You call forth a nature spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent beast or fey (your choice).
Until the spell ends, whenever you or a creature you can see moves into the spirit's space for the first time on a turn or starts its turn there, you can cause the spirit to restore 1d6 hit points to that creature (no action required).
The spirit can heal a number of times equal to 1 + your spellcasting essence (minimum of twice). After healing that number of times, the spirit disappears.
As a bonus action on your turn, you can move the spirit up to 30 feet to a space you can see.
Its ethereal form glides, bringing rejuvenating warmth to all nearby. Wounds knit, and vitality is restored, as the spirit imparts a gentle touch of revitalizing healing energy.