Rat-Ogre
Skrags
800 lbs
10

|
|

115 / 115
16
19
35
120
1
5
2

  • Natural Armor:
  • Natural Armor +3
    0 gp


  • Natural Weapon(s):
  • Bite (2d8)
  • Claw (2d6)
  • Tail (d6)


  • Passive Abilities:
  • Keen Senses
    1500 gp

  • Abilities:
  • Rat Bodyslam

  • Attack Abilities:
  • Necrotic Bite (d8)
    2400 gp

  • Reaction Abilities:
  • Black Sludge

You see it—matted fur stretched over rippling muscles, claws like jagged iron, and yellowed fangs jutting from its elongated snout. Its hunched back bristles with scars, and its glowing, beady eyes lock onto you.

Origins
The Rat-Ogre is a hulking, grotesque creature crafted through the dark alchemy and sinister ingenuity of Skrag society. Once ordinary ratfolk, they are force-fed Warp Potions until their bodies double in size and their minds deteriorate into near-mindless savagery. These beasts are both a curse and a weapon, revered for their brute strength but pitied or mocked for their shattered identities.

Appearance
A Rat-Ogre stands between 12 and 15 feet tall, its frame a grotesque amalgamation of swollen muscles and jagged bones, barely contained beneath patchy, matted fur. Its limbs are disproportionate—arms bulging with unnatural strength, claws sharpened to tear through flesh and metal alike, while its hunched back bristles with tufts of wiry hair. The face retains faint remnants of its rat origins, with an elongated snout lined with cracked, yellowed teeth, but its glowing, feral eyes betray the madness within.

Large scars and warped growths pockmark the creature’s body, with veins of sickly green pulsing beneath its fur—a side effect of the Warp Potion coursing through its veins. Its movements are erratic yet terrifyingly powerful, each step causing the ground to quake under its immense weight.

Behavior
Rat-Ogres are driven by primal instincts, fueled by an insatiable addiction to Warp Potions. Their minds are almost completely destroyed, leaving behind little more than animalistic rage and a slavish loyalty to the Skrag handlers who promise them more of the precious liquid. They thrive on chaos, charging into combat without fear or hesitation, battering through foes with sheer brute force.

In Skrag society, Rat-Ogres are treated as tools, often mocked by their smaller kin but respected for their effectiveness in battle. They are deployed in the most dangerous situations—fighting rival clans, breaking sieges, or acting as living battering rams during invasions. For all their might, these creatures are ultimately tragic, reduced to husks of their former selves in pursuit of a fleeting reward: a single drop of the Warp Potion that sustains their twisted existence.

Role in Skrag Society
In Skrag culture, Rat-Ogres are seen as tools of destruction rather than individuals. The Skrag sorcerers and alchemists take pride in their creations, viewing the Rat-Ogres as living proof of their mastery over the dark arts. Other Skrag treat them as both a source of fear and amusement, bullying the creatures relentlessly yet cowering when their rage is unleashed.

Rat-Ogres are particularly valued for their ability to cow rival Skrag or intimidate rebellious clans. In battles, they are often promised a taste of Warp Potion as a reward for victory, ensuring their loyalty despite their pitiful condition.

Environment:

Skrags
Creature Sub Type

🐀💰 Skrags: Scavengers of the Shadows

Skrags are grotesque rat-men, twisted descendants of noble Ratfolk now warped by addiction and decay. 🖤 Their wiry, fur-clad forms skitter through Zin’s darkest corners, driven by an insatiable lust for glittering treasures. With cunning minds and clawed limbs, they navigate treacherous tunnels and desolate wastes, stealing from the mighty and betraying their own. In a society ruled by chaos and greed, Skrags are a pestilent blight, their beady eyes ever gleaming with hunger and malice.

🧪 Origins and Evolution: Warped by Addiction

Once proud Ratfolk, Skrags devolved through their obsession with "Warp," a mysterious drug that ravaged their bodies and minds. 🧬 This substance twisted their humanoid forms into rodent-like horrors, granting resistance to necrotic energies but vulnerability to radiant power. Their fall from grace fuels their desperation, a tragic legacy of lost nobility. GMs can tie Warp to a campaign’s dark forces—perhaps a hag’s brew or a demonic taint—making Skrags a cautionary tale of corruption.

🦴 Appearance: Grotesque Rat-Men

Standing four to six feet, Skrags are a nightmarish blend of human and rat, their patchy gray-brown fur matted with filth. 🐾 Elongated snouts, sharp teeth, and glowing beady eyes give them a ravenous look, while nimble claws and hairless tails aid in scavenging and climbing. Their wiry frames belie their agility, slipping through cracks or scaling ruins. GMs can describe their skittering movements or the glint of stolen trinkets to amplify their unsettling presence.

🪦 Scavengers of the Desolate: Dwellers in Decay

Skrags haunt places steeped in death—graveyards, battlefields, or abandoned barracks—where they pilfer shiny relics from the fallen. 🪨 Their greed drives them to steal from orcs, ogres, or even dragon hoards, heedless of danger. This reckless scavenging makes them both pest and threat, their lairs glittering with ill-gotten gains. GMs can craft encounters in ruined sites, where Skrags lurk amid bones, ready to ambush or flee with pilfered loot.

🕳️ Nomadic Tunnels: Warrens of Chaos

Skrags carve sprawling underground warrens, their tunnel networks a maze of narrow passages and hidden bolt-holes. 🕸️ These labyrinths, expanded with obsessive fervor, let them move unseen, evading or ambushing foes. Rigged with crude traps—collapsing shafts or spiked pits—they fiercely defend their domains. GMs can design warrens as claustrophobic dungeons, challenging players with tight spaces and sudden Skrag assaults.

👑 Social Structure: Wealth Equals Power

In Skrag society, status hinges on hoarded wealth—shiny coins, gems, or trinkets define the King of the Skrags. 💎 This title is fleeting, as betrayal, theft, or murder shifts power in a cutthroat cycle. Alliances are fragile, forged only for mutual gain and broken at the first opportunity. GMs can use this chaos for intrigue, with players exploiting Skrag rivalries or navigating deals with a greedy king.

⚔️ Combat Tactics: Cunning and Frenzied

Skrags fight with feral agility, striking from shadows with claws, teeth, or scavenged blades. 🗡️ They swarm in packs, using tunnels to flank or escape, and hurl stolen objects as makeshift missiles. Radiant magic disrupts their necrotic resilience, while their greed can be baited with glittering lures. GMs can craft battles as frenetic chases, with Skrags darting through warrens or overwhelming foes with sheer numbers.

🏞️ The Skrag’s Warren: Hoard of Filth

Skrag lairs are squalid mazes, strewn with bones, refuse, and pilfered treasures. 🗑️ Glimmering coins and baubles pile in corners, guarded by traps or swarms of rats trained as sentinels. The air reeks of decay and Warp’s acrid tang, a testament to their degradation. GMs can design warrens as treacherous heist sites, where players seek a fabled hoard while dodging Skrag ambushes or Warp-induced hazards.

🗝️ Confronting Skrags: Outwitting the Greedy

Battling Skrags demands cunning, as their agility and numbers overwhelm the careless. ⚡ Radiant spells or holy relics shatter their defenses, while luring them with shiny bait can disrupt their unity. Destroying Warp caches may weaken their resolve. GMs can create tense encounters, with players infiltrating warrens to steal treasures or facing a Skrag king’s desperate last stand.

🌌 Apex of Corrupted Greed

Skrags are Zin’s twisted scavengers, their fall from Ratfolk grace a warning of addiction’s cost. 🐀 In death-haunted ruins and treacherous tunnels, they weave chaos with greedy claws, their society a mirror of betrayal and decay. Whether stealing from dragons or backstabbing kin, Skrags challenge heroes to match their cunning. Only the cleverest can navigate their warrens and extinguish their pestilent greed, restoring order to the shadows they infest.

  • Damage Type Immunity:
  • Necrotic
  • Poison

  • Damage Type Vulnerability:
  • Radiant

  • Immune to Status Effect:
  • Poisoned

  • Skill Roll ADV:
  • Sneak

d100
Mod
ADV/DIS
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To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information