Disadvantage
d100
Mod
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Item Information