Thief Class Summary
1
Backstabber
Cunning
Mug
Shank
2
Feat - Thief (2nd)
3
Keen Moves
Dirty Fighting
4
Feat - Thief (4th)
5
6
Feat - Thief (6th)
7
Vanish
8
9
Cutthroat
Honest Chance
10
Extra Attack (Thief)
Feat - Thief (10th)
11
Sprint
12
13
Slice and Dice
14
Feat - Thief (14th)
15
Detach
16
17
Gouge
18
Feat - Thief (18th)
19
Evasion
20
21
Eyes on the Back of My Head
22
Feat - Thief (22nd)
23
Hoodwink
24
25
Slippery
26
Feat - Thief (26th)
27
Sap
28
29
Nimble Redirect
30
Feat - Thief (30th)
31
Chicanery
32
33
Insidious
34
Feat - Thief (34th)
35
Evicerate
36
37
Unseen
38
Feat - Thief (38th)
39
Unheard
40
Deadly Weapon
Class:
Subclass:

The Thief is a master of deception and trickery, a sly and cunning individual who relies on their wit and cunning to get what they want. They wear dark clothing, often adorned with pockets and pouches for their tools and loot. They carry a set of lockpicks, a grappling hook, and a small blade, all essential tools for their trade. The Thief is also a master of cheating, able to manipulate the odds and turn the tables in their favor.


  • Main Class Information:
  • Primary Essence:
  • Class Mechanic: Cunning
  • Class Caster Type: No Bending Powers
  • Subclass Gained at Class Level: 5

  • Vitality:
  • Vitality at 1st Level: 10
  • Vitality at Higher Levels: 3
  • Vitality From : ROUNDDOWN(Body * (Total Level / 2))

  • Passive Abilities:
  • Backstabber
    500 gp 1
  • Cunning
    1000 gp 1
  • Feat - Thief (2nd)
    1000 gp 2
  • Feat - Thief (4th)
    1000 gp 4
  • Feat - Thief (6th)
    1000 gp 6
  • Feat - Thief (10th)
    1000 gp 10
  • Extra Attack (Thief)
    2500 gp 10
  • Feat - Thief (14th)
    1000 gp 14
  • Feat - Thief (18th)
    1000 gp 18
  • Eyes on the Back of My Head
    1500 gp 21
  • Feat - Thief (22nd)
    1000 gp 22
  • Feat - Thief (26th)
    1000 gp 26
  • Feat - Thief (30th)
    1000 gp 30
  • Feat - Thief (34th)
    1000 gp 34
  • Feat - Thief (38th)
    1000 gp 38

  • Abilities:
  • Honest Chance
    1000 gp 9
  • Cutthroat
    1000 gp 9
  • Chicanery
    3000 gp 31
  • Insidious
    15000 gp 33

  • Quick Abilities:
  • Mug
    500 gp 1
  • Keen Moves
    1000 gp 3
  • Vanish
    2000 gp 7

  • Attack Abilities:
  • Shank
    800 gp 1
  • Slice and Dice
    400 gp 13
  • Gouge
    500 gp 17
  • Sap
    500 gp 27

  • Free Abilities:
  • Dirty Fighting
    1000 gp 3
  • Detach
    1000 gp 15
  • Evicerate
    15000 gp 35
  • Unseen
    15000 gp 37
  • Unheard
    15000 gp 39
  • Deadly Weapon
    50000 gp 40

  • Reaction Abilities:
  • Sprint
    500 gp 11
  • Evasion
    1500 gp 19
  • Hoodwink
    2000 gp 23
  • Slippery
    1000 gp 25
  • Nimble Redirect
    2000 gp 29

  • Skill Tier 3:
  • Fortitude
  • Light Armor Skill
  • One-Handed Melee Weapon Skill
  • Throwable Weapon Skill

  • Starting Equipment:
  • Dagger
    2 gp
  • Leather Jerkin
    45 gp
  • Pouch
    0.5 gp
  • Shortsword
    10 gp

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information