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Adventure Adventures

Standalone adventures—ready to run. Purchase the source in the Library for access.

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Fortune
Fortune
Essence

By default creatures have a maximum of 2 Fortune Fortune charges, and a minimum of -1 Fortune Fortune.

Fortune Fortune is the max amount of charges of Luck Luck a creature can have.

Creatures primarily gain or lose Luck Luck by rolling Skill Roll Skill Rolls.

  1. When rolling a natural 20 on a Skill Roll Skill Roll, the creature gains 1 Luck Luck, up to their maximum Fortune Fortune charges.

  2. When rolling a natural 1 on a Challenge Roll Challenge Roll, they lose 1 Luck Luck, to a minimum of -1, or Unlucky Unlucky.

  3. Once a creature has (positive) Luck Luck, they can use it as a Reaction Reaction using Fortunate Fortunate to give ADV ADV on their next Skill Roll Skill Roll.

  4. If a creature has negative Luck Luck, or is Unlucky Unlucky, their next Skill Roll Skill Roll is made at DIS DIS. Once this condition is met, their Luck Luck is set to zero (or gains 1 charge, from -1 to zero).

  5. Creatures can use Feat Feats or gain Passive Ability Passive Abilities to increase their Fortune Fortune.

  6. A GM GM can reward players with Fortune Fortune if they perform or solve something critical to the story, by being awesome, or another reason by GMD GMD.

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