Priest - Tier 2
Priest - Tier 2 (Subtype)
180 lbs
15
1365.71

52 / 52
15 / 15
12
14
30
14
30
30
2
5

Gambeson
Pouch
Component Pouch
Light Shield
 
Mace

  • Inventory Equipped:
  • Pouch
    0.5 gp
  • Component Pouch
    25 gp
  • Gambeson
    16 15 gp
  • Light Shield
    26.98 5 gp
  • Mace
    11.28 5 gp

  • Inventory Unequipped:
  • Magical Holy Amulet
    40 gp


  • Passive Abilities:
  • Your Place is Here
    1000 gp 1
  • Rite
    500 gp 1
  • Divine Conversion
    1000 gp 1
  • Your Time is Not Now
    1000 gp 1
  • Flexible Swimmer
    66 600 gp

  • Abilities:
  • Minor Divine Calling
    10000 gp 3
  • Spiritual Rejuvenation
    10000 gp 11

  • Quick Abilities:
  • Agile Centering
    500 gp
  • Fleet of Foot
    24.8 1000 gp

  • Attack Abilities:
  • Concussive Smash
    3.76 250 gp
  • Shockbash
    250 gp
  • Bruising Blow
    7.41 1600 gp
  • Kneeshatter
    4.82 1000 gp
  • Ribshatter
    15.2 500 gp


  • Spellcasting |
  • Spells Prepared:
  • | Divine Guidance Hand of Radiance Holy Proclamation Martyr Touch of Light
  • | Bless Allies Divine Healing Rebuke Blessings Upon You Bane Foes Blessing of Resilience Cure Wounds Guiding Bolt Sanctuary Ward
  • | Divine Aid Banish Shadows Alleviating Touch Forceful Query Heroic Aid Suppression Adept Restore Blessed Ground
  • | Create Food and Water Glyph of Warding Magic Circle Mass Healing Word Protection from Undead Protection from Fiends Revivify Remove Curse
  • | Banishment Celestial Beacon Death Ward Healing Ray Know Vulnerabilities Radiant Beams
  • | Benediction Divine Communion Dispel Evil and Good Hallow Mass Sanctuary Restoration, Major Summon Celestial


  • Monster Bits:
  • 40 Humanoid Blood
    0.15 gp
  • 108 Animal Bone
    0.03 gp
  • 72 Animal Fat
    0.5 gp
  • 248 Animal Meat
    0.05 gp
  • 36 Soft Skin
    0.05 gp

Warm gold spreads through torn flesh as a priest’s blood-bright sigil hangs in the air. White cloth flutters around plated boots, and a steady hand presses light back into your failing breath.

Priest - Tier 2 (Subtype)
Creature Sub Type
841.91

⛪✨ Priest: Tier 2 Devout

A Tier 2 Priest is a seasoned divine support caster whose healing, protection, and spiritual steadiness make it a serious battlefield asset. It no longer offers only basic restoration. At this tier, the priest actively sustains allies, stabilizes pressure points, and keeps a group functioning through damage, fear, and attrition.

🙏📜 Calling and Foundation

Tier 2 Priests are deeply formed by doctrine, prayer, sacred duty, or prolonged service to a deity and community. Their faith has been tested by hardship, injury, and real need. They do not simply know rites by memory. They understand when divine aid is needed most and how to deliver it without losing composure under pressure.

🕯️⛪ Appearance and Bearing

These creatures usually appear as experienced clerics, battlefield chaplains, shrine wardens, temple healers, wandering ministers, or trusted divine attendants attached to military, civic, or sacred institutions. Their clothing and symbols are often clearer marks of office than at Tier 1, showing rank, patron deity, or earned trust. Their presence tends to feel composed, purposeful, and quietly authoritative.

✨🩹 Combat Style

A Tier 2 Priest fights by keeping allies standing and making enemy progress harder to maintain. It can heal more reliably, ward more effectively, and apply divine aid with better timing than a Tier 1 Acolyte. Its offensive miracles are still secondary, but it can use them when needed to punish enemies threatening the vulnerable or to break pressure at a critical moment.

🧠🛡️ Tactical Ability

Its tactical sense is strong within support casting, triage, and defensive positioning. A Tier 2 Priest can identify who must be healed first, where a blessing will preserve the most strength, and when a protective effect is worth more than immediate restoration. It may not command the entire battlefield, but it is highly effective at preventing local collapse.

💠🌟 Divine Grace

At this tier, divine grace becomes a defining strength rather than a simple support function. Tier 2 Priests channel blessings, healing, wards, and sacred reassurance with enough consistency to change the shape of an encounter. Their miracles do not merely patch wounds. They preserve momentum, restore confidence, and allow allies to keep fighting past the point where lesser groups would begin to fail.

🩹💪 Endurance and Resolve

Tier 2 Priests are harder to break because their faith and training reinforce each other. They remain functional under stress, continue ministering through danger, and do not easily surrender their place in the fight. Their endurance is not based on raw toughness, but on spiritual focus, practiced discipline, and the ability to keep hope active even in worsening conditions.

🏰👥 Common Roles

These creatures are commonly found as senior temple healers, field clerics, sacred wardens, divine caretakers of important relics or shrines, military chaplains, or trusted ministers sent to aid frontier communities and dangerous expeditions. In hostile groups, they are often the sustaining core that keeps stronger warriors active far longer than expected.

👑🕊️ Place in a Group

A Tier 2 Priest often serves as the spiritual and practical support center of a group. Even when not the formal leader, it may decide who receives aid first, where allies should regroup, and when a force can safely keep pressing forward. Others rely on it because it turns panic into discipline and injury into something survivable.

📈⛪ Tier Meaning

Tier 2 represents a priest that has developed beyond basic healing and support into real battlefield influence. The core traits remain the same—restoration, blessing, protection, faith, and steadfast care—but they now operate with greater reliability, range, and tactical weight. It is no longer just a holy healer. It is a true devout servant of divine endurance.


  • Spellcasting |
  • Spells Prepared:
  • | Divine Guidance Hand of Radiance Holy Proclamation Martyr Touch of Light
  • | Bless Allies Divine Healing Rebuke Blessings Upon You Bane Foes Blessing of Resilience Cure Wounds Guiding Bolt Sanctuary Ward
  • | Divine Aid Banish Shadows Alleviating Touch Forceful Query Heroic Aid Suppression Adept Restore Blessed Ground
  • | Create Food and Water Glyph of Warding Magic Circle Mass Healing Word Protection from Undead Protection from Fiends Revivify Remove Curse
  • | Banishment Celestial Beacon Death Ward Healing Ray Know Vulnerabilities Radiant Beams
  • | Benediction Divine Communion Dispel Evil and Good Hallow Mass Sanctuary Restoration, Major Summon Celestial

  • Speed:
  • Walking Speed: +30

  • Special Senses:
  • Nightsight: +30

  • Damage Type Resistance:
  • Necrotic

Gambeson
Pouch
Component Pouch
Light Shield
 
Mace

  • Inventory Equipped:
  • Pouch
    0.5 gp
  • Component Pouch
    25 gp
  • Gambeson
    16 15 gp
  • Light Shield
    26.98 5 gp
  • Mace
    11.28 5 gp

  • Inventory Unequipped:
  • Magical Holy Amulet
    40 gp

  • Extra Attack: +1

  • Passive Abilities:
  • Your Place is Here
    1000 gp 1
  • Rite
    500 gp 1
  • Divine Conversion
    1000 gp 1
  • Your Time is Not Now
    1000 gp 1

  • Abilities:
  • Minor Divine Calling
    10000 gp 3
  • Spiritual Rejuvenation
    10000 gp 11

  • Skill Tier 5:
  • Attention
  • Balance
  • Bending Weapon Skill
  • Empathy
  • Enochian Language Skill
  • Fortitude
    47.23
  • Frighten
    33.68
  • Harps Skill
  • Influence
  • Initiative
  • Inspection
  • Light Armor Skill
  • Medium Armor Skill
  • Navigation
  • One-Handed Melee Weapon Skill
  • Psyche
  • Religion
  • Shield Armor Skill
  • Sneak
  • Willpower

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