Royal Guard Bowman
Royal Guards
350 gp / day
220 lbs
24

|
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85 / 85
10
19
30
3
5
5

Helmet
Plate
Quiver
Bracers, Platinum
Clothes, Uniform
Cloak of Stealth
Greaves, Platinum
Boots, Iron
Longbow
 
Longbow

  • Inventory Equipped:
  • Boots, Iron
    8 gp
  • Bracers, Platinum
    6000 gp
  • Cloak of Stealth
    10000 gp
  • Greaves, Platinum
    13000 gp
  • Helmet
    40 gp
  • Longbow
  • Plate
    900 gp | Magical AC +1
  • Quiver
    1 gp
  • Clothes, Uniform
    1 gp

  • Inventory Unequipped:
  • 20 Arrow
    0.05 gp
  • Medium Shield
    10 gp | Magical AC +1
  • Shortsword
  • Dimensional Shackles
    3000 gp
  • 2 Healing Potion, Adept
    30 gp
  • Signal Whistle
    3 gp


  • Passive Abilities:
  • Pack Tactics
    500 gp
  • Weapon Enchantment +1
    1000 gp
  • Magical AC +1
    1000 gp
  • Knightly Presence
    1500 gp
  • Advanced Armor Training - Heavy
    6000 gp

  • Abilities:
  • Rally the Men

  • Quick Abilities:
  • Shadow Hide
    500 gp
  • Solid Armament
    1000 gp

  • Attack Abilities:
  • Night Arrow
    300 gp
  • Pinning Attack
    150 gp
  • Tricky Arrow
    64000 gp

  • Reaction Abilities:
  • Unshakable Defense
    3000 gp

You spot the bowman—armor gleaming beneath a purple-draped mantle, quiver aligned with royal precision. His longbow is lacquered dark, string taut, fingers gloved in fine leather. Crest shines on his pauldron, eyes never idle.

Royal Guard Bowmen are elite archers assigned to palace walls, royal hunts, and ceremonial watch posts. Trained in advanced marksmanship, formation volley fire, and target precision, they wear purple-trimmed armor and bear crested bows. Their duties include overwatch during court sessions, assassination prevention, and commanding lesser archers in defensive formations.

Royal Guards
Creature Sub Type

Royal Guards protect monarchs, royal family members, and sacred spaces within palaces or citadels. Selected for loyalty, discipline, and combat skill, they wear ornate armor and follow strict ceremonial protocols. Beyond ceremony, they serve as elite fighters, bodyguards, and last-resort defenders should the royal line come under direct threat.

Clothes, Uniform
 

  • Inventory Equipped:
  • Clothes, Uniform
    1 gp

  • Inventory Unequipped:
  • Dimensional Shackles
    3000 gp
  • 2 Healing Potion, Adept
    30 gp
  • Signal Whistle
    3 gp

  • Extra Attack: +2

  • Skill Tier 2:
  • Common Language Skill

  • Skill Tier 5:
  • Attention
  • Empathy
  • Frighten
  • History
  • Influence
  • Initiative
  • Inspection
  • Navigation

  • The attack when rolled is considered to be unhindered, and does not count against your total attacks done this turn while in combat.

d100
Mod
ADV/DIS
-or-

To access the dice log to keep track of your rolls

-or-

To edit characters or creatures.

Effect 1 Effect 2 Ambience Music

Item Information