By default creatures have a maximum of 2
Fortune charges, and a minimum of -1
Fortune.
Fortune is the max amount of charges of
Luck a creature can have.
Creatures primarily gain or lose
Luck by rolling
Skill Rolls.
- When rolling a natural 20 on a
Skill Roll, the creature gains 1
Luck, up to their maximum
Fortune charges. - When rolling a natural 1 on a
Challenge Roll, they lose 1
Luck, to a minimum of -1, or
Unlucky. - Once a creature has (positive)
Luck, they can use it as a
Reaction using
Fortunate to give
ADV on their next
Skill Roll. - If a creature has negative
Luck, or is
Unlucky, their next
Skill Roll is made at
DIS. Once this condition is met, their
Luck is set to zero (or gains 1 charge, from -1 to zero). - Creatures can use
Feats or gain
Passive Abilities to increase their
Fortune. - A
GM can reward players with
Fortune if they perform or solve something critical to the story, by being awesome, or another reason by
GMD.