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Blood Of The Wildsoul Blood of the Wildsoul

Sorcerers of the Blood of the Wildsoul draw their power from raw nature—storms, beasts, forests, and elemental forces. Their magic is instinctual and physical, shaped by primal energy rather than formal training or arcane theory.

Wild-Bound Magic

Wildsoul sorcerers often show physical traits tied to the natural world—barklike skin, glowing eyes, or hair that shifts like flame or water. Their spells create real, tangible effects: roots tear through the ground, wind blasts knock enemies aside, and animals appear to defend them. Their presence disturbs or calms the land depending on their state of mind.

Trained in Isolation

Most Wildsoul sorcerers learn in remote places—groves, caves, mountains—often with druids or alone. They don’t follow formal spellcasting rules; they experiment and adapt through trial and error. Their power is flexible but dangerous, sometimes surging when emotions flare or when nature around them reacts.

Direct and Dangerous

These sorcerers don’t use magic delicately. They conjure thorns, unleash storms, and summon predators to tear enemies apart. Their spells often come with a physical cost—blood drawn, energy drained, or exhaustion—but the results are powerful. A Wildsoul in combat is hard to predict and harder to stop.


  • Restricted Spell Sphere(s): Primal Sphere of Magic

  • Spell Spells Known:
  • Thornlash
    3.6 2ap 0 Circle of Evocation 1 Blood Of The Wildsoul
  • Verdant Ward
    100 1ap 1 Circle of Abjuration 5 Blood Of The Wildsoul
  • Earthbind Grasp
    15.4 2ap 1 Circle of Transmutation 8 Blood Of The Wildsoul
  • Tidal Recoil
    4.53 2ap 2 Circle of Evocation 12 Blood Of The Wildsoul
  • Nature’s Reclaim
    2ap 3 Circle of Necromancy 16 Blood Of The Wildsoul
  • Blooming Vile
    2ap 3 Circle of Transmutation 20 Blood Of The Wildsoul
  • Sunflare Blossom
    9.01 2ap 4 Circle of Evocation 24 Blood Of The Wildsoul
  • Feral Kinshape
    845 1ap 5 Circle of Transmutation 28 Blood Of The Wildsoul
  • Eclipse Thornstorm
    5.01 2ap 7 Circle of Evocation 36 Blood Of The Wildsoul
  • Wildsoul Armageddon
    416.74 2ap 8 Circle of Transmutation 40 Blood Of The Wildsoul

  • Passive Ability Passive Abilities:
  • Druidic Tongue
    2.5 500 gp 1 Blood Of The Wildsoul
  • Green Memory
    1500 gp 1 Blood Of The Wildsoul
  • Primal Access - Blood of the Wildsoul
    5000 gp 1 Blood Of The Wildsoul
  • Beast-Favored
    1000 gp 5 Blood Of The Wildsoul
  • Elemental Pulse
    137.5 3000 gp 10 Blood Of The Wildsoul
  • Resist the Tame
    35 4000 gp 15 Blood Of The Wildsoul
  • Nature-Linked
    5000 gp 20 Blood Of The Wildsoul
  • Dew-Kissed
    6.02 8000 gp 25 Blood Of The Wildsoul
  • The Land Knows You
    5000 gp 30 Blood Of The Wildsoul
  • Inner Grove
    4.41 15000 gp 35 Blood Of The Wildsoul

  • Free Ability Free Abilities:
  • Avatar of the Wildsoul
    13.16 32 Blood Of The Wildsoul

  • ST 3 | 7 SP | d6 Skill Tier 3:
  • Natural Armor Skill Natural Armor Skill
  • Natural Weapon Skill Natural Weapon Skill

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