Healing Spirit
2 |
Spell

You call forth a nature spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent beast or fey (your choice).

Until the spell ends, whenever you or a creature you can see moves into the spirit's space for the first time on a turn or starts its turn there, you can cause the spirit to restore 1d6 hit points to that creature (no action required).

The spirit can heal a number of times equal to 1 + your spellcasting essence (minimum of twice). After healing that number of times, the spirit disappears.

As a bonus action on your turn, you can move the spirit up to 30 feet to a space you can see.

Its ethereal form glides, bringing rejuvenating warmth to all nearby. Wounds knit, and vitality is restored, as the spirit imparts a gentle touch of revitalizing healing energy.

  • Spell Info:
  • Spell Sphere(s): Primal
  • Spell Circle: Circle of Conjuration
  • Components: 
  • Casting Time: 

  • Parameters:
  • Range:
  • AOE: 5
  • Duration: 1 minutes

  • Healing Roll:
  • Spell Upcastable :

  • Ability does NOT work against creature type:
  • Construct
  • Undead

d100
Mod
ADV/DIS

-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information