Blood of the Wildsoul

Sorcerers of the Blood of the Wildsoul draw their power from raw nature—storms, beasts, forests, and elemental forces. Their magic is instinctual and physical, shaped by primal energy rather than formal training or arcane theory.

Wild-Bound Magic

Wildsoul sorcerers often show physical traits tied to the natural world—barklike skin, glowing eyes, or hair that shifts like flame or water. Their spells create real, tangible effects: roots tear through the ground, wind blasts knock enemies aside, and animals appear to defend them. Their presence disturbs or calms the land depending on their state of mind.

Trained in Isolation

Most Wildsoul sorcerers learn in remote places—groves, caves, mountains—often with druids or alone. They don’t follow formal spellcasting rules; they experiment and adapt through trial and error. Their power is flexible but dangerous, sometimes surging when emotions flare or when nature around them reacts.

Direct and Dangerous

These sorcerers don’t use magic delicately. They conjure thorns, unleash storms, and summon predators to tear enemies apart. Their spells often come with a physical cost—blood drawn, energy drained, or exhaustion—but the results are powerful. A Wildsoul in combat is hard to predict and harder to stop.


  • Restricted Spell Sphere(s):

  • Spells Known:
  • Thornlash
    0 1
  • Verdant Ward
    1 5
  • Earthbind Grasp
    1 8
  • Tidal Recoil
    2 12
  • Nature’s Reclaim
    3 16
  • Blooming Vile
    3 20
  • Sunflare Blossom
    4 24
  • Feral Kinshape
    5 28
  • Eclipse Thornstorm
    7 36
  • Wildsoul Armageddon
    8 40

  • Passive Abilities:
  • Druidic Tongue
    500 gp 1
  • Green Memory
    1500 gp 1
  • Primal Access - Blood of the Wildsoul
    5000 gp 1
  • Beast-Favored
    1000 gp 5
  • Elemental Pulse
    3000 gp 10
  • Resist the Tame
    4000 gp 15
  • Nature-Linked
    5000 gp 20
  • Dew-Kissed
    8000 gp 25
  • The Land Knows You
    5000 gp 30
  • Inner Grove
    15000 gp 35

  • Free Abilities:
  • Avatar of the Wildsoul
    32

  • Skill Tier 3:
  • Natural Armor Skill
  • Natural Weapon Skill

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information