Blood of the Glacier

The Blood of the Glacier sorcerer carries magic formed under pressure—ancient, heavy, and slow to shift. Their power comes from frozen places: deep ice shelves, buried mountain veins, and the grinding march of glaciers. They don’t hurl chaos like storm sorcerers or channel flickering power like firebloods. Instead, they lock down the battlefield, stop movement, and wear down opposition with cold that doesn’t fade.

Frostborne and Pressure-Forged

Those with glacierblood often show it. Their skin is pale or stone-gray, with faint blue lines under the surface that pulse like chilled veins. Their breath steams in warm air. Ice crystals sometimes form along their clothes or hair during casting. They favor heavy layers—fur-lined hoods, bone clasps, stone-tiled armor. Their magic manifests as slow-building bursts of freezing mist, jagged ice growths, or creeping frost that spreads along the ground and surfaces.

In the Icebound Halls

Deep in northern reaches or under ancient mountains, glacierblooded sorcerers gather in ice-locked temples and natural caverns. There, surrounded by thick silence and unmoving air, they study how to turn stillness into strength. They learn to stop movement, suppress flame, and break apart defenses with weight and time. Lessons are passed by carving runes into frozen walls, and tests involve surviving days buried beneath the ice.

Doctrine of the Frozen Path

Glacier sorcerers focus on control. Their spells slow movement, anchor targets in place, and harden allies against harm. They can shape terrain into dangerous, freezing ground or raise walls of solid ice. Over time, their magic becomes harder to resist—every spell stacking chill upon chill until enemies break. They don’t rush. They don’t flare. They freeze the battlefield and wait for everything else to stop moving.


  • Spells Known:
  • Frostbite Bolt
    0 1
  • Permafrost Grip
    1 5
  • Glacial Shield
    2 8
  • Ice Spikes
    2 12
  • Hailstorm
    3 16
  • Frigid Tomb
    4 20
  • Icebound Familiar
    5 24
  • Absolute Zero
    6 28
  • Cryostasis
    1 Minute 7 32
  • Mirror of the Glacier
    8 36
  • Glacier’s Crownfall
    9 40

  • Passive Abilities:
  • Frost Within
    4000 gp 1
  • Winter’s Endurance
    5000 gp 5
  • Ice-Blooded Reflexes
    1500 gp 10
  • Permafrost Soul
    5000 gp 15
  • Snowblind Eyes
    5000 gp 20
  • Icebound Will
    10000 gp 25
  • Arctic Sovereign
    5000 gp 30
  • Frozen Worldwalker
    3000 gp 35

d100
Mod
ADV/DIS
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To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information