Street Guard Captain
Street Guards
150 gp / day
220 lbs
8

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51 / 51
10
18
30
1
5
4

Helmet
Plate
Bracers, Iron
Clothes, Uniform
Cloak, Cloth
Greaves, Iron
Boots, Iron
Longsword
 
Medium Shield

  • Inventory Equipped:
  • Boots, Iron
    8 gp
  • Bracers, Iron
    15 gp
  • Cloak, Cloth
    1 gp
  • Greaves, Iron
    2 gp
  • Helmet
    40 gp
  • Longsword
    15 gp
  • Medium Shield
    10 gp
  • Plate
    900 gp
  • Clothes, Uniform
    1 gp

  • Inventory Unequipped:
  • Manacles
    2 gp
  • Signal Whistle
    3 gp


  • Passive Abilities:
  • Knightly Presence
    1500 gp
  • Advanced Armor Training - Shields
    2000 gp
  • Advanced Armor Training - Heavy
    6000 gp

  • Abilities:
  • Rally the Men

  • Quick Abilities:
  • Battle Cry
  • Battlefield Order
  • Solid Armament
    1000 gp

  • Attack Abilities:
  • Pommel Strike
    150 gp
  • Arcing Slash
    500 gp
  • Lacerating Strike
    400 gp

  • Reaction Abilities:
  • Interposing Block
    1500 gp
  • Unshakable Defense
    3000 gp

You spot the captain—armor polished but scarred, cloak crisp and crimson, helm trimmed with brass. A scar splits his lip; his gauntlet taps a baton against one palm, boots planted like iron stakes.

Street Guard Captains oversee city districts, manage patrol shifts, and coordinate responses to larger threats like riots or fugitives. They're seasoned veterans, often with military backgrounds, and carry authority to enforce curfews, issue warrants, and deputize civilians. Recognized by distinctive cloaks, engraved badges, and the respect—or fear—of their subordinates.

Street Guards
Creature Sub Type

Street Guards are the most common and visible law enforcers in towns and cities. Recruited from the local population or nearby villages, they form the backbone of public order—walking the streets, breaking up fights, chasing thieves, and keeping an eye on suspicious folk. They're not elite soldiers, but they know the streets better than anyone.

Clothes, Uniform
 

  • Inventory Equipped:
  • Clothes, Uniform
    1 gp

  • Inventory Unequipped:
  • Manacles
    2 gp
  • Signal Whistle
    3 gp

  • Skill Tier 2:
  • Common Language Skill

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information