Specialist in Sabotage

The Specialist in Sabotage is a master of destruction by design. Where others sneak past traps, they build them. Where others pick locks, they weld them shut. These thieves dismantle fortresses, jam weapons, and set precise charges to control the battlefield on their own terms.

Tinker, Trigger, Ruin

Saboteurs carry strange tools—wire hooks, brass timers, compact powder tubes, and custom-built firearms. Every pouch, strap, and buckle hides something volatile. They disable machines with a glance, jam gears with a flick, and level defenses before the enemy even realizes they're exposed.

In Zin

Deep beneath Zin’s blasted manufactories, saboteurs train in hollowed bunkers echoing with detonation. They learn to sabotage siege engines mid-fire, reroute pressure valves to backblast, and vanish before the dust settles. Their creed is simple: no wall is sacred, no weapon safe.

  • Passive Abilities:
  • EMP Specialist
    5000 gp 5
  • Quick Fuse Reader
    5000 gp 5
  • Tactile Awareness
    1500 gp 10
  • Whisper Circuit
    3000 gp 10
  • Pocket Rig
    5000 gp 15
  • Mechanical Empathy
    3000 gp 20
  • Pressure Sense
    4000 gp 20
  • Silent Pin
    5000 gp 25
  • Dead Switch
    5000 gp 30

  • Full Abilities:
  • Wall Breach Kit
    28
  • Omega Sapper
    40

  • Abilities:
  • Slam Charge
    5
  • Thermite Charge
    20
  • Void Spike
    36

  • Quick Abilities:
  • Shrapnel Coil
    8
  • Tripline Snap
    12
  • Flash Stun
    24

  • Attack Abilities:
  • Sparkshot
    1000 gp 5
  • Hollow Point
    3000 gp 16
  • Silent Shot
    3000 gp 32

  • Skill Tier 3:
  • Dismantle
  • Firearms Weapon Skill
  • Machining

d100
Mod
ADV/DIS
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To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information